Regarding melee combat, which would you prefer?

After seeing the teaser I begin to wonder whether melee weapons can only be used when selected or whether there would be a quick attack via the R3 or L3 button. It would appear they are focusing more heavily on melee, obviously. I personally was never a fan of having to select grenades in the older battlefields. However being able to select melee weapons would give more options for use instead of a quick swipe like the knife in bf 3-4.

i wonder if they are going to input a Counter-Melee mechanic.
I hope not.

I hope they have they counter counter counter option

I would something as in depth as For Honor’s Melee system. But I am not sure how that would work in first person or for people playing with a mouse and keyboard.

From behind should be the only way that allows a takedown. Front should be swings at whatever speed/damage the weapon has. No counters plz.

And since some double as useful tools, then yeah they should be selectable. But just keep it all to the melee button, which is hopefully moved back to the shoulder buttons.

Just my thoughts.

Countering is a system that allows a player to fight back if someone knifes them. It’s a fair gameplay mechanic. If you’re shooting and some guy comes running at you with a knife, you should be able to defend yourself. Unlike in COD where a knife anywhere is an instant kill with no way of prevention. If you want no counter knifing, go to COD

That’s why frontal attacks shouldn’t go into takedowns. Or if they do it should be on the swing that will deal the final blow to an enemy. So if the mace takes two swings from the front, the first will just be a swing then if they get the second off, or the receiving player is already below half health, then a takedown will play.

Isn’t that how it is in Hardline? Imo it’s too complicated. If someone knifes you you die

IDK hardline’s mechanics, but it is just a mix of BF3 and 4 without the ability to initiate a takedown from the front unless it will be enough damage to kill, and no counter.

No countering, no front knifing, and no I-Frame animations. You can reliably front knife in BF4 and be uncounterable. That’s broken.

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I completely agree with this. I never felt hat 3 or 4 implemented the counter system well, but I’d be totally welcomed to it if they figured out a way. I look at games like chivalry and love how they did melee. I know that seems like a stretch for this and it’s nowhere the same game, but I feel like most multiplayer games have not mastered skilled melee combat. It’s all slash equals instadeath. I’d like to see more challenge.

Same

I don’t know much about For Honor but from what Ive seen I don’t think that type of prolonged combat with multiple blocks would fit the WWI theme. Melee combat in the trenches was quick and brutal and was carried out by men who were for the most part not career warriors like the Knights in for honor. Most melee fights in WWI consisted of one unblocked attack from the soldier who did not hesitate to be the most ruthless. Pretty terrifying to be honest.

I could see a system where some weapons have charge up attacks like the spade and club (which also have longer reaches than a knife) and at a full swing could kill an enemy in one hit, but this charge up leaves you exposed for a short time giving people a chance to close in, attack and gain the initiative. Countering should be only achieved by those quick and skillful enough to do it.

I like where you’re going with that. Kind of have a quick swing that can do damage or a charge that could install kill

It should be like Battlefront lightsaber duel lol.

You know that in previous BF games, before bf3 and 4 there was no counter knife. And the knife was instant kill right?

So if I was to use you’re logic, I could tell you that I wanted BF to be like its always been and that if you want counter knifing, then you should stay in bf3&4.

I’m not going to, but I could.

I like where you’re going with that. Kind of have a quick swing that can do damage or a charge that could install kill[/quote]

Yeah think it could bring a more dynamic game play then just forced front animations that are relatively easy to counter. Not sure how knives could be implemented with the system. WWI knives were used mostly for stabbing not slashing due to the need to penetrate heavy coats. Great to hear suggestions. And I like your idea of having to select a melee weapon. Would force players to commit to melee fights and not just a twitch reaction to swipe their knife if an enemy gets too close. Maybe the knife slash of bf3/bf4 could switch to gun bash but someone doing this is outclassed almost every time when compared to someone who consciously chose to select a melee weapon

lol, that is NOT happening. certainly not in a first person perspective, let alone a shooter.

you defend yourself by shooting him.