How come firing a flare does spot enemies ? and on top of that it is a day time in most if not all BF1 maps , let alone such technology doesn’t even exist in 2016 flares (spotting enemy ) … my god , what DICE developers were thinking when they come up with such idea in WW1 era game !!! I saw the gun in the gameplay videos but I would never guess that this is a flare gun that does spot enemies …
This item needs to be nuked , BF doesn’t need to be more arcade , don’t tell me it’s just a game … yes it’s a game but it’s inspired from real life events and wars with weapons and vehicles that got designed based on real ones … remove the spotting flare gun once and for all or keep it as a flare gun only that maybe useful in future night maps withoutthe spotting ability , make it spot on mini map as alternative … again BF doesn’t need to be more arcade .
I do agree. They should just give the scout class binoculars with which they can spot enemies. Possibly give them access to the spotting balloons that are floating around the Battlefield. (The smaller blimps)
I like it. They’re developing unique tools that add value and flavor to individual classes in the framework of existing Battlefield gameplay mechanics (in this case, the spotting system).
And why would you stop to pull out a pair of binoculars to spot individual enemies when you already have a rifle scope? The spotting system is not “realistic”, so by extension any tools that exploit the spotting gameplay mechanic would also not be “realistic”. I mean, the only way a pair of binoculars could potentially be more useful than your existing rifle scope (through which a sniper should be spotting enemies), is if it has an added benefit, such as automatically spotting all targets within its field of view… which, again, is simply another way of exploiting an existing gameplay mechanic, just like the flare.
Basically, your complaint is not about the flares, it’s about the spotting system. We could debate the merits and drawbacks all day long, but this is a Battlefield game and it’s not going anywhere. Therefore, gadgets that utilize and exploit that feature are not going anywhere either.
It requires almost no skill to just point a flare gun up and fire. It requires some skill to find an elevated position and spotting enemy players without being detected by the enemy. You do you want to make the game easier?
BF is not Arcade game nor a sim it’s right in between , and how are you so sure it signal to recon plane ? did you saw the plane ? I didn’t , also you can’t compare a flare to motion sensor or RC cameras .
I don’t mind it. It’s basically a T-UGS given a vaguely contextual re-dressing.
Part of a recon’s duty is to provide intel to the rest of the team. One of their best tools in previous BF is the T-UGS. This performs the same role here. I would imagine like the T-UGS, it only spots to the minimap. In fact, it’s probably more like the sensor balls from BC2 I imagine, but with a bit more range.
It’s all about defined class roles and balance.
And as others have said on many threads, THIS IS A GAME. If you want a simulator, then there are other options. Saying ‘don’t tell me it’s just a game’ doesn’t wash I’m afraid.
Currently it 3D spots everything, including AT mines and tripmines. Maybe limit it only to spot targets on the minimap? Maybe just keep the current way it works but shorten the time the targets are spotted?
Ah, didn’t realise it 3D spotted enemies and mines etc. If that’s the case, then it should be toned down. Passive devices such as this should only spot to minimap. 3D spotting should be reserved for active spotting only.
First: I dont know where you got the idea that flair guns were not invented back in WW1. They clearly were. Second: Its exactly the kind of tool you would want a scout to use since it helps them do their job. Namely spotting thhe enemy. I agree that it should only spot people on the mini map but to completely remove it would be the wrong thing to do.
Actually I would do the opposite and say remove general spotting but leave the flare gun spotting because I think that is pretty cool. It would also really add importance to the scout (dont think it should spot anyone in houses and anyone spotted and then sight lost of them at all angles should no longer be spotted)
Those smaller blimps purpose is to prevent bombers for bombing that area, that’s why there’s wires under them, yes those types of balloons are also used for spotting, but it would be better if they made it so you could choose the location and not be limited to one side of the map
I kind of like the idea, actually. Considering Scout is supposed to be an almost-strictly long range class, unlike the much more role-varied Recon, a long range version of the T-UGS or Pokeballs is appreciated.
However, it should only 2D spot, and Scout should still be able to get binoculars.
Does the flare automatically spot everything in the area around the flare even if player/object/mine is hidden behind wall/cover, or inside a building?