In the first clip i died unfairly and on the second clip 4 people died unfairly
I have played BF3, BF4, BFH, but BF1 has by far the worst spawning system of modern battlefield games
In the first clip i died unfairly and on the second clip 4 people died unfairly
I have played BF3, BF4, BFH, but BF1 has by far the worst spawning system of modern battlefield games
After playing this game for so long, I’ve pretty much memorized most of the spawns on CQ maps. The deaths on Amiens were expected and also learning what flags the other team has left makes it super easy to predict incoming enemy spawns. The spawn you chose was D flag (British forces) and that usually spawns you near that market area, and sometimes near the bottom of the train tracks.The same can be said about the heligoland, sometimes the enemy is unaware of these spawns and you get free kills.
Some spawns are bad but what’s even worse is team balance.
Happens all the time. If you know the spawn points too, you can easily just sit there and farm kills as the enemy spawns.
Yep. Exactly.
i have the same problem, spawn is not working, i want to spawn on a mate and the circle is white, as soon i press x the circle gets red (under fire), i spawn, he dies and i die too. the balancing is also not working. its always a base on conquest. and i always get re balanced to the other team while playing with my psn friends. before july update that never happened. DICE really. This is not fun for me. i just want to play with my friends and you keep splitting us in every damn game.
That’s my main gripe with the prohibition against spawning under fire, you either have a heck of a time spawning on someone or you spawn and are instakilled as you described. When BF4 launched we could spawn on a teammate under fire, it’d just tell us that he’s under fire on the spawn screen and we could make the tactical decision of risking a spawn and die. Then they just listened to the cries on the forums and prevented any spawn under fire, but that system is frequently bugged and says the person is under fire even when he’s no where near the action.
Yeah you get to know where the spawns are and you know after spawning there and dying not to spawn there again.
Isn’t war dangerous?!
What was the big deal again?
you spawned on a point that was already being taken and you’re almost all capped what did you expect?
As I understand it, there are a number of set spawn points per flag and it will try to spawn you in the safest location. However it is entirely possible for all potential spawn points to be crowded by enemy, leading to events such as the above.
I imagine this issue could be mitigated somewhat by adding more spawn points per flag but it would be difficult to eliminate it completely, especially on maps as claustrophobic as these ones are.