So..no recoil,again

Nice to see BF games are getting progressively more casual.He is firing a sub machine gun from WW1 and the weapon sights,are literally not even moving.

I expect to see perks and dubstep enriched noscopes in the next installment

What are you talking about? From the livestream, I can confirm that this game is much more skill-based and team oriented than BF3 and BF4. Recoil is heavy, more so than previous titles which adds to the wider skill gap

recoil and casual gaming are not realted concepts at all.

overwatch, UT, Dirty Bomb…none really have recoil. all way more hardcore than BF.

Except everyone that was shown in the stream are good pc players that know a thing about recoil control.

And I don’t know about the weapon sights “literally” not moving. Those submachine guns and lmgs had some considerable side to side sway.

Btw., they have previously changed gameplay mechanics in this kind of events for lesser skill gap, so it’s possible that the amount of recoil and bullet damage are different from the actual complete game.

Overwatch is not hardcore.It’s a casual game like tf2.Dirty bomb as well

UT i can agree with,but that is counter-balanced by fast movement.In battlefield you have neither recoil,nor high speed,and in this installment,the bullets are also faster

Starts to remind me of cod.Besides what fun is there in shooting a gun and not having recoil? Not cool at all

No weapons shown in the stream had recoil.Only the bolt action rifle and that was less than the m240b in BF4.The smg was a laser gun,and the lmg had spread but not much recoil

No sights is the problem. If there was recoil, you couldn’t see the target due to the barrel getting in the way. People voted for this older timeframe and didn’t think it through. They should have made a revised near future title like they did in the past. My fear is this game with it’s slower gameplay, lack of weapons, lack of vehicles and smaller maps will make it a borefest real quick. Doubt it will make it to 2 years like BF4.

The main argument of the people against a near future title was that they feared it would be like COD with jetpacks and . They’re ignorant and have no faith in BF to do the right thing.

First, maybe the guy was controlling the recoil?

Anyway, i hope that the guns with low recoil, also get slow time to kill. thats the real important thing

It’s obvious he is not controlling it.Because even bad players like these celebrities were firing ,and their first few shots were laser-accurate.It’s not like they had been firing and pulling down,or they are pros playing for a year

Or they could have good recoil control…

lol, that’s a lie flat out.

Because at any given time you can pause the livestream video on the scoreboard and see nearly ALL the celebs with absolutely zero kills. I think the most I saw was Zach Efron with 6 kills, and he was camping in a tank gun the entire time.

Most of the gameplay shown off in first-person was that of Battlefield streamers and youtubers, who more than likely have excellent recoil control and have been playing these games for years (and do it for a living)

If you saw one of the celebs playing, you more than likely never saw them kill anyone, and they were probably aiming wildly or shooting a few rounds at a building or the ground.

Now that I mentioned it - the celeb highlights I can immediately think of seeing in the stream were:

Snoop Dogg walking into the wall of a trench for a good 10 seconds straight
The Game shooting at the side of a building from 30~ meters away
Richard Sherman shooting at the ground
Zach Efron shooting at the ground
Terry Crews celebrating after he died

@Loqtrall, you just saved me from typing all that

Overwatch and TF2 have larger competitive scenes than BF has and Dirty Bomb is specifically designed as a competitive game.

I dont think you understand what casual even means. Being able to play a game casually isnt the same as being a casual game. all three of those games have extensive dev support for competitive play. Just because everyone whores hats in TF2 doesnt mean its backbone gameplay isnt solid.

How does this remind you of CoD? CoD guns actually have more recoil on average than BF has ever had, the close distances of the maps and fast TTK just mask that. You cant even control the recoil properly in CoD because all of the recoil is random, none of the guns have any patterns.

they sadly added visual recoil

yup but pre alpha.

Looks like they have taken a lot on board from the community, and things like recoil etc are just values to be adjusted, and Im guessing these sorts of things get adjusted and tuned from now on in.

You wouldn’t spend development time playing with this up to this stage pre alpha, because its an integral part of the engin so the ability is already there to add take away recoil etc without huge code changes, so what we saw was more akin to getting a game up to working speed, now they will be tuning. IMO.

Also no first person views in planes, or I did not see one, im thinking visually the cockpits are not finished or something like that, not once did I see them switch to a players view flying the plane.

How do you balance a automatic rifle against a bolt action rifle?

I’m sorry but until you can play the game yourself, you can’t judge recoil by watching a stream.

It could be in part of the added drag (wind resistance) mechanic. This is FURTHER going to put pistol-caliber weapons in a serious ballistic disadvantage compared to rifle-caliber weapons. The gap between the two is going to be much greater.

If you thought the .45 ACP guns in Battlefield 4 had pretty horrible bullet velocities (M1911, Compact 45, UMP-45), well, guess what? They already have realistic, if not a bit unrealistically high, bullet velocities. And since you’re pretty much firing into a vacuum in every Battlefield game up to Hardline, bullets maintain their muzzle velocities at all ranges.

Meow, throw in the drag mechanic. This dictates that most, if not all, pistol-caliber weapons are going to receive a pretty nasty bullet velocity NERF. Meanwhile, rifle-caliber weapons are getting a pretty hefty muzzle velocity buff, but even then, due to drag, they’ll eventually decrease in velocity down to Battlefield 4 levels and lower.

As such, SMGs are going to need some very good attributes to make them worthwhile. And if this means very little recoil, then so be it. . .

Umm yes i can.Recoil is visual.It is not felt,it is seen in the game.The point is to deter you from just pointing to an enemy 100 meters away and firing full auto without knowing how to handle the weapon.

If you notice in the stream,NOone bursts,they all go full auto even on mid distances.The only exception was that LMG which had crazy spread.