As the tittle states, please no faction based weapons like hardline did. I personally would hate that cause you know those people who say BF4 had to many weapons, and people only use 1-3 guns anyways. I personally disagree lots of guns = variety and variety = everyone gets to enjoy their play styles. Anyways the way hardline did it was horrible where they forced you to get 1000 kills with that single weapon to use it for all factions. Also keep the unlock tree the same way it was on BF4, and not hardline. Cause all that happens is people farming points just to buy guys and attachments (example: people driving around in that Hotwire game mode for easy points.)
TLDR: All weapons should be useable on all sides like BF4, and the unlock tree should also remain how it was in BF4. Earning points to buy weapons is a no no!
I would prefer that they were faction based, as they were in the war. I don’t have a problem with the idea of your Entente soldier picking up a Luger or Mauser pistol in the field, but it probably shouldn’t be in his starting loadout.
Well yes, actually you can. The weapons available to one side were not for sale to the other side. Hell, weapons within one side were not available to all. You didn’t see French or US troops with the Canadian issue Ross Mk III rifle. They were as unavailable as technology that hasn’t been deployed. But then as I said, if there was a field pickup thing and you could keep it for the round, I would have no problem with it. Or say you rank up. Means you have had time in the trenches or whatever. Once you reach a certain level, you could keep a captured weapon. You’d have to actually capture it however. Beats collecting dogtags as far as I’m concerned. It would have an actual application.
I don’t have a problem with an unlock system, but it should be level or objective based. AND it would have you scour the enemy ammo boxes. Challenging heh.
The Entente and Central Powers did not use the same ammunition. The ammo would not be interchangeable. If you were to pick up a Mauser pistol, you’d need to pick up enemy ammo boxes from their support class to feed them
I wouldn’t mind if they did one or the other, but not an attempt at both. Either go for asymmetric gameplay or don’t… but pick one and design the game around it.
Hardline tried to do both, and it weakened the game. Weapon licenses were targeted purely towards the invested audience, and as a result casual players only ever had 4 primary weapons to choose from at any given time.
Even for a pickup, I think the idea of using the enemy’s resources in the field would add a nice dynamic. Dead guy was a support? or he dropped pack that were not used by his allies? Grab Ammo. You took a trench? There might be a crate with german stick grenades you could help yourself to. Also a lot of soldiers actually did keep captured weapons as personal trophies. Wouldn’t mind getting to keep them if somehow justified by actions.
the germans shoot with german guns, the ottoman have they’re weapons and the brittish have theirs… a brit could pick up a kit from the germans who he shot but thats it!
There should be some appreciation for accuracy here. Besides, there’s nothing wrong with having opposing faction weapons being unlocked through level progression or class progression. I remember from BF3 that if you played Support long enough, you’d unlock the basic starting LMG from both sides, allowing each to be used by the opposite.
There has been records of trying to integrate enemy weapons into ones own army (I.E the Mauser anti-tank rifle) and that can easily be reflected with it being unlocked over time.
Most factions implemented their enemies weapons when they captured them. A prime example of this in WWI would be the Germans and the British Lewis gun. Germans loved them and would often use them against their former owners.
Although I like the idea of faction based weapons for some games (Red Orchestra comes to mind) it maybe limiting to this setting. LMGs, SMGs, semi and automatic rifles were fairly new to the battlefield in WWI so countries were not all on the same page. This leaves major gaps for some factions. So with how BF is set up with the classes some factions would not field certain classes just due to the lack of inventory. Even if you allow a faction to have its allies weapons (which is as common as the enemy using it in some cases) this is a poor attempt at a half measure in my eyes. And for those who say this is fine and would add asymmetry to the game, I feel like that’s more appropriate for other titles and not Battlefield. A suggestion that could appease people who want weapon locked factions would be to have weapon unlock times be different for the factions (like the ak74m and m16a3 in BF3)