This thing is so broken. Last night I was playing Kaiserschlact on St Quentin and one of my teammates ditched a mortar arty truck for the tank hunter. I grabbed it and on the three flag sector which comprises the entire town I was able to sit in safety behind a barn on A and I could shell the entire sector almost into the out of bounds. That is one of the biggest sectors in the game. One thing that made it even more broken is that by the time I watched the go pro/wall hack/real time spotting camera, I would always have a new shell reloaded. So I pretty much never ran out of shells. I was able to kill infantry, tanks, horses and I always knew where their entire team was by watching the mortar travel. I took 0 damage and got about 15-20 kills in about 5 minutes.
It was boring but interesting and it firmed up my belief that only garbage players would regularly use it.
Had nice one the other day. Soissons OPs attacking so you get loads of tanks but I had none to spawn into so on my first death I went searching. Upon running backwards about 100m from the spawn point I see two arty trucks(squad mates as it happens) firing away from the not too convenient position of stuck in trenches able to go absolutely nowhere, I’m sure if they could’ve moved forward they would’ve
Well soo much for Taboo, it’s all I see on Operations especially the mortar truck. I’m not adverse to jumping in it. Especially if my team sucks and for some enjoyment I get in it. It’s ridiculously stupid and requires about as much skill as the Hellriegel but great for k/d padding!!! Really there should be a limit of vehicle types, I.e no more than 1 mortar truck.
I do think the AA truck is more important than the Mortar version. Even the basic one is a better alternative then the mortar truck. The AA truck is a must to even semi control the air and the basic artillery truck can be effective against armour. The mortar truck is just the equivalent of the Muromets, just a K/D padder only requiring less skill!!!
I’m gonna do an experiment, I keep seeing no skill/high kd on this thing. I’m going to spawn one on Ops when I get a chance and see just how true it is. On BFT, my tanker score is 27k (top 51%, really?) and 5 kills (top 43%, wth???), so no experience or skill here. Let’s see how I do…
Guys can someone explain to me what happened in the last weeks? Each and every Operation I play all the tanks are the mortar artillery trucks! Camping in their spawn, doing nothing useful, playing point and click adventure and being basicly invincible as they are so far out of range, you can’t even throw a grenade that far…
What was DICE thinking when they balanced those things or even came up with the idea for them? Did they really expect that this cheesy mechanic wouldn’t be abused for camping in the main base? So DICE if you read this and you are willing to do one last thing for this game, do something with the truck… Remove the mortar variant and give it one the ability to transport troops or what do I know, basicly anything that prevents this thing from sitting behind cover 50 miles away and getting huge killstreaks without any effort…
I actually think if you do push up with it, it could be a viable tank. Use the MG mostly and switch it up to take out groups of enemies. Unfortunately no one ever does that.
That is exactly the problem. DICE can’t add such stuff into the game and believe that anyone would use it as they intended it too. They should never have added mortars on tanks. I think the mortar Landship is the best allround landship version (tank hunter landship is very situational), however I would like it to have something different than the mortar, because the main reason it is good is the LMG that you have as your main gun.
The artillery truck is widely known for its campy playstyle most players choose with this vehicle. And a version with a mortar wasn’t necessary at all. I mean that gives you the ability to hide behind cover in your spawn in a tank and still get kills… An infantry soldier doing this, you can bomb back with your mortars, but that tank is fast, has a giant range and the shells are way more powerful than standart infantry mortars. Also have you ever tried using it on enemy tanks? It can do up to 46 damage to a tank in one shell and you get 6 of them you can spam without any delay + the other tank can’t do anything about you, as you camp in your save space 50 miles away.
Considering in this game that assaults are the only
heavy bomber too, there are threads about how that is messing up on ops up as well.
The devs need to realize that when they add a game mode that has the entire 64 man server fighting on top of each other with a no cross spawn zone so close to the action… that it can break things that aren’t broken. All 3 of these things work just fine in conquest.
Lol I’ll try it and report back. Although If anyone can screw it it up, it’ll be me. With my luck, it’ll be the one time on on a server with the number one tank buster pilot…
I guess an easy and fair nerf would be reducing it’s range- Let’s say to bomb an objective maximum distance should be 30-40 meters from it.
What is the current max range?
I don’t really know, but really really far. Too far for some gamemodes. Operations for example.
100% agree. Many may say, that one can just shoot down the bomber, but the fighting space on operation is so limited that you have constant action on the ground, so you can’t just lay down with an LMG and shoot at planes without being immediatly murdered.
We were attacking on Rupture the other night and we had the usual d bag sitting in the mortar artillery. I sent him a message that basically said work on your KD some other time, push up and and be useful or leave the game. I was just venting but surprisingly he pushed up and within a minute or so his 60 plus streak was blown when the enemy team was able to get near him.
Truck is fine as is, the main problem is the player which no nerf will fix and its not right to blame a vehicle for it. Been in plenty of games where no mortar was used at all and we still lost because our tankers were either camping or idiotically driving through the front of the enemy only to blow up seconds later while the team decides not push at all but camp instead. There have been multiple instances where I manage to steal an arty truck only to have some overly salty teammate insult me over psn messages about being in one and to pto while being completely ignorant of the fact I’m essentially preventing vehicle support for the enemy team. A garbage team that cant get the ball rolling will always lose regardless of what assets are in play. Least that’s how I see it since it’s been like that for existence for Battlefield.
you are what I refer to as a tank hole. An that wastes a tank spawn and then does not play the objectives… You can’t capture anything from where you are spawning and camping. only 1 guy can sit in an artillery truck same goes for a light tank. The exceptions to this rule IMO are. 1) you run a Mark V as a tank killer and kill tanks, field guns, planes, soldiers, etc… the work great on trains and dreadnaughts as well. but if it is close to taking or losing an objective you have to move up!!! You absolutely can not sit in an infantry tank on the home spawn!! 2) you spawn into an anti-aircraft Artilery truck and take out airships and planes because those are squad killers.