Now I always try my best to stay humble on these sort of things, I usually get to see both sides of the situations with vehicles and other such in the Battlefield series. It is something though that personally I would like the Developers of to take a look into though but not being a content creator or anything big with Battlefield, the most I can do is just sit here and stare at my own ideas and wonder “Why can’t these folks sit down and take a hear on some of the ideas people have that would improve the game?” (Not to be a mean towards developers I know they work their butts off to make games)
Tanks In Battlefield V are currently very poorly balanced. Their “Required Skill level” is significantly higher than everything in the entire game. It something I’ve been bringing up to friends who play Battlefield V and avoid tanks because of the balance, along with folks I play other games with. Now I’m gunna sound like a schlub saying I play games like Warthunder, Squad, Post Scriptum at times which all of those are very tactical games, you gotta think before you do, the pacing is rather slow and sluggish, so on and so forth. Well I will point out first that the Tank Gameplay in Battlefield V is actually more difficult than these games and what’s crazy comparing that to say “Post Scriptum” is You literally need an actual tank crew in Post Scriptum to use a tank and Battlefield V a tank is controlled by 1 Person with up to 3 passengers on MGs. Need I list it but these are the major problems with tank balance in Battlefield V
The damage tanks deal is Pitiful and their destructive capability is laughable
The Systematic Damage System literally makes every shot a 50/50 chance to be crippled
They are deplorably slow and their health/armor does not reflect this well
Their ammunition count is atrocious especially considering how far away and scares, not to mention easily destroyed the Ammo depots are.
And the one that gets surprisingly good praise but also pretty clear hate and anger.
The AT Gadgets are too powerful and require little to no skill to use. I actually hate how little skill is required to use the AT gadgets and don’t like how easy they are to use.
My honest opinion on how to easily fix the tanks wouldn’t require much of a rework to tanks other than a fair Main gun buff, and a pretty extensive AT gadget rework. Basically, make the main gun have more bang for it’s buck, and then make them Assault or Support players have to actually work to damage tanks. Now before I get into details, the Support Class doesn’t need as heavy of an AT rework considering they only have the AT grenade pistol and the AT mines for anti tank. I do find the destructive capability of the AT grenade pistol appalling though. Why can I quite literally level an entire house with a single 40ish mm grenade, and can’t even blow open a wall with a 75mm tank shell? That doesn’t make much sense. The Support Class would only see my idea of a Mine Rework which is a pretty basic one. Instead of being able to “Toss” the mines like you can there would be an arming animation (That you can hold as long as you would like) and then the mine would literally be plopped down right in front of your feet (Pretty much AT mines in Battlefield 3 or Battlefield 4). This basically would keep players from being able to “Throw mines at tanks and then detonate them with their gun or the impact grenades”
Here’s the controversial changes, the ones that when I say people either say “That’s a cool/great idea” and “That would work really well.” or “Go kill yourself tanking noob” and “So you want to make my favorite class impossible?”. Firstly to poke at the common first insult, I don’t play the tanks much in Battlefield V as much as I would like to, and I can hold my own quite well and be really accomplished specifically with the Panzer IV and Churchill with the Howitzer. Besides that (getting side tracked) my two big changes would be a more simple one to the dynamite and a huge change to the PIAT and Panzerfaust. Already said my AT mine change idea, don’t need to reiterate. My ideas for the dynamite would be to decrease the throw range, along with them not sticking to things unless your character can quite literally place them on the object physically. Now a problem that may cause though is making the Zimmerit specialization useless, until other sticky AT gadgets are introduced into the game. The idea for the Panzerfaust and Piat (Which is the idea that receives the most hate) is the inability to fire them accurately unless you’re ADS and either crouch or prone. This would piggyback onto Battlefield 1’s workings of the AT rocket gun where you couldn’t even shoot them at tanks unless you were crouched and propping it up on something or prone. My idea for the PIAT and Panzerfaust would essentially make any shot wildly inaccurate unless you are in a proper/correct firing position, forcing you to have to really think out how you’re going to attack a tank rather than the usual “Swarm/fire and forget” mess that the launchers currently are.
There are other weird changes I’ve had in mind that I feel would actually balance the game out better not even between tanks and infantry but just infantry against infantry. One of them is to actually give the Assault rifles to the Medic class, and move the SMGs back to the Assault class, and split the Semi Auto rifles between the two classes. Basically if you want a full auto weapon on the Assault class, you’re stuck to more aggressive close ranged combat that the class would follow more being the Assault.
I’ve got a list quite long of changes I personally think would make Battlefield V much more fun to play from some pretty basic changes, some mix ups, and some more radical and crazy changes.