So with the re-introduction of Rush, we have, as to be expected, a new wave of people complaing about bipods and MMGs and camping, so I will set down here for you my formula for playing Rush, from both sides, and almost always win:
When Attacking: this will seem obvious but considering how much complaining is going around, maybe not.
Play Pathfinder, or get someone to do it, and equip them for assaul. My make up is as follows:
Primary: Machine Pistol or RSC (i like to keep weapons in their own factions
Secondary: whatever you want
then gadgets: Grenade, Flare Gun, Radio Station
Tactic: Move up with support players, keep spamming the flare because KNOWLEDGE is everything, and knowing where all the defenders are helps EVERYONE on your team,and place your radio down ahead. Your job is not to attack on your own, but support the offensive and keep up pressure. Do this and the team will carry itself and you will almost always win, because helping each other means you win too
When Defending: You can either do the same thing as the Attacking load out to prevent flanking, OR
Just use support. Yes they will call you a camper, but if they do what was mentioned above they might actually win, if they dont, not really your problem SO:
Play a roaming support or Medic.
Roaming support means grab your shotty or MMG and pick a spot, kill a guy, and move to another spot for the inevitable grenade spam on your location
Medics are critical since they can keep up the defensieve lines with quick revives, there is absolutly no reason to not revive the defenders
Load outs for these are generally whatever you want, but my MMG mains are:
MG 42 and M1922
And instead of taking the Medical Crate, stick to the little bandage boxes. Why? Because most people defending dont want to leave their fox hole lest they get snipped or ambushed, so jsut run around throwing bandages at everyone. They might not say it straight away, but they will be gratefull.
If anyone else has some tips or tricks to winning Rush on either side, feel free to drop them off