Its perfect. The current state gives it a great human feel to everything. Majority of post in this thread are literally asking for arena shooter style movement and gunplay which couldnt be less battlefield and feels super arcade-y. Fast, weightless, and fluid movement feels cheap and lazy.
We’re asking for arena style shooting? No we’re as king for similar aiming that’s been in battlefield games for many years now. The weighty movement I don’t think most people have an issue with.
Yeah definitely not whats being described ha. Cant say the descriptions here of past bf games remotely match anything I experienced. Not to say there isnt a difference at all but bf1 feels significantly better than any recent itteration of battlefield (3, 4, and Hardline). Bf1 feels very natural and brings back some of that immersion and character it lost from its earlier titles in recent versions.
I agree with OP. Game feels much less responsive than past titles, precision is difficult because it feels floaty (likely input lag), and turn speed is much slower (sensitivity lower than past titles). Confused at why they would change this. I’m not sure it is as dramatic as other posters have stated, but definitely inhibits me. Would like to see the sensitivity cap increased and the input lag investigated. Less acceleration would be nice as well, to prevent the skirting of the cross-hairs when tracking/lining up to moving targets.
Maybe just more options for tweaking sensitivity would solve a lot of peoples issues with it without having to do some of the more dramatic suggestions posted in this thread. Great suggestions on your part though for tweaking.
Agreed the aim is horrible lol. I snipe playing large conquest and my sensitivity ranges from 130-150 lol. Sometimes I change it 3-5 times a game but surprisingly I still do alright. What is the uniform soldier aim though? I set mine to 153 when my 6 or 8x zoom sens is at 149. Help please!
Cant understand that changes!
I WAS SO HYPED for BF1 But now After a week of good will iam so up about the movement and aim!
BF4 with his precision & skill in aim/hoping/crouching/zouZou jumping etc movement is great its Casual and competitiv too! Everyone Can create his own style of play!
Do you guys reads Relaaa’s description about movement in BF? HE IS RIGHT… My Motivation to play Battlefield in the last year was to lern this zouZou jump and Quick peeking/ hop-crouch-hop-jump-peek-kill-back Thing to Master it. And IT feels good to lern this to see how youre skill geht’s better and better!
BF1 hat such big Potential But Not with this changes!
Pls DICE Make America eahm Battlefield great again! xD
ITS GOOD!
IT WORKS
THE COD GUYS COMING TO BF4 LIKED IT TO!
Actually, it is. The same engine was used and the SWBF platform was updated and used. If you can’t tell that this is what happened then you need to take another look at Battlefront. Not saying it’s necessarily an all around bad thing, SWBF looks amazing but I’d rather not sacrifice the feel previous Battlefield games have worked on and IMO perfected for better graphics.
Exactly this ^^
And even on 100%, when you wiggle left right, left right, it goes superfast, but only when you do it for a few degrees.
BUT when you want to make a superfast 180 degree and you flip the stick, the anti-acceleration (?) kicks in and it for some reason it then goes too slow.. Really weird. (PS4)
I agree with everything said pretty much. This look mechanic is like Cs:go xbox 360 bad. I played bf4 with no aim assist and shot 30 plus percent. Almost all competitive players played with out aim assist because the look mechanic was so good that they played better without it. Playing with out auto aim in bf1 isn’t even an option and only further illustrates how bad this look mechanic is. Ubisoft and Blizzard suffered similar issues and fixed their look mechanics. not only were the people who were upset made happy, but people that didn’t even realize there were issues noticed the improvement and greatly appreciated them. #makebattlefieldgreatagain