The skill stat is one that does not really work, and is used for so called “game balancing” which of course does not work.
Replacing the skill stat with K/D would be much more logical thing to do, because lets face it, a more skill full player would have a much higher K/D than a casual not so skillfull player.
This would also allow for the people who still use the quick match feature (no idea why people use this) a more balanced match when joining a game, as teams would the be decided on average K/D rather than a skill stat.
Why should you look to your stats anyway. Honest please? Well?
And how the hell is it possible that some people have perfect insight on how the skill stat works but yet have a hard time finding there ammobox to throw out once in a while?
stats give a reasonably good look at how well the player players, allowing the matches to become balanced, but if you don’t want stats I’m sure that you would have fun playing on the team that gets spawn trapped every game if this did not exists
Yes and that’s why they use the skill stat instead of KD. I don’t mind getting spawn trap. I even enjoy it. Escaping a spawn trap is ussually dead easy. However most players that get spawn trapped give up and preserve their stats. I don’t care if my KD gets a beating. I do what is neccessary and have a blast.
You n me both. I NEVER look at my stats (as evidenced by a rather embarrassing post I made the other day) Fun comes FIRST. Everything else is secondary & inconsequential.
The skill stat needs revised, not replaced with an easily modified stat like k/d. K/d is nice and all that but I don’t judge a person on what it is, I judge a person on how they got it, that’s where the skill stat comes in. It is severely broken in bf4 due to the rapid fluctuations but that can be easily sorted by limiting the formula that is already in place
To your point, how do we really know how any gamer’s skill is earned?
Did the 1v1 others or did they ride on the coattails of their more skilled clan members?
Did they farm newcomers using a vehicle or did they earn their kills in the trenches?
With all these variables (and more) to ponder, I think it’s pretty silly when some gamers judge others skills based on a set of parameters without knowing the full picture.
It also needs to count for aim assist, reward players with high skill if they do not use it, as it take more skill to aim.
But to be fair, the skill stat is horribly broken and can never been fixed.
For example how can you lose skill for joining a game on the losing team and lose skill without even spawning. create a skill stat that actually works seems to be far to complicated for dice to implement.
Having it based on K/D means that players who farm “noobs” will have a hard time when a skillful player who does not farm them comes along. simple
Exactly!
I mean why does this bother some people anyway. I got an 0.85 K/D (due to my first half of my play time in BF4) like I mentioned on the K/D thread, and still it doesn’t bother me if K/D or other stats are shown. Furthermore I want K/D to stay.
The new invented “Play-Style System” in the CTE of BF4 is a good one, which should be implemented in BF1. It shows you what kind of player you’re, which helps your Squad to rely on. I had some more suggestions to add to it though about PTO, like I posted on CTE Subreddit:
How can a mathematical equation be broken? It takes 3 values that constantly fluctuate depending on how a player plays to produce an overall value. If you play bad, it goes down and if you play better, it goes up.
The problem with the ‘skill stat’ is the name.
People see ‘Skill’ and jet upset when it goes down because they’re not that bad…
What the ‘skill stat’ represents is form based on your last few games and NOT your overall ability in the game, there is a whole raft of other stats to show that.
All that needs to happen is rename it ‘Mojo’!
Team balancing can only work if none, or very few players leave. A possible fix may be to prevent team balancing if more than a given number of players leave.
Nobody said the math was wrong, although battlelog does have issues with simple addition and subtraction.
I agree with you about the mojo aspect because that’s exactly what it is, recent form, it should not change soo much though. As jockey said, playing well and losing skill is a tad ridiculous all because of slow rounds on slow maps