Tickrate 45hz -60Hz standard tickrate on all platforms (Xbox, PS4, PC.)
Aim Assist toned down on consoles to Pre-Close Quarters DLC update on BF3, keep it under 5 meters not 25+ meters (test it out on the Beta or something to see if met with good response.) Or lower recoil by 25-50% and no aim assist for console only when compared to recoil on PC. It’s like a soft aimbot at this point.
This and a decent launch should make this a solid game I hope. Any other Simple requests? Hopefully they’ll see this discussion. Because I want to buy this game but not if it’s unpolished and take the previous experience from previous titles.
Aimassist will be like BF4, I can’t see them changing it.
I do belive that BF1 is going to have a stable launch look at Hardline and Battlefront both on the same engine and 1 by the same developer. I belive it will be both good and better then BF4 right now on launch.
60hz guarantees it will be better. But net code problems are caused by high latency/OoR players and Dice/EA hasn’t done anything I am aware of to stop them joining out of their region, so…
Well, that is disappointing. Just another way consoles get ignored compared to PC.
I feel like since console players are now a large part of the player base, they shouldn’t continue to be neglected. Especially when it comes to things like this. That we would also like to have benefiting our gaming experience.
I just want to make sure it is clear. I didn’t want people to get their hopes up in case console couldn’t get 60. And who knows, it could be 60, but that was referencing PC, since that is what Xfactor was discussing as well
There’s only so much you can do with the hardware of consoles. I’m sure with the big player count, big maps, nice graphics and destruction effects that Dice already pushes the envelope on consoles pretty hard. I mean what other game out there do you think is as demanding on the consoles hardware as BF multiplayer?