Semi auto rifles are now a dedicated kit weapon for the medics and are no longer all kit novelty weapons. Therefore, they should be able to hold their own. However, After watching the stream I knoticed the mondragon which is supposed to be one of the high damage semi autos only does 28 damage at long range. Why is it so hard for DICE to balance semi autos? Remember how OP they were in the BF3 beta and pre patch? they did the same damage as bolt actions! In BF4 pre patch they were pea shooters doing a 4 shot kill and were useless until they were buffed to a 3 shot kill. Hardline despite me hating that game found a happy medium with a min damage of 34 which allowed 3 shot torso shots.
Because semi autos are like I said a dedicaded class weapon and should be able to hold their own at a distance and up close, I think it would be Awesome to see semi autos like they were in BF3 (post patch of course) in BF3 they had 10 round mags but did 50 damage up close and 38 at long range (you have 100 health in all BF games) http://symthic.com/bf3-weapon-comparison?wep1=M417&attc1=None&wep2=M39+EBR&attc2=None
Or even BF4 or BFH damage at long range. 28 damage is not going to cut it especially considering semi autos have half the capacity they used to have.
Also get rid of that G-d forsaken PSSSSSH PSSSSH PSSSSH PSSSSH PSSSH PSSSSH
DICE, look to your past to find a good balance for your semi autos
Uh…that’s probably because there is a class dedicated to long-range engagements already - and a medic should not be able to out-snipe a sniper at long-range.
A 4 shot kill at long-range for a semi-auto rifle is perfect - they’re not supposed to be nearly on-par with sniper rifles, which two-shot-kills at long-range.
I still saw PLENTY of them wrecking at close and medium ranges in the stream and other youtube videos. They play their role in the game perfectly.
Yes but remember, they only have half the mag size excluding the m1907 but that gun has a min damage of 22. I think they should at least do 34 damage at long range (potential for 3 shot kill if you hit the torso)
What will most likely result from weak semi autos is pre patch bf4 where you were out damaged by automatic weapons at range based just on rate of fire. The lewis gun is already confirmed to do 20 damage at long range which pretty much out classes the m1907
Also, the revive mechanic has been reworked to where the player has to request to be revived. I like this system because it avoids the ignorant Rambo revive but for someone who has always played dedicated Medic in other games, I’m not sure I’m going to risk running over now. What are your thoughts?
That doesn’t look to the be the case. Automatic weapons in gameplay so far look to underperform at range significantly more than their counterparts in past games.
Levelcap’s 44-minute long video featured a part where he controlled his recoil AND burst-fired at a guy from maybe 20-30m away and still only hit him three times - whereas I saw Doom49 and M3rkMusic kill people at range with semi-autos with relative ease. The Lewis Gun may do 20 damage at long-range, but unless you’re gimping yourself and making yourself sniper fodder by using a bipod, the Lewis Gun is going to be WILDLY inaccurate at those ranges.
A 3-shot kill at long ranges is way too close to a sniper rifle. It would essentially make using a bolt-action at long range moot unless you’re capable of hitting 100% headshots, because NO MATTER WHAT, it’s going to take you 2 body shots AT LEAST to kill someone at 100 health in long-range situations with a bolt-action.
Of course, there’s the argument that sniper rifles get scopes and enhanced optics. but clearly from the gameplay and stream, semi-autos get them as well.
With the significantly better rate of fire, larger magazine, inclusion of scopes on semi-autos, AND the capability of 3-shotting enemies to the torso at long-range, using a bolt-action over a semi-auto would be absolutely pointless.
that may be true but look at BF4. the DMRS not only do a 3 shot kill at range but have DOUBLE the mag size.
If your statement was true bolt actions would be useless in BF4 but they most certainly arent.
The infantry gameplay is very unbalanced and the machine guns and SMGs are absolutely garbage for a run n’ gun player (What they’re intended to be). This game plays a lot slower than I’d say Any Battlefield I’ve played, even slower than 1943. I don’t think it’s crawling slow like 42’ but it’s close.
Except DMRs in BF4 didn’t have scopes equivalent to sniper rifles, had much more visual recoil, and in-turn weren’t used too often for long-range engagements that snipers are usually the sole players taking part in.
Seeing the performance of semi-autos in BF1, I’m sure we’ll see MUCH more longer-range use with them than past iterations of the game. I mean, sure, DMRs had optics, but only up to 4x, whereas I’ve seen copious gameplay in BF1 so far where semi-auto users were using scopes just as powerful as sniper rifles (to the point where when I FIRST saw someone using one, I actually thought they were using a semi-automatic sniper rifle)
Not to mention the fact that a lot of people complained about DMRs after their buff in BF4. Not everybody was a fan of them being able to 2-3 shot at any range, including being SPAMMED TO HELL in close and mid ranges.
Sorry, but sniper rifles are supposed to have a purpose in these games. Semi-autos aren’t supposed to out-gun bolt-actions at long range not only in ROF, but in minimum damage and recoil as well, and ALSO have long-range capable scopes. You could literally prone at long range with a semi-auto with a scope, and do a sniper’s job while only requiring ONE additional shot and having a 10x faster fire rate and larger magazine.
Every gun in these games has it’s effective range to differentiate it from other weapons. SMGs and pistols are supposed to outgun everyone in CQB in most situations, LMGs and semi-autos are supposed to dominate the mid range - one with a high rate of fire and damage output, and one with higher accuracy - and sniper rifles are supposed to dominate long-range. They purposefully emphasize closer-range engagements for snipers than in past games, where semi-autos will be more effective than shooting someone in BF4 that’s camping with a sniper rifle from 500m away.
Sorry, but it’s not “balanced” if you can equip a scope on a semi-auto, and kill me at long-range before I can even chamber another shot to kill you in two shots with a sniper rifle (ESPECIALLY if straight-pull is not an option in this game, and if the game’s animations still allow you to serpentine and jump “around” sniper shots as easily as in BF4). At that point, the semi-automatic weapon is the dominant force in long-range.
Really, the only semi-automatic rifles that should be a four-shot kill at range are pistol-caliber ones such as the Mauser C96 Carbine and the Pedersen Device. And to offset the low damage and poor ballistics, they’d have negligible recoil, low spread added per shot, and a high rate of fire cap.
Yes but a limb shot is a .92X multiplier, If you hit the limbs once, its a 4 shot kill even if you hit two consecutive body shots after the limb shot. The more I watch gameplay, the more I feel it was tuned specifically for the event. Remember BF4’s E3 gameplay? the ARs did 22 damage up close and 12 at long range. WAY toned down from main release even post patch.
I mean, It depends on the rate of fire. In BF3, The SKS was easily one of the best semi auto rifles, and it only did 34-26 or something, same damage model. but it also had a significantly higher ROF than the other semi autos.
Bringing up the M417 is going to hurt your argument, because it outclassed every single semi auto in BF3 by a mile. it was OP in the context of that game.
and uh…didnt you JUST make a thread about how annoying it is that people are already whining about things being OP?
Except that 99% of the classes played were the assault class. They should just make the revive mechanic a bit more powerful and not the classes weapon. Thereby the players play the class for its role and not its gun.