unlocked the 338 Recon today and I really like it.
But I dont know how to handle the bullet drop at ranged (I played the L96 before). So If you may got some tips how to get some kills on range, I would apprecitate it (CQB Kills are not the problem).
Take a calibration shot. After using the range finder to get the base adjustment, fine tune it with a shot to see +/-. Works for me pretty well. Other than that, just practice and get comfortable with a scope. I’m still working at bullet travel times. Trying to lead someone perfectly is a bitch.
I too am having trouble… But the problem for me is that in Bf3 the bullet drop was an arc that was, in my eyes, near perfect of what it would be normally. However with bf4, I seem to see the bullet shoot at a near perfect straight line, but in the last bit if the shot, it drops off dramatically… this missing the shot.
I’ve played with all the sniper rifles in Bf3 for quite some time… bf4 changed how they react to billet drop and their overall presence in the game.
This is because the longer the bullet has to drop, the faster it will accelerate downwards toward earth. It is like this in reality, which adds more fun to the game.
In reality, air friction is acting on the bullet throughout the duration of it’s ascent and descent. The higher the arc of the bullet (the longer it is in the air), the slower it will be when it reaches it’s target. It will accelerate downwards, but it will accelerate at the same rate as it decelerated, canceling-out the gravity factor.
Go to the practice range and shoot the farthest targets that are moving. Go farther back if you need to. That way you can work on bullet drop and moving targets. I usually go through three load outs to get used to snipers I can’t get the hang of
I just estimate over the persons head and take a shot, usually hits within 2 shots, 3 absolute maximum. You get a feel for it after a handful of shots.
Equip the range finder on your scope if you can do without the variable zoom. I generally try to find rifle that has a good 8x scope and can hit most targets up to 400m with it. At some point you get good at determining your distances without the range finder and you can equip a variable zoom to help out, but until then it’s a great resource.
When you see a target, put the crosshairs on there and note the range to target. Then zero your range to the closest number (I don’t know if you’re on PC or console. On console you press down on the D-Pad). If the target is 200m then zero your scope for 200m. At this point you can then put your crosshairs directly on the target and fire without worrying about compensating for bullet drop. If the target is 250m away then you either zero it for 200m or 300m. If you do 200m you’ll need to slightly aim above the target still to adjust for the additional 50m, if you use 300m you can probably aim at their upper chest and get a head shot.
I typically always set my range for 200m regardless. If I’m at close range (under 200m) then I can just aim at their chest and get a headshot and most engagements are around the 200m mark so I don’t have to fiddle with it a lot. If the shot looks further I increase as necessary.
God did I hate being a sniper in order to get my advanced marksman assignment, but I did get pretty good at it in the end. Also remember, when going for the advanced marksman assignment it states you need to get 50 marksman headshots over 250m, but what they don’t tell you is that within a game, if you get a combination of marksman headshots that add up to 250 you get a ribbon. So not every shot has to be over 250m, you can get 1 100m marksman bonus, and 2 75m marksman bonuses.
Once you learn to zero the scope for range you’ll be hitting lots of long shots very easy. I use the L96A1 that was unlocked via assignment I think, with an 8x scope, variable zoom and a straight pull bolt. The straight pull bolt is an absolute necessity.
Go to the test range and practice zero’ing by finding a spot that is exactly 200m away. Then zero and you’ll see that you can hit it perfectly without compensating.
The bullet gets more vertical velocity as it goes through the air. It also gets this vertical velocity faster than the horizontal movement can dissipate. The result is a bigger resultant velocity, at least in games such as BF4. Also, air resistance is almost negligent on a bullet since it is so small of an object.
What you’re saying is that a bullet’s speed will increase as it’s moving through air. If I understand correctly, once the bullet leaves the muzzle, it is moving as fast as it can possibly go. Gravity and air resistance both act on the bullet, slowing it down. http://en.wikipedia.org/wiki/Muzzle_velocity
I don’t understand how the speed would increase.
I thought drag was determined by mass and velocity. Air resistance will affect both the horizontal and vertical velocity.