I never claimed anything about it being a problem or aim assist? And since I’m obviously not a vehicle/tank player, what are the turret sensitivities for default and heavy machine gun for listed under vehicles in the options menus? Would’ve thought this us where they were used? …
Just jump in a stationary gun or a gunner seat in a plane, and try to aim at something that moves. Its almost impossible to aim, no matter what you use as an input method.
plane turrets just have a weird sensitivity curve, like the max threshold is about 40% or something, just need the same sensitivity/deadzone options as soldier, and it would fix issue
And I’m referring to the vehicle turret sensitivities as I stated above? Per the game description of them in settings, this is what they are used for? (Talking about the comments of being overly sensitive in turret aiming…)
You can fundamentally make this game like any game out there for FPS at this point. They have more settings than any other FPS for controls. If you have problems adapting at this point you need to reconsider gaming.
I’m barely able to run lol? Uhhh yeah okay.
The controls in this game are amazing compared to every other shooter out there. And Hardline is hot garbage IMO.
That being said… aim assist is actually crazy in this game. No game should actively rotate me toward the enemy LOL. But in no way does that make it hard to control, it makes it even easier to control.
Some things need polish for sure, and we have great suggestions here, but my no means does this game control badly in any universe. I could name any number of FPS or TPS games that are much worse with less options or no options to tweak anything.
Its not that the turrets are overly sensitive, that people complain about.. Its that the acceleration curve for them is completely out of control. And that is something you cant change for the turrets or the wehicles.
Its the ketchup effect thats enoying as hell.
Nothing nothing nothing.. Then bam! Everything at once!
they do exactly what u think they do, at least if I’m not mistaking regarding your understanding of them. u don’t misunderstand your solution, you misunderstand to problem and hence ur proposed solution is actually no solution to the problem.
the problem is that the translation from the angle of inclination of the stick to the camera movement speed behaves completely different on turrets than on infantry.
more precisely: this translation can be seen as a sequence of two simple function f and g (so g(f(x, t)) where t denotes a time and x a right stick input) . the first one (f) is defined from the set of all possible detectable inclination states of the right analogue stick (the x) to the set of all possible Camera movement vectors.
now these functions f look completely different on turrets vs infantry (on turrets the Variance of the “derivatives” of the function f regarding the turrets is ways larger than the one regarding infantry when assuming same base sensitivity, and hence the shape of the function is completely different). the reason why u can’t tune the settings in a way that these combined functions (g(f(x, t))) behave similarly for both turrets and infantry is because:
the acceleration parameter only changes the function g that takes time and the output variable of f as an input and gives back another camera movement vector as an output. but with t =0 this function is the identity so g(f(x, 0)=f(x) and hence turrets will still feel completely different than infantry.
the sensitivity parameters changes the function f, but probably in a purely linear or almost linear way. so when altering this parameter it doesn’t change the functions shape which means that when trying to balance out the differences in Variance through changing the turret sensitivity parameter one will ultimately get ways Lower max and min turning speed than with infantry. and that means that it will feel complete different again.
to make it feel similar with the means we have, the functions already have to have similar shape as we can’t tune the shape with our settings (I guess someone already asked for a new setting that would allow us to do exact that in another thread a few days ago) … which they clearly dont.
OK now I think I’m understanding where some are having an issue with it… I personally just try to minimize my aiming speed but yes it is somewhat sensitive to say the least. Yet another reason I’ve never been much into the tanks. I’ve been trying to expand my horizons lately though. Thanks for the clarification…
Disagree that should feel the same I honestly like bf1 moment better
And it works food with the guns
I think your having a issue with settings I’d suggest messing with all the settings sensitivity,FOV , turning acceleration, and all that stuff. Be for i did all that for me the game was all wired to try to get used to but after changing to setting I liked and comfortable with it’s perfectly fine