My rule of thumb is there needs to be at least one person taking care of aircraft. You should never get killed more than once by any aircraft. The AA Artillery truck can easily remove control of aircraft especially on Oil of Empires first map. You can easily save 100 tickets in a game. I am all about PTFO, but sometimes things that really help the objective don’t get counted, such as downing annoying bombers, planes, tanks, etc.
Absolutely it is and it’s even more problematic when players started using the mortar truck because they have a tendency to sit back and mortar your position this is evident in operations Beyond the Marne Soissons first sector same with Operations Oil of Empires Suez Canal and Sinai Desert due to their very open combat terrain with no cover. Previously operation Brusilov Offensive Galicia map before the update that took out the artillery truck and left only the Putilov Garford as the only vehicle in that Operation from In the Name of the Tsar DLC.
So thanks to this thread I started playing the mortar truck now
OFC it depends on the map but in certain operations it’s really a killer even on the offensive. Once you get the feel for high RoF smoke, gas, HE combo it’s a winner. I clear a flag and focus on the avenues of approach limiting the flow of reinforcements to a flag. This can be a lot more useful than putting a landship on a flag that’s recaptured easily after the landship was cracked like a nut. The op on ballroom blitz became a tragedy for the opposing team a few times.
it’s just as useless or OP as the team lets you be just like the heavy bomber…
If you’re defense I see no problem. On attack, it will send me into a rage. Let me explain.
Defense, camping is somewhat acceptable, and can be helpful given the terrain on the map. Example: Galicia as defenders, snipers camping on the objectives is nearly impossible to defeat, as long as they have medics and supports. Keep in mind I said camping on the objectives, not one of the obscure towers. The terrain, flat land, suits this.
The problem is attackers get the same mindset and that’s why I absolutely hate attacking Galicia.
As for your mortar, on any map it’s great for defense, because respawns generally favor the defender (grand ops), but on attack it’s a waste of a vehicle slot. That slot should be used for a solid attack tank that the team can spawn off of, such as the landship, heavy, or assault tanks. This helps being the fight more than anything else. That vehicle slot, when used right is a TEAM spawnpoint, which attackers need. To see it wasted on a mortar truck is more than discouraging.
As you know, certain maps limit what tanks you get; you can only get landship on Red Tide, assault trucks on Brusilov. When you pick the mortar landship and camp in the spawn on Red Tide I am ready to kill you. It wastes a much needed slot. I am not saying don’t use the mortar landship, just use it right. You hit the infantry with the lmg, Let the sponser gunners hit the tanks, and if the tank retreats to repair, USE DAT MORTAR!
TL:DR
Attackers needed offensive vehicles they CAN SPAWN on, defenders can camp with mortars and tank destroyers
I agree on Galicia planting your self as a scout on A with a communicating squad of support and medic is tough to beat.
Especially if the attacking team doesn’t want to push. I had one game where I went 81-3 with 77 flag defends only thing that brought my 47 skill streak down was the behemoth train. By the end of that round most of the enemy team decided to just set back in their spawn and glint laying prone.
The enemy team had an arty truck as well that never pushed just say back and mindlessly tried to bomb us.
I will say I have team switched and payed explosives around a spawn camping arty truck and then had a clan mate do a strafe run with an attack plane or long range at rocket. Worth the team switch
That mobile spawn point might work but often it fails as well. All depending on the other team. When I play defensive on operations I take support with air mortar and break the cap too often. When 3 players do it it’s impossible to cap. One thing I focus on as mortar truck is sniping these enemy mortars with easy. Yes the indirect effect can be huge but other players don’t realize that after sniping three mortars all of a sudden we manage to cap that flag. The Gas and fourth HE round goes next to the flag to kill or damage other enemies trying to rush the flag.
The game’s dynamics are a bit too complex for simple judgements.
So you spend a good 30-40 mins almost completely stationary just clicking a button, monitoring the avenues of traffic (lol, anyone with a fair amount of play time has a good understanding of the movement flow) while you negatively and unfairly impact the gaming experience for everyone else.
Good for you, I ll just play some conquest.
The question I have about this topic is: Is it even fun? I mean by using the Mortar truck to camp in your spawn, you basicly turn this FPS-Game into a point and click adventure. Why do you pay 60 dollar to move a red dot on another red dot.
Even I can programm you a game, where you can do this. You don’t need a triple A title from skilled game developers to get that experience.
I spent 800 hours on this game and merely 4 hours on the mortar truck. Plus I use the MG on it too while it reloads so I’m not only playing in god mode.
Also I’m just posting in this thread as I was a mortar truck noob (like never played it before) when I came across it but wanted to see how it performs on the attacking side in operations. My personal conclusion is that depending on the map it can be very useful to completely useless as most weapons in BF1.
Me and my clan used arty trucks on OPS one time. We staked up to 3 arty trucks and one random who had one as well and parked next to us and joined…the amount of hellfire…that we dropped on them…was satanic…we won the game with ease due to that bombarment even had multiple assaults try to come and get us cause it WAS that BAD which made it easier for our teams to get the flags. but that was a one time thing that was COORDINATED and PLANNED. Other than that we role with tanks 24/7 when we play rush ( which is our main ) because arty truck is so irrelavent…
I only play with spray and pray autimatico. Except it doesn’t do that. With burst fire and ironsights I am able to hit enemies from far distances. And unlike many players, I take the lead in close combat situations, kill a couple of enemies knowingly that I will die straight after. But this behavior makes the others push with me and gets me revived many times. I play assault and make it my mission to hunt down every tank I see. So don’t act all mighty because someone plays with automatico and you don’t. Please add me, join me and try to beat me on the scoreboard, and then reply again.
Back to topic please. I did some further analysis and indeed in more and more games the arty truck felt more useless than suiciding in a landship towards the flag. So I think there’s an easy fix to this problem. Give the arty mortar truck 10 rounds and let it reload much faster. That should make it more useful for the attacking team.