What a great gameplay, amazing game!! From what I have seen, this might be the Game Of The Year without any doubt. Although, there is something they didn’t change (yet). Scope glare! That ridiculous scope glare is still there, even against the sun. I will post a video below and a few screenshots for you to see it. It’s a ridiculous amount of glare that still looks like a big flashlight point towards the enemy. I’m not a sniper, I don’t like camping. But I understand the ones that might do it. DICE should make a different way to deal with snipers, but not like this. It’s completely unrealistic.
Please, let’s show this to DICE for them to understand that it has to be removed or at least adapted because it’s just ridiculous.
28:40 -
Screenshots:
What do you guys think about it?
Have a great day.
well of course. its not out of place they didnt have anti glare material to put on their scopes back then. and its also a mechanic that balances out snipers in battlefield. so im glad its still in the game. again you have to realize the game isnt modern combat its ww1. glare was a thing on sniper scopes back then get over it.
The problem here is that lens glare actually exist but it’s always towards the sun. The sun reflects on the lens and when scoping, the enemy can actually see the scope reflecting the sun. I support it on this situation. But not on dark spots, shadows, inside houses. On BF4, even inside a house there would be a ridiculous scope glare.
Just remember this is a pre-alfa. Hope they correct it later.
This game will be amazing for sure! Looking forward!
A. The scope is in direct light or has something to reflect.
B. You are actually looking at general area of where the scope is.
It just looks really out of place to have a huge glint come off them when they aren’t facing the sun or in direct sunlight. When it’s raining/cloudy, when they are hidden inside of a house or window, it makes little sense to see a huge glare come off it.
A scope doesn’t generate light like a bloody flashlight, which is what it looks like in BF4 and in the short time we saw it happen during the livestream today. It happens are very minute instances when the lens catches light and you see it in a certain angle. It’s not some “constant” beam of light you see from any direction.
Don’t hardscope, don’t quickscope…what’s next? Don’t snipe at all? Or don’t play the game?
I see. Scope glare wasn’t in pre-BF3 BF games, so you’re saying that all pre-BF3 BF games had unbalanced snipers?
Why can’t you anti-sniper crutch supporters get your head around the fact that scope glint was never intended for balance reasons, it is purely to appease bad/casual players that can’t deal with snipers on their own merit and need hand-holding mechanisms to do the work for them.
Thanks for the Science lesson bubs, however the scope glint was added for gameplay balance, not for realism purposes. Battlefield is not and never will be a realistic game.
No,because actual BF games (which means up to BF2) all had fog and less draw distance,and snipers had like x6 scope.All these made snipers play at shorter range so they were balanced
In bf3 and later,you can see across the map,and scopes like x40 exist,which means that without glare,someone can just be spamming across the map and get kills without anyone being able to see him apart from killcam
Im all for removing scopes higher than 6x and also removing glint.
There’s also dynamic fog in BF1 that completely debilitates long-range sniping, you can’t see further than like 100 or so meters. It can come and go at any moment. Add that on to the fact that there won’t be “super long-range” optics in this game, and making scopes glint 100% of the time makes absolutely no sense.
It literally means that snipers, no matter what distance they are away from someone, ALWAYS have an inherent disadvantage on maps that are darker or at night. Whereas everyone else will be running around in the cover of darkness, every sniper will have a flashlight exposing their position every time they ADS.
Seems normal. No one likes a camper ignoring the objective. I’m sure snipers love the fact there are no zooming sights. People didn’t think this game through when they voted WW1.
Except it’s going to screw snipers that are actively defending the objective as well. You try and take up position in a building INSIDE an objective to overwatch it, and when you scope in, your rifle produces a “Hey, guys, I’m right here!” beacon.
You’d think they could implement a mechanic that “balances” camping long-range snipers that doesn’t screw contributing snipers in the *** along with them.
Seems normal. No one likes a camper ignoring the objective. I’m sure snipers love the fact there are no zooming sights. People didn’t think this game through when they voted WW1.
I hear ya, but the majority of snipers don’t play the objective. They ruin it for the people who know what to do
And the majority of a 32-man team are not camping long-range snipers. It’s not a big enough ordeal to completely screw contributing snipers just to reveal the position of someone you won’t be able to kill anyway because they’re so far away.
There are never enough camping snipers doing nothing to effect the outcome of whether or not a team is going to win. There are just as many on the enemy team as well, so it basically balances itself out.
People really overblow the impact of camping snipers in this game - the facts are that they don’t effect or determine the outcome of a game because there aren’t many of them doing it at one time (compared to a 32-man team), and the vast majority of them can’t aim. The average sniper’s accuracy is around 20-25%, they’re not exactly elite marksman.
There’s no need to reveal their position when 99% of them are going to be absolutely worthless, and when their position is revealed, pretty much the ONLY people that are going to kill them are OTHER camping snipers.
Sniper glare is fine. People shouldn’t be laying prone on a hill far from the objective, regardless of your favorite way to play. I NEVER snipe, it’s boring, contributes nothing, and takes up a spot on the team that would be better utilized by someone who doesn’t think they’re Bob Lee Swagger or Chris Kyle. From other aggro snipers on these forums, 6X and under doesn’t have a glint. 6X is plenty far enough to snipe from and it keeps you from being a selfish hill humper.
You’re still free to decide to hike up the mountain a mile away and use your high powered scope, just beware that after a bunch of missed shots, people WILL come find you.
There is absolutely NO reason to be far enough away that you’d need more than 6x anyways.
I have a feeling this thread is going to be full of Swagger/Kyle wannabes bemoaning the fact that they can’t stay at the edge of the map and try to get kills.
Looks like you’re gonna hafta make the best of it. Or, here’s an idea, stay around the flags and try and cap/defend them once in awhile instead of worrying about your stupid 1600 meter headshot.
Edit; This Does NOT apply to the snipers who consistently take/defend flags, wipe out squads and scare guys away from the flag, put spawn beacons in hidden area behind enemy lines, etc…
You never snipe we can tell because of the garbage you think about people that do and that you have no idea what you are talking about, for starters Glint occur on 6x and above. There is a reason to use 6x to 8x it called being able to hit targets at 300 to 500m you know the distance between flags.
Going of the footage and what Dev have said about changes to Sniper Rifles. Scope Glint is there now to disadvantage snipers to give comfort to scrubs that can’t handle being killed by SR.