Devs you have acknowledged that BFV has a visibility problem, how about removing the detrimental darker tints of the reflex/nyadar and stukka sights? they work fine in bright backgrounds but as as soon as they get in shadows, everything is a lot harder to see.
This is already a x1 sight. Do not make it worse by making people squint their eyes to tell the enemy from the shadows around them.
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The iron sights in BFV are already a failure and making other sights also worse does not make the irons better. Find ways to make all the sights good instead of lowering the other sights to the irons or worse levels.
Yeah I tried using it with the M1A1 carbine outfitted with the Chrome skin set on Twisted Steel and it was absolutely maddening trying to see players that already blended in with the grass, trees, etc. It’s too much and unnecessary
Tried those the first week or so the game was out and never equipped one ever again. They are so dark and poopy it’s almost impossible to track a target while ADS.
This was more of universal agreement than I expected.
I guess even the “everything should only have irons” crowd finally got disappointed in the irons of BFV
the first reflector sights unless I am wrong were developed for anti air guns..
I think that the ring around the dot in anti air sights is there to aid in leading shots to hit them.
But “muh realism”. Real Nydar sights were silvered slightly, like a mirror to have ambient light be able to reflect the reticle, and they were useless in low light environments.
Thankfully I never really cared for realism in Battlefield and would love to see them get rid of the tint entirely and function like electronic sights.
I’ve come to believe that alot of things in the game are punishment for players. I mean we did trash the game starting as early as the trailer so some devs and execs are now on a revenge tour to us all off.