Recon class should be able to steal enemy uniform

Like in RTCW, that was cool.

I think Team Fortress 1 did it with the “Spy” class;

Iirc, you could “take” the uniform of any opponent class. Once in disguise, you appear to the enemy as a friendly; and the second you fired your gun or used any weapons you would swap back to the base “Spy” outfit, revealing your true team/identity. The lone exceptions being that you could throw grenades at other players without losing your disguise (I think!), and the class “Scout” had the ability to remove the Spy’s disguise. Finally, the Spy had the ability to feign death (would fall to the ground and look like just another dead body on the field), and had some fun weapons (tranq gun, hallucinagenic grenades, and a lot of extra speed).

The Spy class was a lot of fun! Could see it having it’s appropriate place in BF, considering clandestine operations in WW1 were pretty active for all the major players.

Imagine BF allowing the recon/scout class to do this; give them some tranquil darts, ability to scavenge uniforms off dead soldiers. Haha what if the tranq had the ability to temporarily disrupt someone’s mic…could only imagine how much fun it would be to tranq a whole squad, and then keep tranqing them every time they come too…haha maybe not a good idea after all.

Cant remember exactly but pretty sure it worked the same in Wolfenstein where you would lose the disguise if you fired. Not a fan of the feigning death idea, that would probably get abused into infinity.

I think the uniform stealing would be a good way to balance out the game a lot as most rounds these days are usually a landslide win or loss, and if there’s no team balancing implemented on a server then ridiculous team stacks can last for hours. Having the ability to sneak straight past the enemy would probably result in a lot more close matches, and also encourage typical snipers to get more involved in the match.

KILLZONE 3 the infiltrator class on the multilayer was awesome you could disquise yourself as the enemy even enemy players names but if you took out too many enemy you would get banned for a couple hrs.

No they shouldn’t recon stands for reconesinss not espionage.

Yeah if you fired you lost the disguise, but if you knifed from behind you still kept it.

To be fair, it absolutely does not stand for “reconesinss” lol

And, further, it does include detection avoidance (disguise) and IA/IC/HUMINT so it fully qualifies

I think you meant “reconnaissance” by the way

I did thanks for the human correct lol. What does recon stand for then? Either way I don’t want uniform swap or someone hiding like that. Could you imagine a couple of squads doing that it’d be a nightmare.

oh it stands for reconnaissance haha!

But yea I hear you- I think in Team Fortress they allowed only 1 Active Spy at any time (I could be wrong, but i think they had a class limit on it), because yes, it would be pure chaos otherwise.

We use to have to do “spy tests” where you shoot all friendly units…if they bled…you just found the enemy spy. Only problem was the “Friendly Fire ON” servers, where everyone bled…lol.

But yes, I agree if multiple squads ran a kit that allowed you to take the enemy uniform, we’d be pretty annoyed

there was no spy limit in TF games, i think it was a server limit.

spies would not work here. they work in TF because of the way their class system is set up.

i would infiltrate as a disguised soldier if it wuz implemented, but sadly it will not be.

What part of the Battlefield class system prevents this from working? To get a uniform you’d first have to kill someone, then you’d have to stand over their body and take the uniform without another enemy seeing you do it, plus you’d lose the disguise once you fire. Not sure how that could ever be abused, the odds of several people doing that together at the same time would be almost nil.

the spy works in TF because his weapons are so grossly underpowered compared to everyone else’s that its fine that he can backstab people.

everyone’s weapons in BF being generally in the same ball park of power (even pistols are closer to assault rifles in BF than the spy’s guns are to say, the heavy, in TF2) and the fact that player health is constant mean that giving someone a spy kit gives him essentially free kills behind enemy lines. sure, you paint it as a one time thing, but still, getting someone behind enemy lines when the weapons are so close is not going to be balanced.

Fully agreed- well, at least under the terms of BF4 (could you imagine taking like a MP7, or a Cz3a1 and just getting behind a squad of 5, and just rocking them full surprise!).

But, fwiw, I’m not sure how effective the weapons will be in BF1. I’m guessing that at a minimum even the SMGs will have greatly reduced Rate of Fire (but maybe increased damage?). I’m thinking a “Spy” circa WW1 was probably limited to a pistol and a knife, so it might not be too bad. Hey- they’re giving us Melee weapons. Maybe it could be a Pistol, a syringe (death by injection)…maybe even dynamite (sabatoge was a real thing!), and finally…a long dagger! Lol

Anyways, I guarantee they won’t implement something like this, even though, under the right parameters, it could flourish!

Well in Wolfenstein the disguised enemy always looked slightly ‘off’, with a sharp eye you could still pick them, so that can also be implemented.

Weapon power is irrelevant, the main purpose of it would be to sneak past and cap flags/arm objectives. not to kill people. If you lose the disguise the moment you fire then you could maybe kill 1 or 2 people from behind and get away with it, but trying to take on more than that at once would be suicide because once you fire at that first person you are exposed and the rest would end you. So the incentive to kill while disguised very low.

It would be deadly for Rush mode tho

its not irrelevant. the main purpose is to sneak past but its balanced n other games by making them super weak in head to head combat. so they have an incentive not to get caught. with the way BF weapons are, getting caught is lets “i screwed up bad” and more “shooting my way out of this is not a problem”.

it would pretty much ruin rush as a concept. no other class would be necessary. especially in hardcore.

+1

BF1 weapons are obviously not going to be anything like BF4, using the current state of BF4 as a reason to conclude this feature won’t work is pretty dumb.

Rush in BF4 was DOA, any changes are welcome IMO.