Recon needs to be revamped

Unless they find a way to justify motion balls in WW1, Recon needs a kit upgrade. It needs something to make it unique, and sharing explosives with the (much better suited for it with the inifinite ammo) support class doesnt cut it.

They either need to give recons some sort of spotting boost, make recon the only class with portable explosive charges or (and i cant believe im saying this), give them artillery capability a la BC2. with line of sight needed of course. otherwise, recon is going to continue to get shafted.

motion balls, tugs were gadgets anyway…spotting needs to go away along with them. The bc2 arty strike would be a welcome return.

From what I have read Scout is getting dynamite(C4) and claymore(Tripwire explosive).

Things that might be good

  • Binoculars.
  • Trench Mortar you place and with binocular direct fire targeting with Gas or Explosive option - leave Artillery for a Commander. That to do with size of the explosion.
  • Anti-Tank rifle.
  • Periscope rifle.
  • Trip wire alarms
  • Wire cutters

12x scope and m98b, jk :slight_smile:

As much as you can’t believe you’re saying it, I can’t believe I’m agreeing with it.

Being that the class is called scout now, and will likely have the drynamite, the artillery would also be a good fit for them. That way the class can be played to separate ways. The long distance sniper, spotter. Or the demolition style, playing a more up close destructive style taking out tanks, buildings,machine gun nests, bridges and softening up defenses with dynamite and artillery.

It would be a very interesting, valuable, and strategic glass. Especially if paired with a shotgun

They should get Messenger pigeons

I’m sure they will have some sort of spawn beacon to parachute in.

Parachuting wasn’t used until WWII

pilots had parachutes near the end of the war

Like every class the recon is going to have gadgets. Dice probably needed some creativity to figure out what type of gadgets to give the recon of WW1 since they couldnt use some of BF4’s gadgets. I envision different mechanics possibly too. For example, the spotting cone is very narrow. For BF1’s recon class it could be made much wider. Dynamite/C4 ofcourse will be one of the gadgets. What replaces the tuggs and beacon is a good question. I guarantee you that the recon will still have a gadget which can be used in exactly the same manner as the radio beacon, maybe even the radio beacon itself (‘World War 1 accelerated the development of radio for military communications’ – Wikipedia). So we’re left with needing to be creative for something to replace tuggs. Maybe a dog? Dog senses and alerting the recon with a bark could provide the same effect as tuggs.

And infinitely self-reloading parachutes won’t exist, probably ever.

They’re allowed to stretch the truth a little bit, if you catch my drift. Unless you want to be forced to commit suicide every time you’re on the top floor of a house or building that somebody managed to blow up with C4, or when your plane is being shot down, to have the choice of either going down with the plane, or hopping out to your death.

Or you’re in the gunner seat of a plane your teammate is piloting, and he starts nose-diving towards a tank, and your only ultimatum is to stay in the plane, get a death and no kill - or jump out of the plane and commit suicide anyway.

I could keep going.

Parachutes have always been a necessity in this game to prevent stupid deaths that happen for stupid reasons/stupid teammates.

Germans had parachutes first in end of the WW1. It was a hit or a miss option but they had them.

Spawn beacon should only be a squad leader gadget. It could be placed by using the comms rose.

Btw: parachutes where develop before WW1. But the higher up thought pilot should try to save the aircraft, rather then abandon it. Ballon observers had parachutes to escape aircraft attacks.

It wasn’t that the parachute wasn’t developed. It was, as many said not entirely used. At least at the moment. And a big part of that was due to the planes themselves. The cramped size they were. How light they had to be to take off and keep in flight. It was such things that prevented High command from using them openly until they had better perfected the plane designs. Zeppelins were much different as they were designed to hold more people and being, at least in comparison to planes, bigger spaced. Could support storage for them. Though zeppelins also had issues with weight distribution to keep aloft.

Class info that I’m aware of.

  • Assault: SMG’s, explosives and anti-vehicle.
  • Support: LMG’s, repair
  • Medic: Auto-rifles (BAR), meds, revive
  • Scout: BA’s, ???
  • Tanker: ???
  • Pilot: ???

They should have some sort of Blimplike Aerial Vehicle (BAV) that carries a VPK camera.
It would be allowed to float into the air attached by string to the players sleeve, going up the inside and out of the other sleeve with a mitten on the other end of the string.

When the film is full it will auto eject and land on the ground. Then all the player needs to do is find the film, develop it, and then he’ll know exactly where the enemy was ten minutes ago.

Rev0verDrive wrote: »
Class info that I’m aware of.

  • Assault: SMG’s, explosives and anti-vehicle.
  • Support: LMG’s, repair
  • Medic: Auto-rifles (BAR), meds, revive
  • Scout: BA’s, ???
  • Tanker: ???
  • Pilot: ???

Yes, let’s be real BF is not areana shooter, it has tactical aspect. Claymore like all mines impact player not watching were they are going, what is wrong with that nothing as you should not be running around like headless chocks.

Mortar in BF are on 1 side static because they don’t need direct line of sight to use but on the other side they force static enemy players to move and since the change to BF4 it has allowed mortar users to be mobile then before.

I think the commander could have worked and I understand why it was setup that way in BF4. It would have been better with a modified BF2 setup.

because all it does in encourage camping. no one uses mines strategically, they just chuck them in chokepoints (which sucks because Frostbite has fun glitches where physics objects like mines are rendered differently on each client which sometimes causes mines to not show up at all. ) and just encourages people to go sit in a corner somewhere to snap and or lob rockets with a claymore watching their back so they can use a total lack of awareness.

the fact that they last after death in some of the games is insulting.

i dont care what mortars force enemies to do. they arent the problem. i care what the gadget encourages it’s users to do. people can be static with any gun. mortars force you to be static.

remote control mortars are even dumber in BF4.

players should always be able to retaliate offensively to a threat. when your only option is literally retreat and the enemy launching lethal projectiles can in no way be hit by you, that is broken balance. period. and dont tell me the counter is a UCAV or another mortar. the counter to something cannot be itself. that’s poor balance. Mortars are one sided gadgets, and especially in BF4, there are no downsides.

commander in BF2 sucked too. it’s always sucked. it puts far too much faith in the ability of randoms to spontaneously coordinate with each other when they’re busy playing a game. its a silly conceit that is little more than a gimmick.

they were arguably worse with all the artillery teamkilling.

I stil don’t understand the hate towards the Bc2 mortar system. It was head and shoulders above the static system we have had in BF3 and 4 and it wasn’t overpowered.

You could actually get kills with it and still be useful to your team, but you were also very exposed whilst doing so. And because you had to have LoS it wasn’t the reach anywhere annoyance that it is now.

At the end of the day, the Bf3 and 4 mortars are fairly useless unless you’re playing Rush on certain maps and I believe if something is going to be in the game it should be useful. It’s the problem with Bf4 especially is so much stuff, but half of it is garbage so there’s not actually any more choice than there was in Bf3.