Sniper domination becoming ridiculous

This last map update was enough for me. I can’t tell how are the other TSAR maps but this is literally made for sniping. Just some facts about snipers.
1)They have no drop - This already seems sketchy since game era is world war 1. I know this is not simulator but cmon how we can compare it to modern BF games. Seems funny.
2)Body shot dmg is ridiculous.
3)As a support player I can shot him 2 shots in head and he still bodyshots me with 1 bullet - comedy. I have changed hitmarker colors to notice this stuff. It actually feels very demotivating when you notice this ¯_(ツ)_/¯ in-game with other classes too.
4)Flare gives huge advantage over other classes.
So if we compare for example support vs sniper. I can tell 5 arguments why sniper is more relevant than support. Kill times for support,medic,assault are pretty slow except assault in very close ranges which really exist in not that many maps. There are probably 2 maps where sniper is not comfort pick - argone, fort de vaux.
It’s pretty obvious snipers are pretty huge part of the game and there are huge amount of sniping “fans”. In my opinion it’s huge fail trying to make game in a favour of one specific class knowing that there are so much fans. The idea won’t save game.
My last question to you guys is - Do you really see advantage in playing other classes than sniper in open field maps if we talk about infrantry action. I can tell some small details about other classes but sniper seems the most safest and highest reward pick right now. I have noticed most of the content creators gravitate towards sniping too. Picking up sniper and headshotting runing people in this game is way easier than in BF4, I won’t even mention BF3 which is miles away in sniping difficulty.
My last two cents on this topic: Most of u probably don’t know but there was a game Medal Of Honor, huge reason for game dying was literally sniper domination (at the time “EA LA” were working with it). Since DICE LA touched BF games everything went in favour of snipers. Noshahr Canals - the best TDM map in BF history. They even reworked it so that recon was only viable class there and distances were too long for automatic-guns, it took 2 weeks for that map to die in BF4 when original version still alive and full with players in BF3.
Smokes, flanking or other ridiculous tactics are work-around but not fix for real issues. When you hit 2 headshots with LMG and sniper 1shots you in the body the tactic is not the issue here.

Receiving your opinion would be nice and respectable since we all are part of community who “dictate” some parts of game making process.

I didn’t make it through the wall of text, but I basically agree that Sniping is too easy and the overpopulation of scouts in this game makes it less enjoyable for me.

I do agree sniping is alot easier in this game than in previous games. But every class has its own pros and cons.(snipers cant do ¯_(ツ)_/¯ against vehicles for example) i do think the support class is lacking a bit. They did make the weapons better but the gadgets are still pretty meh compared to the flare and de defibs, medic pouch.

Personally I hate the sweet spot more than anything. You get one shotted because you happened to be an arbitrary distance away from the person who was shooting at you.

Disagree with you on body shots, the amount of times I see enemy hit 72 is infuriating.

I imagine the devs being unhappy with things that made it into this game but were kind of forced into it for sales. or am I wearing a tinhat?

Well, this Lupkow Pass is absolutely unplayable. Probably the worst of the sniper maps. I’m going to have to wait to see if eventually Back to Basics fixes their issues getting their servers back up, or i don’t what i’ll do with this game.

Did anybody hear maybe they’ll bring a Bot Mode or something, in so that those of us who do not snipe, or maybe want to play with an ironsight rifle can enjoy this game?

Simply nerf those ¯_(ツ)_/¯ sniping rifles!!! I can tell there are no proper covering in this map, once you are spotted you got no where to hide

The map design seems to strongly favor snipers (and vehicles) in almost every case and even those that don’t make sure to carve out several areas where scouts can still shine. This is much less true of the other classes. Support in particular still feels very weak compared to everyone else and is really only good at camping and in modes where opponents cluster together in large groups. Support probably has the beset multi-kill potential in that case. This is weird to me as I’ve known very few players who don’t kinda hate Snipers and playing against or even with them (they make for very boring teammates). I remember the Pulse Cannon in Battlefront was super dominant in early months, greatly restricting player movement and ruining objective play to the point they eventually had to add glowing green dot to it while charging (unlike Scout guns it was a one shot scoped rifle that you had to charge first). In Battlefield though they went all out, making maps that are full of sniper roosts and dark corners to camp in, while adding an easy one-shot kill mechanic and a form of wall hack with flares to make it the simplest class to play in the game. I honestly don’t get it. Who enjoys playing FPSs that are wall-to-wall snipers?

I used to hate on snipers, but now I’m one of them. Yup that’s how easy it is to play that class with broken aim assist, the gun will simply snap to enemy and voila 90 damage with no effort with sweet spot mechanic even better one shot one kill. I can get 4 kills in exactly 4 seconds with no effort while laughing on the situation

Auto-rotate + 1HK sweet spots + wide open maps = sniper paradise.

72 hit is a shot to the limbs. Body shots out of sweet spot range do a min damage of 80

Scout bullets get increased damage at range…Dice Logic. Because Physics!

Most Conquest games are a third snipers and many games are half snipers/scouts. This unbalances the game but draws more players because everybody is XXProSniperxx or some other name to show how great hill humping is.

Given the fact that the guns are all atrocious when it comes to damage models, this game stands out above others as the most unbalanced. And to make up for the lack of weapons, all the prototypes are in the trenches…Hellreigel anyone?

if all you scout/ sniper haters got together and pooled some money in, you could get your no scout servers for cheap per person. if you all did that, the forums could change from scout hate to hating bipods and medics with scopes. would be a different read at least

I think you will be disapointed in the other 2 maps, Albion and Brusilovs Keep.i play them in CTE and sometimes 50% of the players are snipers. So if you like to play sniper then you are in heaven with this maps. Also if you hate planes then Albion is also not the map for you. Like Lupkov Pass the planes are often dominate the map.

If I had a dollar for every crybaby who got killed/one shot by a sniper and posted on the forums, I’d be a very rich man. Then they go on to say sniping takes no skill… blah blah blah, usually these are the same people that play the scout class for 30 minutes and give up because they can’t hit a damned thing unless there using a spamming POS rifle or hellreigel.

It’s a pretty popular idea to limit scout class.




I’ll just copy and paste my response from the thread where you also just posted these same screenshots:

Instead of searching for threads about limiting scouts to (somehow even though it’s not clearly indicative of this at all) tell how many people are playing scouts - maybe you can go to BFTracker and actually SEE how much play time has been logged in the Scout class by ALL PLAYERS compared to every other class.

If you look at the Insights section of the BFTracker sight, you can see a section called “weapon usage”, that logs the total time played with specific weapon types (which are fixed via classes) for ALL players across EVERY console.

When we look at that section, this is what we see:

Now, I know you can’t see the actual stat numbers on here, but you can check them for yourselves if you don’t believe me.

Bolt action rifles are used by 20.6% of the game’s population full play time
SLRs are used by 20.3% of the game’s population’s full play time
and SMGs are used by 22.7% of the game’s population’s full play time.

The only thing bolt-action rifles beat out by any substantial amount in time used is LMGs. The Medic and Scout classes are essentially used nearly the exact same amount across the entire playerbase.

But let’s look at something different in comparison to time used - the total amount of kills with each weapon type:

If you look at the Weapons charts in terms of total kills across all players on all platforms, you’ll see something interesting. That despite the Medic class being used nearly the same amount of time as the Scout class - SLRs till account for more total kills across the playerbase than bolt-action rifles, a nearly 3% difference.

This, again, coincides with the fact that the most used infantry weapons are the Hellriegel and the M1907 Sweeper, which account for more use and kills than any other weapon across the entire playerbase.


See, the argument I’m responding to and that I quoted above is just an additive to when I said earlier:

I mean - really, did he just try to support the argument that there are too many snipers in the game, and that “the majority” wants a sniper limit, and I quote, because there are a lot of sniper limit threads on the forum?

Okay, well first off - like I said above - the number of sniper limit threads on this forum have nothing to do with how many people are ACTUALLY playing Scout in the game, nor is it indicative of the majority opinion (the majority of people who play the game don’t even post here, hell I’m sure Reddit is more active)

Secondly, I’m willing to bet that most of those threads were based on the notion that “Scouts account for more than half of each team, every match” or something along those lines. Basically claiming the class needs to be limited because too many people play it compared to every other class.

Well, I just posted statistical evidence gathered by a well-used and well-trusted site that directly contradicts any notion that implies Scouts are played significantly more than every other class. To the contrary, it pointed out that Scout is played less than one of the (obviously) most popular classes, and is actually played just as much as Medic is.

So, in saying all that - who cares if there were 15 sniper limit threads posted in the past two months, when most of their argument hinges on the completely false and illogical argument that “Scouts are played way more than any other class and are ruining the game”.

How about the argument that Scout primaries are too easy to use and get kills with - despite the fact that they’re used just as much as SLRs and account for significantly less kills? Or the fact that Scout is outscored by literally every other infantry class?

There’s barely ever a legitimately strong argument posted in any of these threads, ever - not from BC2 to present day.

I mean, just look at some of those threads in that screencap:

“Limited tanks, why not limited snipers?” (where he literally said snipers and tanks are equally as powerful)
“Tired of losing all the time because over half my team wants to be chris kyle”
“Snipers and mortars should be limited 2 per team”
“If a Scout player stands around in one place for too long, the game automatically kills them”

REALLY solid arguments there. I’m willing to bet there are pages and pages of threads like that in that search you’re touting about.

The reality is that people have been arguing for sniper limits and against snipers in general in these games since the days of BF2. In THIS specific community (since EA/DICE made a community forum dedicated to the game), it’s at least been complained/argued about since early BF3.

BUT, LO - there are no sniper limits in any of the games.

You’d think if the people arguing for Scout/Sniper/Recon/Whatever limits actually had a good argument, they would have added such a feature by now.

There’s nothing coming from threads like this but over-exaggeration and lies about how much the Scout is used compared to other classes and how easy the Scout is to use at any range.

Brulisov has got plenty of decent cover in comparison though. It’s still a bit of a nightmare but Lupkow feels like there’s no where to hide. You literally need 360º vision. You’re right though there’s still plenty of snipers. I’m in my element on Fort and Prise with all the cover, rooms and corridor, Lupkow pass just isn’t fun for me at all. Added to all the snipers there’s all the players who already know the map from playing before release. Definitely the least fun i’ve had with a new map so far. Not seen Albion yet.

a lot of comments rather imply that its a very controversial topic/idea… not a popular one… just saying.

That’s what I’m saying. A ton of those threads/arguments are insisting that Scouts are played substantially more than any other class, to the point that it’s actually effecting “EVERY” match - but there’s literally statistical evidence that contradicts that claim.

Most of those threads consist of over-exaggerated opinion pieces to back up the ridiculous suggestions of limiting an infantry class that has been a part of BF since the very beginning.