Basically, they aren’t going to make knee jerk reactions, but accept there are TTD and balance issues and, to a lesser extent, TTK issues.
EDIT: Highlighting this line, because I think it’s almost the more important aspect of the news… The prospect of servers running different TTKs is marvellous! Will we see ‘casual’ and ‘competitive’ servers stay separate in the future? Will we see servers balanced differently for consoles and PC? Could this bring Battlefield fans back together in a loving embrace? Interesting times!
Amazing I was just posting about there being more than one set of distinct fans these days and the prospect of servers being differently balanced rises!
Oh how many people were wrong saying DICE wouldn’t change the TTK at all, sounds like all good news to me, and as I said before I think BF1 ranged gun play took more skill, not this spray and pray almost HC like death times that we have now that encourages camping and rewards it.
Wow, no changes to the most frustrating aspect of this bug ridden game? Top notch triple a company. And reading the second part of that tweet just shows that they have no clue as where or what to look for. What an utter joke, they had so much freakin time and they failed so miserably.
Good news. The gunplay is just so satisfying in this game. The TTK feels good to me (and not too fast), but the one-frame-deaths are the big problem.
The main issue with BF1 (and BF4) are all the “weird” random effects (spread and RBD). Even if they raise the TTK a little, hopefully they doesn’t increase any random factors, but only adjusts damage, damage-drop-off and perhaps recoil.
But balance-adjustments is normal in BF-games (and most multiplayer-shooters). I just hope we won’t get any TTK 2.0 (which improved BF1-gunplay a lot IMHO), because the game doesn’t really need it, like BF1 did. BF1 had so many balance issues like handguns being too strong against other weapons in CQC etc, we don’t have these issues in BFV.