Is it fine by you guys that someone with other then bolt action rifle, with scope on his weapon (LMG, MMG or other then action bolt rifle) is able to hit the target all across map with one hit?
(I would say they are cheating but then again, c’mon). Making glare on sniper rifles is hilarious, advantage of this weapon is lost on long distance and not to say disadvantages that come along with that rifle compared to the other.
Yep bit annoying when your blasted from the other end of the map with an lmg but I don’t think this is by design, but by someone else’s design if you know what I mean!
yes of course, would be nice something is done about that, anyway sun glare is idiotic on snipers, would be great if scoping against sun/light but otherwise it’s stupid as doesn’t exist and gives advantage others to pin point your location, what’s the use of it?!?
on the other hand I’ve read that 3x scope doesn’t do glare? can someone confirm that? as it seems, again, that a lot of cheaters on servers, a lot… being in the bush, prone, a lot of them tend to find my location (hmm.. I wonder why?), just to say I’m not tagged with flares, or small tag diamond… c’mon guys, please “make the game great again..”
P.S. would be nice to get some formal response from the stuff to be sure you are listening to us… otherwise it’s useless.
3x on recon has glare
3x on any other classes do not (not sure why other classes need 3x to begin with)
Whether youre prone in a bush is irrelevant due to the auto spotting mechanic Dice added. If youre within 15m of someone and you look at their location, their player icon is revealed
I understand the idea with 6x, but don’t agree on 3x compared with other classes. Strongly disagree about the balance, on the other had this only proves that on BF5 there is a lot of cheating.
I tried other classes 3x and I cannot hit anything more than 60m. Anyone on 15m staring on me will not have chance to reveal my icon. Never have seen this to be honest.
At the end would say this is balanced class compared to others especially when so many are cheating.. Anti-cheat system is terrible, to bad this is destroying fun
Maybe restrict it to certain maps. It was a real thing, but only in certain environmemts. So, remove it from…
-Solomon Islands jungle area, whole map if not possible.
-Operation Underground underground portion
-Devastation(dark map)
-Pacific Storm during the storm
-Night maps
Increase glare on Narvik and Fjell.
Have an icon that shows when you have glare on the HUD.
Here the problem I have with glare on Recon weapons 3x and 6x scopes.
AMR have it you need to be bipod, a slow velocity and a slow ROF.
SLR have it is meant to be under 100m.
Bolt-Action rifles have it.
Yet others with 3x scopes.
SAR don’t have and are effective up to 100m.
AR don’t have and can be used up-to 100m.
LMG don’t have and can be used up-to 100m.
Bolt-Action carbines don’t have and are effective up to 100m.
Of cause MMG, Shotgun, SMG and pistol carbine don’t have. But are not design to be effective up to 100m.
There is a massive overlap at range of 0m to 100m which is the range DICE wants all classes to operate but only give disadvantages to 1 class.
I think the glint is a bad mechanic, but it’s the best solution at the moment for handling “snipers”, it’s ok for BAs.
Glint on SLRs is bad I think, even on x6 scopes. They do not have a lower TTK than some of the assault weapons and it feels like some form of “punishment” to recons.
There used to be the excuse that only recons/scouts can OHK headshot
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But then they added the glint to their semi auto weapons 3x and higher scopes too.
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Meanwhile the OHK headshot weapons of the medic do not have a glint on 3x scopes
And of course the semi autos of the assault some of which even beat some recon guns in velocity, do not have a glint either
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While there is some merit in wanting to reveal snipers that are so far you cannot see them then why is there also a glint when the sniper is close within the range where the guns of other classes do not have a glint. They already have the tech for a distance relative glint from BF1
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I can only see all this as a mix of negligence and double standards by the balancing team.
Even if it gives away the position of the shooter, it is different to the glint that can alert enemies before even a shot was taken.
In so many of movie depictions of the sniper they use their scope to observe and report targets more than shooting but this cannot be done in the BF games cause that is telegraphing the location of the player