Q/A with weapons designer

*edited my title Bc I didn’t know there was already a thread about the trailer on the next page.

See second post for confirmations from the Q@A with Julian Schimek. As well as a link to the source

Also a video with some info about the teaser, the new info on the website and the pictures, from Jackfrags

Confirmed:
-Most weapons allow bayonets, altering handling, adjusting magnification, skins.
-Sniper rifles most effective when you’re at the right distance.
-Melee weapons have different stats as well as attack speeds.
-Bullet velocity increased.
-6 classes of weapons. Shotguns, smgs, semi auto, lmgs, side arms, sniper rifles.
-Weapons can blast holes in walls (?)
-Weapons are more focused and also have presets. Some have up to 3
-grenades, frag, incendiary, gas and more
-firing sound changes when ammo is low.
-video is referencing official website, interview with weapons designer Julian Schimak.

thanks Jack

Agreed. He does a great job

Cheers
One thing that stood out for me on your post is the; Firing sound when bullets run low. Is that further explained in these vids?

Here’s the quote from the website

The video doesn’t go into any further detail.

Thnx. Interesting. Sound as a que to reload. Immersion right there. This is my cup of tea.

Agreed, maybe the mag will rattle or have a hollow sound to it. Or maybe something along the lines of a CLING! When it’s empty, the M1 Garand was famous for that.

Indeed. I wouldn’t mind for the sake of immersion you double tap square (on ps4) to peek inside mag/gun to see lasting ammo. Or…double tap square that only than and only than a HUD with bulletcounter pops up.

Abother thing I found interesting was the pre load outs.

I want to ask you something weapons designer guy. On the scale 1 to “insurgency” (the steam game), how realistic is the weapon damage model in battlefield 1???

I don’t the he spoke of the damage model but he did have this to say about the guns