Is it wishful thinking to hope for separate maps for the two main game modes conquest/rush? What makes a good rush map is opposite of what makes a good conquest map. Trying to shoehorn in both on the same map leads to two mediocre variants.
Can we please have Bad Company style rush maps? WW1 trench warfare lends itself to the Rush atmosphere/dynamic anyway. I think DICE has a good opportunity here.
They should, but they wont.
because they havent done it since BC2 because it doubles their production time in regards to maps.
He’s saying that some maps play extremely poorly in many game modes. E.g., Domovand Peak in BF3 was designed as a Rush map and a terrible conquest map. The same can be said for OP Metro.
Rush is kind of the exception though, as it’s pretty easy to find one or more TDM/domination areas in each map.
At this point, it’s a waste to develop a map and only use it for one game mode. I actually commend them for doing such a good job at making most maps play well in all game modes.
what mythical map is this? because at least in BF3, it was glaringly obvious what the “base” game mode for every map was.
I agree that they should do this, but I highly doubt they will because it would seemingly reduce the map count. Still, with the power of youtube we could convince the general community that only having 1-2 game modes per map would be a good thing.
So not a lot of people giving DICE the benefit of the doubt. I don’t blame you either. If BF1 actually launches problem free then that itself would be a miracle.
every time DICE does something good, people complain about something tangentially related to it and DICE messes it up.
BF2 gave players unprecedented mods and the basis of a solid urban game with a highly detailed ranking system that, while very flawed (the amount of hours they expected people to put in was insane) was interesting. Then they abandoned PC, went console only in a market where no one knew them, and over simplified the ranking systemt
BC2 had split maps. that was good. people who only played one game mode whined that there was not enough maps and DICE squeezed them into the same maps to have “more” maps. BC2 introduced diverse damage models that actually accentuated weapon strengths and gave the game real variety and gave players legitimate choices for effective weapons both across classes and within classes. People complained that the damage was too low and/or it wasnt realistic enough, and they introduced damage by caliber systems while upping the damage, destroying even the possiblity for a well balanced game and creating obvious god weapon tiers and obvious underpowered weapons that couldnt be fixed within the parameters they set.
BF3 introduced a good recoil and spread system that had a decent mixture of repeateable patterns and random patterns that gave weapons more nuanced roles, and ruined it by cranking the suppression super high months into the game too murder the skill gaps this created, and then abanond