So anti-tank mines blow up horses now?

Hello, I am an avid Cavalry user and have nearly 7000 kills with the horse. Today I was playing the DLC and got killed by an anti-tank mine. In my many hours of experience riding the horse, I can say with some confidence that this has never happened to me before. But I thought it might have been a bug or something - someone might have shot the things and made them blow up? I don’t know. So next round I come across some spotted anti-tank mines by chance and decide to put it to the test. Rode over them - no enemies nearby - and sure enough, they blow up.

I am curious as to whether this is a feature that has been in the game forever that I have by some miracle not been aware of, or this has slipped under the radar for me and been put in the game recently?

I don’t know, but GOOD!

Will definitely be loading up on some mines from now on if true.

Stuff you and the horse you rode in on.

Same here; thanks for the tip! Sick and tired of the silent horse rider with the 12’ sword. Time for revenge!

:wink:

Dice is smoking

Good, that’s absolutely great.

It makes absolute sense that an anti tank mine would absolutely decimate a horse. The cavalry soldier is strong enough as it is.

Wow.

GG Dice. Rather then introduce caltrops we have to worry about anti tank mines. They are hard enough to see in a tank let alone from a far 3D person cam on horseback.

Just keep nerfing the cavarly class; it’s fine. Totally *ing fine.

Out of curiosity I read that anti-tanks mines blow up with weight of 100kg plus. So, yes, you and your horse are more than 100, and should blow up. It must be a new fix.

Caltrops wouldn’t be effective enough.

Yeah they would; it’d cripple your horse and fling you from the saddle if you were lucky.

Could introduce a ‘tumble’ mechanic where your horse is killed but the rider is ‘dismounted’ for 50-25-10 damage (depending on speed)

I dunno but the anti tank mines being set off by a horse is really unfair. It’s not like we have the entire game working against us or anything. Unless we can detonate them with one shot from horseback it’s a completely stupid nerf of cavalry

Mines are pretty big and visible. They’re actually bigger than BF4 AT mines and slams. Don’t see issues with quads and bikes going past them.

Deleted

I have searched the forums and have seen a couple of threads that have requested this feature to be added to the game, so I can assume it has not always been in the game. I can’t recall this ever being announced in patch notes. If I’m wrong, please someone correct me.

As for whether this feature should be in the game? I don’t think so. I’ve noticed there is a lot of hate for the cavalry class, however I believe it is balanced as it was. There was no need to change it except, I believe, to fix the sound issues. I think it is very unfair and broken that horses galloping make next to no noise and that it should definitely get fixed. As for the other issues, the sword no longer kills people from far away and horses have and always will be completely destroyed/ avoided by any good player and tanks / rocket guns can OHK them. It is next to impossible to see AT mines from the third-person view on a horse. At least in a tank you can spot them quite easily if you’re looking out for them.

I think adding this feature is completely unnecessary and I don’t know why Dice has implemented it so secretly.

horses weigh quite a bit, i’d expect them to set off mines when they trot over them.

not sure what these guys are saying about silent horses though, i can hear those things an entire neighborhood away with War Tapes on

This topic should be pinned, it’s great news. Out of curiosity, does one mine suffice? Or are several required, as for tanks. And will the horse die too or only the rider?

The first time it happened I wasn’t sure. But the second time, there was definitely more than one mine, 2-3 close together. And it took me two attempts to set them off, think the horses hoof has to land directly on the mine. I wish I had the foresight to record it.

Wish we could have an official word from Dice. Or someone could put it to the test with a friend.

Now if the cavalryman would revert to the class he was when he dismounts the horse rather than being a T100 the class would be fixed.

Either that or I want a tank canon To carry around when I exit a tank.

This makes me chuckle. I thought maybe someone laid the mine and shot it when you ran over it, but wouldn’t the kill be credited to whatever they used to blow up the mine?

I’m glad they did that though, warhorses are hefty and would probably set off vehicle mines. Plus cavalry troops had way too many advantages before, imo

I mean the texturing barely loads properly at the speed the horse moves but I’m sure invisible *** land mines will be fine.

Still won’t be enough to put me off of scattering infantry like mice.

I use mines alot. Occasionally I kill horses with them. It is a really rare occurrence. Frankly, Cavalry is OP. Tanks are easier to take out.

I agree. But I find I rarely have cavalry problems, running support with a Lewis gun is pretty good anti-horse kit. 50 round overheat and you can keep continuous fire on them until they’re down, and you can see the bad cavalry players start to panic when you do it too, which is fun.