They had a different formula tested in CTE many months ago to better reflect what type of player you are. I think the skill stat was reworked in that equation too.
Agreed. Along with KD. They both need to go. Instead of a skill stat, how about a stat showing what type of player you are when it comes to teamwork. I never saw the new graph or whatever they used in CTE, but something that shows if you are more of a squad/team player or a lonewolf.
Skill has the potential to be the most useful stat of all if it’s done well. It should essentially represent the actual skill of a player, making it easy to judge objectively between two players which one is better. It just needs to be tweaked to actually represent this.
I personally think skill should be a combination of three factors:
How good of an actual shooter you are IE KD (sorry but it’s useful).
How good of an objective player you are.
How good you are at the particular classes you play.
If you play your class well, and perform well at the objective of the game, this should be reflected. If you’re a sniper and you’re actually assisting the team in securing an objective, this should be reflected. It should be the case that you can compare two players who play in two completely different ways (a sniper and a pilot for example) and the skill stat should be able to represent their individual effectiveness to the actual team, and the advancement of the team towards the goal of the game.
Fair enough, I wouldn’t lose sleep if it isn’t included. Just thought it would be helpful to offer multiple points of view. I guess the argument would be that you could objectively review a player based on one statistic, rather than comparing a collection against each other and having to come up with some weighting yourself. For example if a player has a much higher KD but a slightly lower SPM, different players would give you different answers to which is the better player. If there was a well researched and implemented skill stat then this could be more objective.
Just offering more standpoints on the topic, as I feel that these forums are very negative and focus largely on removing elements without anyone actually bothering to discuss how you could instead improve them or at least opening it up for a discussion.
i dont think accuracy is a factor i have a 1.23 k/d with the m60 and 8% accuracy on 685 kills lol…instead there should be more of a highlight on team/squad based scoring maybe even how many teamkills? I cant count how many times i have been killed by blueberries being stupid with vehicles…not counting the times i was being dumb and standing in the street =(
If EA/DICE wanted to build a statistical profile on every player they could do so with a degree of accuracy that it would make even Google jealous. From a flag capping/defending pattern for each map; what flags you prefer to cap and or defend, specific loadout you’ll use for each map at start, down to how often you actually check a corner on op locker before sprinting past.
The data is there, so why not use a bit of it to provide more in depth statistics? What we’ve been given as stats for the last 5+ years is a very simplistic and shallow outline. Some of the stats are even flawed by approach and can be manipulated/bloated in certain situations without highlighting the situation clearly.
example: 150,000 scout heli kills, SPM (998), KDR (98.5), KPM (15.4) … Only plays dawnbreaker and floodzone.
Anyway, I’ve taken an approach that calculates statistics from map to map for a specific player. In Battlelog you would have a stats page that offers a tab for each game mode (Conquest, Rush, Obliteration etc).
Under each tab there would be a list of maps with a thumbnail and basic stats for that game mode, grouped by DLC. Clicking a map thumbnail or map name would load the full stats for that particular map as shown below. I might do a mockup for the other layouts listed above at a later date.
I don’t want to be rude as you’ve obviously put a good amount of work into that. But personally I think it might be a little overboard. Realistically although the player themselves might find some of it interesting to know, I doubt many people would bother scrolling through pages upon pages of statistics in order to formally review another player. This is why I think that the skill stat could potentially be a useful one. It’s all about trying to represent how good a player is, in the most digestible format possible. It’s not quite there yet but I think it would be far more interesting for them to properly review and tweak it, than to adopt a defeatist attitude and simply remove it.
This is just an example of a conquest map breakdown. A stats page like this could be used as an “Overview” of the player. So basically you’d take all map/mode data, combine it and build a similar stat page to show: Base stats, Infantry overview, per class breakdown, Vehicle overview, per vehicle breakdown. With some generalized info as well such as top 5 game modes, preferred server size etc.