Revives Will be Non-Existent in BF1

In Bf3, there were too many revives going on. You would die, get an instant revive, and then die again. It was kinda frustrating. In BF4 there is too little revives instead. But In BF1, it seems that revives would be almost non-existent. Dice have effectively killed the revive system.

Just take a look at the video and you will realize there will be no revives in BF1. The syringe thing takes way too long to work, and that will get medics killed. Add that to the fact that you can now choose to deploy instead of getting a revive. If you choose to get revived instead of deploying, the medic would have to make that syringe work in what seems like a 5 seconds revive time-frame.

This system needs a major overhaul, Dice. Reviving and getting revived is one of my favorite things in Battlefield, and I would be sad to see it almost non-existent.

It will undermine the role of the medic. I also think that DICE will have to make it longer. In Battlefield 2 the revive window was 25 seconds.

By making it 5 seconds it is almost impossible to revive the person. If one is to revive a teammate one needs to first clear the area from enemies or make ones way to the downed player. Usually this takes a lot longer than 5 seconds.

DICE will have to make the decision: Is teamwork a core aspect of Battlefield 1?

If it is so then I as a squad member will gladly wait 30 seconds for my squad members to either clear the area from enemies or to wait till the threat has moved on. Yes this will make the game slightly slower but it will be more intense as it is in my squads best interest to revive me or I will be out of the Battle for the full 30 seconds.

  • Not only does this emphasize the importance of the medic class but it gives them their main role in the Battlefield. Medics first priority is to revive teammates and to heal them.
  • If I get revived; I do not respawn with full ammo. This means that I will have to make use of the support class more often. This therefore emphasizes the importance of the Support Class and gives them their main role in the Battlefield. Supports first priority is to resupply teammates with ammo and to give cover fire.
  • Having a longer respawn time will encourage better teamwork and better decisions by the player. It will be detrimental to the player and to the team if the player just runs around corners and into the battle and dies because he did not plan his approach.
  • It will encourage squads to work together. The sniper will be required to take out the enemy sitting in the stationary Machine gun trying to mow down your squad members. Your squad members do not want to risk trying to take out the gunner as they know their chances are small in killing him. This emphasizes the role of the sniper. The sniper is there to spot incoming enemies and to take out enemies in strategic positions such as the stationary Machine gun.
  • If you go rogue and get killed you will have to wait the full 30 seconds as there is no one to revive you. This encourages you to stick to your squad, to work with your squad as they will be able to revive you and then you will not have to wait the full 30 seconds.
    In the last few Battlefields we have witnessed how players care less and less if they get killed. They all know that they can respawn in the next 5 seconds. This allows players to just go rogue. There is no punishment for dying. If players play rogue/lone wolf there is little teamwork that takes place. Therefore Battles become more chaotic and a lot less structured. The role of the medic loses its importance and the support is not required as people just spawn in with full ammo. Snipers do their own thing.

People will choose to play the class that has the best ability to kill enemies. That is the assault and the engineer in Battlefield 3 and 4. The game becomes focused on killing each other and not teamwork.

In the end it is DICE’s decision whether the game will be based on teamwork or not.

Problem is the speed of gameplay. Players are sprinting all the time, no slow downs

seems about the same time as charging the paddles. I’m interested in seeing a kill with it.

Ok firstly, that’s a lie. You seem to be basing it off that 2 min video but on the livestream, there was an instance where Matimio revived a team mate and it was instant, but not to full health. Its the exact same mechanic as it currently is in BF4 except with a syringe instead of a defib (think Hardline)- quick revive is 20 and you get more points the longer you ‘charge’ it up.

While the counter did seem faster, the guy in the vid simply seemed to be struggling with the mechanic.

Secondly, I don’t even think it’s a bad thing. The revive balance is good - certainly better than BF3, but the less revives the better. Its annoying when you take out three guys only for a medic to show up and revive all three instantly. Most you should be able to get back is one imo.

He is not talking about the time it takes to revive someone. He is talking about the revive window, the time that the downed enemy is available to be revived.

This is quite an amazing synthesis. I totally agree, thanks for the post. But, I think 30 seconds is perhaps too long. Maybe 20 strikes a good balance?

I hope Dice reads this

It will make the medic to actually make choices and have a clear safe area, and not just randomly revive everyone available.

Given that the medics now have lesser weapons it only makes sense to cross BF3 and BF4. You revive at 100 automatically, but there is a cooldown time for how many times a person can be revived (whatever it is in BF4 where you live 30 seconds or a minute, I don’t know the numbers).

Being revived at 20 is just a punishment in most cases.

Actually, I’m in favor of removing revives altogether from BF1. It changes the nature of the game to make it more strategic.

Med packs would still be available for use.

The players who care about teamwork will revive while the other players who either don’t know how to play a class as intended or don’t care, won’t revive.

Great analysis.

Revives actually introduce strategy into the game because you have to confirm your kills, or take the objective. It can be seen as a tool to prevent objective exploiters (effectively they are not helping the team to get kills that are just revived, so campers and exploiters are punished by having a worsened team).

Good job!

How long should the respawn time be if the players chooses not to ask for a revive, @MartinBabl ?

The revive/spawn timer should be the same.

agreed, along with the same variable % of heal related to size of the ‘dose’.

30 seconds would be enough time for the Medic to clear the area and get to the downed player. If a player decides not to accept the revive or just does not want to revive he still needs to wait that full 30 seconds. Although that 30 seconds seem quit harsh I would reduce it to 20 seconds.@Peccath The main reason is to emphasize the importance of the Medic class and to promote teamwork.

I think, that this will push a lot of people to the assault class seeing the revive system…however those of us who like being a true medic will stay the course…I have enjoyed that since bf1942 - though I’d like to carry the thompson again haha.

You are referring to the current in game revive system? The one where the downed soldiers are only available to be revived for only 5 seconds?

From what it looked like during the live stream, a downed player had to hold a button to let others revive, or hold a different one to just respawn. Timers should be the same either way.

I also believe 20 seconds would be too much. Maybe 10 seconds max. Who wants to sit in spawn screen for 30 seconds. Just my .02