I find people who like random deviation are usually bad at the game. It only lowers the skill gap because it penalizes people who could actually somewhat counter a recoil based system with skill from good hand-eye coordination. It makes their shots randomly miss their targets for no reason.
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You can do everything random deviation does with recoil, sway, bullet drop, damage drop off, and bullet drag, but better.
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Proper gun mechanics in a modern FPS shown below (recoil only):
SWAY
Makes it even more random, except without making guns ineffective outside their effective range. Also I don’t care if I bump your thread with my countless oncoming comments because this’ll get closed anyways.
Random deviation just promotes casualification. It should be replaced by a skill based recoil system and added sway. We already have bullet drop, drag, and damage drop off.
Nice change of opinion. Your post doesn’t say that, does it? Also, please tell me what skill based recoil system would work. Please do, I’m all ears. Added sway wouldn’t work because it can’t replace RBD. The purpose of RBD is to keep guns in their effective range, but sway wouldn’t do that.
In principle I’m in favour of a more realistic ArmA like system in practice I’m not convinced it would work in BF. Lets consider a typical BF situation a player sprays some auto fire at you (quite often thats me my aim is ) you notice your being hit turn aim make a head shot get the kill and live to fight on. Now with no RBD and more sway that situation could play out very differently. If we are using a sway system because it has greater realism then being hit by bullets would need to act as a sway multiplier. ArmA like sway plus increased sway when being hit would mean your chances of making a head shot under fire would be vastly reduced.
RBD for semi-autos prevents them from being spam-fired. - makes them bad at short medium range RBD for LMG’s is nearly inexistent due to their negative SIPS thing. RBD for SMG’s keeps them in their effective range of 50m. Tap-firing is ineffective for long range because of the long spread reset. You’d have to tap-fire at 120rpm if you want to hit your target. Not a good idea.
OMG the devs are trying something new, lets chuck a riot and complain rather then praise the new things, like the airship or the WWI setting. Wait until beta starts and then make your mind up after at least 10 hours of hands on time playing it, then post your thoughts on new mechanics.
I’m not trying to be mean TC. Just be patient and wait for beta