Something BF1 can learn from Overwatch. Remove k/d ratios and focus on posivity.

I have recently been playing Overwatch and one of the things that really stood out to me is just how generally the players and things are not nearly as salty or negative compared to many other current mp focused games. You still have a player who talks smack here and there, but it is by far few and far between compared to most any other team based mp game on the market.

One of the main things it does is it constantly reinforces a positive outlook to the player on how they perform. They don’t display things like K/D ratios or other things and instead focus on displaying medals and accomplishments that you/your team do at the end of the rounds. A play of the game, how long you held the point, healing, dmg, etc.

I personally think this is a step in the right direction, I mean what’s really the point of displaying someone’s k/d ratio? They know what they’ve done and a lot of people instead use it for bullying and telling people they “suck” at something if it’s low/bad or making fun of someone.

Do you think BF1 should go that kind of route? Focus less on displaying things that lead to negative social interaction and instead go toward things that show the positive accomplishments you achieve while playing while not displaying things that other people might use to bully or goad people over?

Blizzard paid all those YouTubers to say their game is good. It’s a casual game aimed at teens.

Sorry but KD matters in BF. It’s not the be all end all, but it matters. I’d rather play with a squad that stays alive and gets kills more than dying. Plus I can see their score, so I know how passive/active they are playing. Surely that’s common sense right?

Although I do think kd is more of a focus to most than it should be, we can’t forget the fact that you won’t capture flags or arm mcoms from the deployment screen. Staying alive matters in the game.

I heard that to OP about that game it doesn’t smear your KD in your face. It’s the expience that counts.
Yeah sure KD matters to some extend but does It have to be smeared in my face. Most people get very salty over KD. The good KD and the bad KD. Shhhhhh…Don’t tell anyone you had it from me but people are never satisfied with their KD. Even if it is 40-1. So smearing KD in face makes them always salty.

the difference between overwatch and BF is that killing doesnt in any way actually impact the final score beyond whether or not you control an objective. in BF, kills explicitly matter. In overwtach, they dont, insofar as they make your job easier. beyond that, the combat isnt explicitly balanced like it should be in BF because the roles are more diversified. in BF, every class needs to be able to kill. in Overwatch, some of the best heroes are most useful when they ARENT shooting, like Reinhardt and Mercy and Torbjorn. Kills not only dont matter for the final scoring, in the scope of the metagame…KD doesnt even make sense because certain lives and certain deaths matter much more than others, and the skills inherently twist how KD would even be represented. damage done/healed is far more relevant than whether you hit the final blow.

The balance needs some work but its not casual at all. to say that tells me that you have little understanding of the synergies between certain heroes, how they are very map specific at times, and the varied skills you need to be able to switch heroes successfully. in terms of combat and strategy, its way deeper than BF as it is.

And so is Battlefield franchise since, AT LEAST, Battlefield 3.

BF has been casual since it’s inception.

Overwatch is going to have a League/CS style ranked tier system so its already inherently more competitive than BF.

@Stil3r
I originally thought Destiny did a great job with its scoreboard in Control (Conquest), when it showed gamers’ kills, deaths, and # Flags Captured.
But that was until I saw how Overwatch set up its scoreboard.
Now, I think Overwatch is the leader when it comes to presenting information that really matters to its game mode. So yes, i think BF1 could learn from Overwatch when it comes to presenting “scoring” information.

I am not saying kills/deaths don’t matter in the battlefield game.

My point is that how does DISPLAYING it for everyone to see affect the game in ANY WAY? All it does is lead to people chastising and bullying other players who might not be having a good game.

You can still show your k/d ratio to yourself, but there is (imo) no good legit reason to display that kind of thing to other players, it leads to more negativity then anything else.

So if someone is having a bad game that does not give you the right to harass them and make them feel bad, it’s a GAME and people should be playing it for the fun of it.

This kind of thing is what leads to communities becoming toxic and generally making people more concerned with their own k/d ratios instead of focusing on the TEAM and winning the game with team work.

There are plenty of people in the past battlefield games that were far more concerned with having a good k/d ratio at the cost of actually capping points and winning games because your k/d ratio is public and everyone can see it.

To me it just seems like the positives of not having a k/d ratio display far outweight any negatives of not having one.

@Stil3r
I didn’t say that you did. You’re taking things too literally.
I’m articulating what I think. Nothing more or less.

I think in 1943 (maybe also in BFBC1?) you could only see kills.

I also think they show K/D on purpose, because their target audience wants K/D. (Mostly casual who like the look of the game who spend max 10h on multiplayer and CoD kiddies…) Devs are not stupids.

yeah, but the only reason it works that way in overwatch is because the scoring is inherently different. Overwatch presents scoring information that way because all of the kills and deaths and healing is irrelevant if you dont push the payload or defend it. and you dont need to kill to do either of those.

People are concerned about what other thinks. That’s because most people don’t have a spine. I couldn’t care less

@Sir-xer21
You’re right. But consider this: BF’s Rush mode is similar to Overwatch’s Payload Escort mode.
Both modes have an Attacker side trying to accomplish an objective (destorying MCOMs; escorting payload to final destination) and a Defender side trying to prevent the success of such actions.
I think the scoring in BF’s Rush mode is close enough to that of Overwatch’s Payload Escort mode. That’s why I think Overwatch’s presentation of information would do well for BF’s Rush mode.

of course, the difference being tha tthe attackers are constrained by time in Overwatch and by respawns in BF. thats a small but significant difference.

and again, the classes are roughly equal in killing potential in BF. they are not even remotely so in Overwatch. that also changes things.

@Sir-xer21
We know nothing about what the classes’ weapons and killing potential are in BF1.
Anyway, we can agree to disagree. I won’t change your mind and you certainly won’t change mine.

K/D is inherently factored in to most of BF’s game modes.

While it’s not the most important stat, it’s fairly important.

Instead of removing K/D as a stat, they should add MORE stats. It can even be game-mode relevant.

-number of arms or disarms (rush)
-number of caps and defends (conquest)
-number of flag grabs/scores/returns (CTF)
-k/d (all, plus especially TDM)

Etc…

Players need to know when they suck in terms of “first person shooter” (k/d), as well as how well they’re doing with regard to the primary objective mode. More info…the better!

you’re going to tell me that the classes will range in health from 150 to 600 and that one class will to sit in a mobile armored suit with unlimited ammo while another will get to instakill everyone in line of sight while another wont even put out enough damage with a full magazine to kill some other infantry soldiers outright with 100% accuracy?

that’s a poor argument, you know BF isnt going to diversify as much as overwatch does.

Stats and progression are a huge draw for a more “serious” crowd. Battlefield in general is far more civil than games like DotA 2 or etc. where personal stats are hidden.

Don’t really think there’s any relation between availability of stats and toxicity of players.