They will in 6.2, but not with 6x. You wanna make Recon even worse? Oh right, “but it one shot”, yes, and so do the shotguns, which I will gladly use on you if I ever see you in game…
They are getting a buff, I assume decreasing the damage drop off so the enemy goes down easier at range. 6x scope for anything other than recon is ridiculous and will break the game
Building on 5.0 I don’t think they need a serious recoil increase, adding a lil HRec’ll and significantly nerfing the effectiveness of the hipfire specs across the board (whilst buffing the base hipfire accuracy of SMGs) would be better imho.
Meanwhile the ARs should have their 4HK range buffed to 30m (and SMGs should have their 4HK buffed to 20m and LMGs’ to 40m) so they’re stronger at short-medium range than SARs as they should be.
A lil HRec’ll be enough to stop noobs from chain spamming shots at 50m+ and with that nerf to the hipfire specs SARs won’t be able to comfortably beat most SMGs and ARs (in most cases) in CQC and at short-medium range anymore.
The end result would be that whilst SARs are still really good at 30-50m they won’t be able to easily outgun recons and medics in their niches anymore.
The weapon classes will therefore have optimal engagement distances at
Shotguns 0-10m
SMGs 0-20m
ARs 10-30m
LMGs 20-40m (I have a few tweaks in mind for them too which I haven’t included above)
SARs 30-50m
SLRs and BAs (Likewise I have a few tweaks in mind and could expand)
^ of course the above is incomplete and I could post the rest of the changes I think the gunplay needs if you’re curious. Essentially I believe that making the guns more realistic in most regards would help to make the balance in-game a lot better. I mean damn if weapons didn’t have distinct preferential deployment roles irl then the range of guns being produced today irl wouldn’t be nearly as diverse as it is
I don’t know about that. It always irks me when a significantly weaker gun somehow does more damage than more powerful ones.
Ive heard that the M1A1 was a monstrosity on PC before 5.2 and all in all I feel that it was pretty well balanced. I’m on Xbox and it’s never been my gun of choice but I mean it has a 30 round mag, the lowest recoil amongst the SARs (bar the 10 round mag AG) and a faster TTK than the Selb1916
I’m good with the Selb1916 and the SMLE, MAS and Karabin and I feel like I should’ve gotten on well with the M1A1 but we just didn’t click
I’d be fine with SARs having access to a x2 scope that’s like a x2 acog and believe that players should have access to a x2 iron sights for guns but they really shouldn’t have anything more powerful than a x3 for SARs.
In 5.0 the SARs were straight up better than the SLRs and often outsniped BAs which contributed to the poor class balance. 5.2 won’t last and so tbh there’s no point trying to tweak. I agree that at the moment the SARs are weak and as usual Dice took the nerfs too far but regardless, giving SARs even x4.5 scopes is not a good idea. The game does not need more campers, it has far too many already
The problem with that is that only medics have smoke and ptfo as a medic on most of the maps is out of the question for the vast majority of players due to the weapons that medics have available to them. So for most of the maps the only players who can viably be a medic are the good players and there are only so many of them. This leads to there being a stark shortage of medics on maps like Hamada, Aerodrome, Twisted Steel, etc and so making it necessary for teams to have at least a certain number of medics just to help counter campers just doesn’t work out
Additionally, knowing how to use smokes well is a skill in and of itself and so only a portion of medics are even any good with their smokes which just exacerbated the problem above
Dude, if you want to play as a sniper or a designated marksmen just play as recon
It became a 5HK past 50m and doesn’t drop lower than that. That’s not severe
What I realised when I was writing my previous comment was that I was using the M1A1 wrong. During my trials with it I used it as if I were holding an SMLE or a MAS when really I should’ve been using it as if I was using a Selb1916.
Compared to the SMLE and MAS, altho the M1A1 has less recoil and a bigger mag it has a slower body shots TTK at all ranges and that’s why I was getting outgunned when I shouldn’t have been. The M1A1 really excels if you can consistently land quick successive headshots under pressure but on my sub 4K TV I just can’t do that and so for me and most players it’s inferior to the SMLE and MAS (and would be to the Garand no doubt) for ptfo
However the M1A1’s TTKs were 0.533 and 0.667, which is faster than the Selb1916’s 0.674 at all ranges. It’s super low recoil makes it particularly well suited to longer range engagements (30m+) and is a lot lower than the Selb’s. The M1A1 also doesn’t have that thing that adds additional recoil to successive shots making landing successive shots easier. With the high velocity rounds spec it’s muzzle velocity is only ~10% lower than the Selb1916’s which is pretty insignificant.
All in all whilst the M1A1 isn’t a match for SMLEs in the hands of most players, it is potentially a better version of the Selb1916.
If/when we get decent TTKs back I’m gonna try playing with it as if it was a Selb. I think it’s definitely worth a try
If they made the M1A1 a 3HK in CQC itd be too much better than the Selb and would probably become the best SAR overall. It’d be bad for balancing
Or were you talking about in 5.2.2?
If you were I mean 5.2 and 5.2.2 have broken the game and all the SARs need tweaking. Upon reviewing I think they’d actually balanced it pretty well in 5.0 and would like to see that balancing structure for the SARs continue. Plus the G1-5’s a 360rpm 3HK in CQC and making the M1A1 a 450rpm 3HK in CQC would break the game even more