PS4/XB Might be getting region lock or ping cap...

I heard back from the producer for the CTE & Premium today on the CTE forums.This is what he said

now this is no guarantee but atleast its something there looking in too.

i doubt he said xbone.

thats a copy and paste of what he said!!!

“might be a possible solution” is not “getting region lock”

Who is going to be locked from US servers and what kind of latency are we talking when it comes to pings?

Got rid after today’s lagathon its just a exercise in frustration not fun anymore.

its going to be option on rent a servers,most likely only ranked servers. the official servers will remain the same and if its a ping cap option then the admin will choose what max ping they want to be played in there server..

If true all I can say is ABOUT FKING TIME :smiley:

hahahahahha region lock hahahahahahhaha ping lock hahahahahhaha

Bf3 is a good example here i played with people from all over the world no problems even on pc where you can see the ping. But Bf4 there is and now this high ping crap is here now from foreigners whats DICE blaming next if your connected to there server wouldn’t it become there server is bad I mean this just didn’t exist last game and i live i the west coast but there servers are shit if i play in a east coast or Europe server its fine. Me i think its there servers and there server patches as well as messing with the bullet damage this whole week seems like BF4 from hell hope they fix this crap and next time if its half assed sell it half priced you Jewish thieves.

Cte had Brazilian servers but they didn’t play them. Why? Their ghetto internet did not give them an advantage over their own kind.

Guy above me sums it up to a tee.It will be fine on EU servers for you because of the fucking advantage you get with lag comp and prediction

They also told us they had “Net Code” fixed

300ms ping or higher seems fair.

Net code was never ever the issue it was out of region players that made it a mess

that wasnt the story 3 months ago, now that it didnt work everyone claims that was never the problem.

everyone is a developer…

What you smoking id say any higher then 200

Its been like fifteen compounded problems since launch, and kinda fixing one of those problems won’t matter with the other fourteen right in your face. We might actually get to see what the current state of the game is like without the invincible brazilians running around.

new CTE patch today (Keeping my console peeps in the loop)

PATCH CHANGES
There might not be many changes in this patch – but they are highly sought after ones:

EXPERIMENTAL: VISUAL RECOIL SOLUTION
We have a technical solution for visual recoil that basically makes the red dot stable with gun moving as it always has (We all have Talen_Prime to thank for this potential solution).There are several known kinks and visual bugs with this however (scale of some guns’s red dot being a big one) – but we thought: why not let the CTE players help us find these, instead of waiting?
So if you feel inclined – we’d like to know what sights work well, which don’t and why. It should be pretty simple fixes all in all – and gameplay wise it should work well on most guns already.

Things to look for: off-center sights, parts of sights not moving as expected, clipping of the “red dot” it self, scale of the centerpiece, etc. Try different video settings (low, med, high, ultra) to cover all bases.

SUPRESSION RECOIL MODIFIED WHEN ZOOMED
I’ve now made the first of many changes coming to suppression. (See suppression post here).I’ve removed all recoil penalties from suppression for aiming down sights, and reduced hip fire penalties by 75% These changes will be an iterative process so it would be great to get everyone’s feedback.Why this first? Aside from being the quickest thing to change, I feel that recoil modifiers are too dependent on a weapon’s base stats and that the suppression you feel should be the same regardless of your loadout.My intention with this change is to get suppression feeling more even across the game.
I understand that flinching is the biggest problem here and adds a lot of imbalance to scoped weapons, so hopefully we can address that soon.Please continue to post feedback and suggestions. I will be making more posts to the suppression thread soon.