Rarely, I daresay. As said, it took between 20ish to 40 bullets to become fully suppressed. In order to really prevent an encounter you would have needed to know that an enemy was within a 2m sphere from the point you are shooting at. And you would need to be sure that the guy wants to break out and aim at you. All the while you are suffering from ammo depletion and increased spread, while not being able to confirm if he is suppressed at all. He might pop out the corner and has a good chance of killing you.
However, yes continuous firing can sometimes prevent a guy from coming back, so you can get into cover yourself. This is suppression in itās purest form, but independent of the effects it has on other players. Most engagements I would say are not duels, but ambushes, where players meet each other in not a balanced matter, and these are over within 15 bullets or so, so suppression has little effect there comparatively.
. @TacticulBacon Suppression does not reward bad aim and punishes nobody. As I elaborated earlier average accuracy with automatics range between 15-25%. That is not a lot, but 1 hit in 10 more. Again most engagements were decided before a round was even fired and nobody ever died because suppression made him miss more.
Suppression and 3d spotting need to be fully removed. Im fine with spotting from gadgets meant for spotting, like scope, plane camera etc.
But get rid of magic spotting like hitting w/machine gune fire = spotted.
Having said that, they need to make good graphics with non-mandatory blur fake AA. BFV has atrociously bad graphics. Remove 3d spotting from BF1 and no one would even care because itās beautiful, crisp, you can actually āspotā with your āeyesā simply by āseeing things.ā
Itās more fun when you control where your bullets land than when the game decides for you. Basing game mechanics around fun instead of realism is⦠fun?
Yeah well, but suppression never had a strong effect on you accuracy at all, as I explained so often in this forum. That whole āmy bullet leaves the barrel at a 45° angleā-sentiment is nonsense and has always been. People simply never understood the rather intuitive gunplay mechanics and just parroted the stuff they saw somewhere on the net, let alone that they analyzed their own gameplay.
What played a way larger role for accuracy was spread in the form of base spread (min spread), base spread moving, hipfire spread, maximum spread, spread decrease, and, most importantly, spread increase per shot (SIPS). Now if you, for example, insist on moving when shooting a BA that has a moving spread of 1.5° and complain that you are missing your target, then the fault is on the player for lacking basic trigonometry skills.
And the same parrots now talk, that the game is much more skilled now where you have three different recoil mechanics put on top of each other (four with Vrec), that are indistinguishable from one another and that you can always control where your bullets land (you as in, the general players, not you yourself). And that is wrong, firstly because there is still spread in this game and each weapon class is affected differently. Secondly the thought of being able to have any more control in a gun that jitters absolutely random with no clear pattern than in another gun that has built-in inaccuracy that is counterable by simply bursting is ridiculous.
Suppression with this current ānetcodeā and pseudo-HC damage system would be even more frustrating than how the game already is. 90% of the time you feel like you die in 1 hit anyway, so what would suppression achieve? To smear your screen for a split second before you die anyway? lmao. It worked well in BF4 because you didnāt feel like you got downed in 1 hit no matter what weapon you were facing, so engagements gave you a little more leg room to work with. This is pretty much a wide open version of COD hardcore mode where high ROF weapons always do better than anything else. Battlefield always had that issue.
Im fine with accuracy penalties if you actually get hit. Because you got hit.
Im not fine with casting magic spells which make enemy bullets curve and fly sideways. Oh, the skill it takes to miss!
There is no way to translate suppression to a game, because its a game, and youāre not going to die or get hurt. People are āsuppressedā IRL because they donāt want to die. There is no way to put that in a game. Iāll support suppression when the gameplay causes actual physical pain irl.
I personally liked suppression for a whole trove of reasons. I like the realism it adds and also adds another dynamic to a fight. If you start getting shot at, take cover, then return fire. In short, I think it gives the game extra depth. It doesnāt need to hinder your aim a lot, but a little nuance I think it would be cool. People would need to start to think more.
But everything like the bugs else need to be fixed first. I would like to see suppression, but I would not be devastated if it never makes it into the game.
I would rather see a squad team chat channel, or proximity chat, or something of the sorts so that entire teams could finally be on the same page with things!
It certainly isnāt fun for the guy landing shots, only to be one or two shot by the guy heās shooting. There needs to be more flinch or bigger accuracy penalties when bullets are within a certain distance or actually hitting you.
Itās definitely noticeable when Iām trying to shoot at someone while being shot(at).
Itās insane that thereās really no negative effects on sniping as of now.
Magic spells? What the hell? Curving bullets? No idea where this came from.
You shouldnāt be able to stay on target with bullets flying all over. I didnāt see any problems with the way it worked in BF4; as you pointed out thereās no way to accurately represent true suppression, but the screen blur did itās purpose; which is to throw off your aim while being shot at.
Obviously IRL, youād be getting the hell out of the way. However, being a game dying doesnāt really matter so youāre not really serious about avoiding death.
The screen blur at least introduced some penalty if you tried to aim while being shot at.
It should also extend to every class. Everyone should suffer accuracy penalties under these circumstances.
To give some extra information: Hits in previous iterations had the same suppressive effect. Flinch is not needed since we already have enough ārecoil-likeā mechanics in this game. Also in the first months of BF4 suppression would increase H-Rec by a set percentage, which had a devastating effect on some weapons and was scrapped. It also had no effect on the weapon class that it was meant to counter, the BAs, which is also true for the visual only suppression.
It does reward bad aim, although itās not its only effect. Saying it punishes nobody makes no sense when that is the entire purpose of putting anyone under suppression.
I totally dislike any form of blur, so happy that itās not in this game. Some bullet deviation however is eventually controllable.
Alas, I fear they arenāt even able or capable to implement such features in this game.
They canāt even make you flinch when hit, or aim thrown off when hit.
Basic elements that would help this game enormous.