PS4/XB Might be getting region lock or ping cap...

CTE got a new patch coming today bout 6pm est i will post patch notes as soon as it drops!!!

High pingers (ie 200-300ms+) have an advantage with the lag compensation in killing you before you know you’re getting shot but their hit detection is much worse than someone that has a low ping so they have to invest a lot more effort and bullets into dropping someone. With a high ping you also have the same issue of getting one shotted and not being able to react.

Basically if your a good player you’re going to play well compared to others regardless of these advantages and disadvantages and if your a 1.0 KDR scrub now nothing is going to change regarding your skill level with a ping lock.

Vehicle whores who brag about there k/d lol

The truth is they have no gun skill thats why they hide in armored vehicles…

I can see why they maybe looking into it as it was asked by the fans, but what if I want to play with my American friends?

All we want to know about is a ping limit, good sir :slight_smile:

I hope your not talking to me.

High ping players hit reg worse erm lol who told you that

Anyone with a knowledge of how packets get sent and received by the server based on latency or has any experience playing on a crappy internet connection compared to one with a real low ping can tell you that. Dice has lag compensation which tries to make a best guess to improve your experience if you have a higher ping but the worse your connection the worse hit reg you’re going to have.

I know this but simple fact is that if you have a high ping to the server, people you rush around an obstacle will have a harder time killing you. Plus there is the fact that it somehow increases lag for everyone on the server the more high pingers join, so it doesn’t even matter where you’re from when everyone lags just as bad as the people with worst ping on the server.

downloading patch now!!!

I’m happy to tell you we’ve got a big update for you today! We are also planning another release this week, as we got even more to come.

PATCH CHANGES
This is what is included in this patch:

Jet Tweaks

All third person jet chase cameras retuned
Different positions, chase behavior, 1P/3P/rear view instant switching, aligned with weapons and first person view, default FOV increased by 10 degrees
Reticle added in jet third person view
(levels the player field since some people already draw such on their monitors with sharpies to gain advantage)
Added jet roll camera option
Choose whether the jet third person chase camera rolls with the jet or not (BF2/BF3)
Added an experimental drop shadow to 3P crosshairs
It is now visible against bright background (e.g. clouds, sun, etc.)
Animation Tweaks

Reduced 3p hit reaction animation movement (head flinching)
To move head less when damage is applied. First pass.
Obliteration Fixes

Made obliteration bomb HUD icon show/hide every 10s/5s
For the enemy bomb carrier, always shows up when the carrier gets into a vehicle.
Added back round end timer pausing for Obliteration when a bomb is planted
(time has run out)
Added bomb carrier driver alert
Bomb carrier jumps into the vehicle you are driving triggers message to driver
Commander Fixes

Increased the gunship cooldown for Commander to 60 sec.
Bug fix
Fixed edge case where a commander asset will never get “activated” for a team if it is under proxy attack (frozen state)
General Fixes

Made both 40mm and M18 smoke grenades spawn more smoke quicker
Also matches the “no spotting” bubble better – should be more usable in tactical situations.
Lancang Dam VO and Alarm Changes
No more repeating chinese lady!
Added Caspian Border 2014 map to CTE map pool

Mini Initiative: UI Triage
We are kicking off a mini-initiative to de-clutter and improve on the UI and tweaks starting with adding one of the most sought after features. It’s still a bit rough around the edges, but we wanted you to see it early!

First pass of Triage system added
Visualizes how long time a player is in revivable state for better prioritization
Known issues are clipping text, and size is too big as well.
X_Assassinator is the dev running this effort, I’ve opened a feedback thread specifically for UI here: Open UI-Triage Forum.

(Rush)

OPERATION LOCKER CHANGES
Small note:The fact that we’ve reduced the range of the radar sweep on attacker HQ + no commander should really benefit sneaky flanking on this map. I’ll be especially monitoring cover problems in feedback but any other feedback is of course welcome as usual.
Adjusted defender combat area at base 1 to not allow them as close to attacker spawn
Adjusted defender spawns at base 1
Adjusted attacker combat area at base 1
Moved MCOM 1A
Added some cover around 1A & 1B
Added some cover for attacker advancement in the main corridor towards base 2
Removed floating props after set piece event at base 3
Increased radius of pre destruction to make set-piece event happen automatically at base 3
Moved 3A & 3B further apart moved existing rush cover to support it
Added collision to the side of the balconies to restrict player access at base 3
Moved defender spawns at base 3 backwards to not have them spawn too close to the objectives
Moved 5A & 5B slightly

ZAVOD 311 FEEDBACK CHANGES

Moved attacker flags 1, 2, 3, 4 to avoid a bug with radar sweep object in flag prefab and also to reposition for better radar sweeps
Fixed bug with a defender spawn on base 1 spawning outside of combat area
Moved MCOM 1A and 1B slightly
Added some cover around MCOM 1B and one piece of cover to 1A
Fixed a floating rock close to base 1
Removed predestruction on building at base 2
Moved MCOM 2A and 2B slightly
Added some cover around MCOM 2A and 2B
Moved an emplaced AT at base 2
Moved an emplaced AT at base 3
Removed an emplaced AT at base 3
Removed MGL battlepickup at base 3
Levolution auto triggered at the start of the game
Moved MCOM 3B
Extended defender combat area at base 3 backwards a bit
Very slightly extended attacker combat area on base 4
Zavod Vehicle changes

Attacker transport helo now only allowed inside infantry combat area
Attacker transport helo moved to start at base 3 instead of 2
Attacker MBT replaced with MRAP
Attacker AAV replaced with IFV
Defender MBT added for base 3

Grr. Nothing I care about yet.

100% true.

do ppl read , is there any way to teach ppl how to read
FFS read the comments…
take a while to read FFS
READ
Do you all know what I do before I post ??/
I read

to difficult to grasp the concept ???

EDIT
yes jet teaks, hope they add some damage to stealth guns, prutty useless against infantry which is prutty dumb…

Awesome, now if they can just implement a fix for all the high pingers everywhere I think we might be in business. All those little tweaks sound amazing, and I’m glad triage has actually made it this far this fast!!

And thanks Highpingkicker for keeping us console peasants informed!

Agreed. I hope I did not come off as insulting the OP. I applaud his work and keeping the community updated. I just truly feel non of theses fixes (month after month) have yet to go to the heart of the issue. High ping abuse and the latency based lag compensation. I don’t want to give up on the game but it is brutal on my local anymore.

Ha, iSpy its funny that you tried to be polite, even when you weren’t impolite, its nice to see some common courtesy around here. And myself, like yourself find that OOR and high ping are the two biggest problems we are currently experiencing, and I really hope that they are working on that behind the scenes as of now.

But until we see a fix, I’ll see you around the forums preaching the good work that is ping blocking!

I beg to differ.

Right on. Something needs to be done. My local is simply unplayable anymore.

Im surprised no sign of True Gunshotta anywhere in this thread. I thought he stayed steady on these forums and knew everything that was going on…

ping has always been the issue on consoles
whatever they patch wont do until they adress the high pingers

It would be the fastest, better way to deal with the game being broke, because already plays well enough when lagturds free…which is very difficult now a days…

which brings us to the forums complaining…and bitching for the same reason over and over again with outt any solution or even an answer…