Seriously, can’t change magnification during gameplay and you can’t reload without coming out of scope.
Headshots take more than 1 shot and body shots make no sense. Sometimes they do 98% damage, other times 50%, etc.
Plus people that are clearly more than 75m away can be hit directly without adjusting for drop with the scope set at 75m. I have legit shot mountains in the game with the scope at 300m to determine distance, but if I reset the scope to 75m and shoot at someone that far, the bullet will hit exactly center of my crosshairs…basically, person is at 300m, but each scope setting (75m, 150m, 300m) has the bullet hitting dead center of crosshairs for the targeted player.
It’s a WW1 game and that’s maybe the reason you can’t change magnifacation in game as they might not have invented that yet. Also previous Battlefield games have been the same where you don’t bolt the sniper until you don’t aim down sights. Also not every sniper does that. Try the German marksman sniper, it might be that one but when you shoot that weapon you bolt it after shot while still aiming down the sight. Also headshots do not take more than 1 bullet. I’ve played the Scout class the most and like every time I’ve hit someone in the head it’s only taken one shot. Also of course body shots will do different damage because depending on how far away they are you will do different damage due to bullet drop damage, when you customise your weapon you can look at the damage drop on it. Also when I’ve sniper people far away I’ve had to aim up to hit them. Personally I reckon DICE have done a great job with the sniping in Battlefield 1.
I agree there isn’t really any bullet drop. I did the same thing with the sniper and it made no difference being sighted for 300m I head shot someone less then 100m on 300m no adjustment required.
…you can change magnification during the game (in the deploy menu), and there ARE rifles with straight pull bolts that allow you to keep aiming down sights while bolting another round.
And there are NO bolt-action rifles in this game that require two headshots to kill, no matter HOW far away you are from your target. That’s just a flat-out lie. Maybe you’re THINKING you hit someone in the head when you didn’t.
Lastly - check Symthic, the drop stats for bolt-actions in this game are exactly the same as in BC2, BF3, BF4, and BFH.
The reason you THINK there’s no drop is becuase muzzle velocity is higher than that of past games. And if you think that muzzle velocity “makes no sense” - it’s not even as fast as actual, real-life bolt-action rifles.
As someone who almost exclusively uses bolt-actions in these games and have been for the past 5+ years, I always thought it was ridiculous that people think you should have to LEAD a target only 50-75m away with a high powered rifle.
Your statement actually makes no sense. I could care less what a random outside company says about the game. I and others are telling you that while sighted in at different meters, our shots hit the same spots no matter the distance. As for bolt actions that ADS while sighted in, none do it with scopes attached, only iron sights so your point here also falls flat.
Rifles in BF4 were more powerful, but had more drop so again you make no sense.
I really wish people would read more and take longer to respond. Could care less how long you have played the games. In that respect, I have played these games for over 10+ years, but I’m not trying to shoot down the experiences of others because of that.
The mechanics of this game are broken and the reason why snipers are able to hit targets at 300m with their scope sighted in at 75m is because the game shares the same engine and mechanics as battlefront, which uses lasers shots that are accurate at any distance. Basically, DICE goofed big time and forgot to change this for BF1.
Also, your statement that you can change magnification during gameplay makes no sense…going into the redeploy mode kills you and redeploys you to the new loadout options…that is NOT being able to change magnification while playing, lol are you serious?
sorry the stats are bogus. they also have in-game options for 75m, 150m, and 300m sight-ins that don’t work. I can hire people from any company and use their previous employment to bolster my reputation, but that doesn’t mean my product works as stated.
I can also state that just this very morning, I played for an hour and had multiple head shots on one player, got the head shot colored marker ( I use bright Purple - to see the hit better - Yellow for just basic hit - Red for Kill ) …not Once, not Twice… but 3 TIMES on the same player as fast as it takes to reload and they did NOT die. Before you say it’s my computer or internet, I have Fiber 1gb/1gb & my PC is a damn good one plays all games maxed/ultra
The bullet mechanics of this game need some serious work, the hit boxes are atrocious and the guns are not “as expected” even if you want to throw the " Realistic Time Period " argument…
I like the game, graphics, large scale battles, but the bullet mechanics are terrible and hope they correct it soon.
Basically, in the current moment I am caring more about statements like his than I could possibly care in general. I COULD care less, but am responding anyway.
Perhaps you too should take more time before you post.
Again, if anyone has nothing to add and instead is going to be snarky don’t even post in the forums and in threads you disagree with.
Thank youuuuuuuuu. I know we’re not the only ones noticing this stuff. It’s ridiculous
I’m not even gonna respond to that guy above anymore cause I just noticed he has a troll face as his profile pic, so that explains why he makes no sense, he’s flat out trolling.
Awesome you have a great connection, but what kind of connection did he have?
The position of a player on your screen is relative to their connection to the server. Player sends data to server → server sends it to you. In between those updates your client guesses that player’s position based on data it received last via extrapolation.
Extrapolation is an attempt to estimate a future game state. As soon as a packet from the server is received, the position of an object is updated to the new position. Awaiting the next update, the next position is extrapolated based on the current position and the movement at the time of the update. Essentially, the client will assume that a moving object will continue in the same direction. When a new packet is received, the position may be corrected slightly.
Your client registers hits, the server validates those hits. This is known as Client Register - Server Authenticate.
I think Dice nailed it with this one. Sniping is incredibly fun and it makes sense that you cannot change magnification because of the time period.
I will say that the indicator color for head shots is definitely off and needs to be fixed (sometimes you get the indicator when you actually did not hit the head). I hope they don’t change the sniping though, it finally feels like a useful tactic and not just a selfish way to pad your own stats
I do some programming on the side and all I have to say about this is just no.
Wrong on many levels. Not how the game works. That’s basically a simplified explanation for computer networking. It’s a whole lot more complicated with gaming and that really has nothing to do with sniping being broken. Same trash happens offline.
Yeah, sorry but your second paragraph doesn’t work in the context you used the phrase. You “couldn’t care less” what an outside company says would make sense though.. Nice try.
I only replied in the way I did as your post I quoted screams “snarkyness”.