Let me guess, some mission in combined arms needed a plane, it was spawning too late, so DICE goes hey lets remove that delay. Without thinking a second about the real MP effect.
Meanwhile , on Fjell :
The Enemy Fighter pilots were simply NO threat to Infantry - they were hardly ever seen in the skies and were usually gone before they ever did anything useful .
The Enemy Bomber pilot on the other hand was ALL business and that guy was everywhere (PTFOing too) and doing what you say that plane is capable of , repeatedly .
This was because our own Fighters were into this foolish (to me , selfish) ground-Strafing points game and did nothing to stop it .
Okay , not ‘nothing’ - I saw only twice that Bomber being attacked by our Fighters . . . twice , in 30 minutes .
I felt in the end that I’d harassed it more with a Flak Gun in a few minutes than they did , the whole round .
It was so bad , my only thought was . . collusion . .
. . . but more in line with 'Math’s reality , I settled on the much more ‘comforting’ possibility that mismatched skill-sets were the main cause .
So now I’m wondering after reading the above : if both sides aircraft spawn at the same rate , wouldn’t it be more about who hops into the seat?
I ask because of an incident on Twisted Steel where I eventually noticed both types of Enemy planes enjoying too-free a sky for mine and my Teams liking .
Being only an adequate pilot myself (jack-of-all-trades specs ) ; on death I hopped into a Fighter and . . . well , quite honestly I quickly forgot about them .
First time in a V Fighter plane you see! Two whole minutes of rolls and dives and ground-hugs and tree-dodging out on the perimeter , and then , on to business .
The Bomber I shot down , rather easily ; the Fighter after a long chase finally slammed the ground avoiding me .
Now , for a while , the sky was ours (not mine though ; I got distracted by V’s physics again and flew too low right past a Flak gun )
Meanwhile , back on Fjell :
I never could snatch a Fighter to try a real Counter on this really good Bomber dude ruining us , like I did in Twisted Steel - timing meant they were never there for me .
I DID get one , during the snowstorm (!?), and of course being new and stricken with Terrainus Unfamiliarus , the results were predictable .
I quickly joined the slew of plane wrecks littering that poor mountain by slamming it myself , never even seeing that Bomber :lol:
So . . this wonder suddenly hardens into a form of soft certainty . . about the spawn rates of anything actually . . when I recall a ‘tenet’ of my own ‘Chaos Of War’ soother .
It says that there will ALWAYS be someone better than or equal to your own skill-set , and what you do , in any Game .
Math and the universe then spreads the eventuality of this occurrence of ‘Greatness’ appearing in any Round , fairly evenly I’d think .
It isn’t always the case that any super-skilled individual ends up ‘ruling’ anywhere , regardless of the spawn rates of things in which they can Rinse/Repeat .
It’s more about whether or not the universe provides a Counter , and then whether or not that person decides to hop into an also equally-available seat .
I too once thought ‘Swoop Bomber’ to be immortal , but over time I’ve found that to be a myth
Except, I noticed on Panzerstorm today, I started the game on the Flag G side of the map, and waited for my motorcycle in the usual spot, and it wasn’t there (rear “barn”, right next to the barn–closest to the river) ..instead I found one in-between the “barns” where the transport vehicles spawn.. This change was never mentioned (to my knowledge). It usually spawns about 5 seconds after the game starts (which is cool with me because everyone takes off on foot.. and I wait 5 seconds and get a motorcycle). This reminds me of the boats in BF1 on that one map (memory is horrible) with the ship behemoth… sometimes it would take up to 2 minutes for a boat to spawn..sometimes they didn’t spawn at all.
Yeah happened to me last night. Wasn’t sure, thought I spawned in late in the match, but no…Finally got a tank to start grinding assignments, and I get 10 feet from spawn and boom. Bomber kills me. Unable to get a vehicle in over 4 hours of gameplay afterwards.
It’s not about teams being on a flag. This is at the beginning of the round and at the uncap getting spammed with bombs. Statpadders realized the exploit was open again and cheesing their way to more kills.
If an enemy bomber goes 45-0 it’s a failure on behalf of the entire team. I don’t like how some people automatically assume pilots just cheese those kills. Takes more know how to stay alive up there than it does on the floor
Just don’t see how people can say spitfires and stukas are OP against planes and shred everything, and MAA is OP and shreds everything, but being a pilot is easy and it takes no skill to get crazy scores like the 45-0 you mentioned.
I guess its just me but i rarely see scores like that in my games, i usually just hear about them here. Imo, if a pilot goes 45-0, they should be honored and not ridiculed and hated.
99% of the time when your team gets wiped in the uncap it’s because no one went AA on a map you knew has aircraft. What would be really nice is if you could spawn straight into the AA or at least move around in the uncap during the pregame.
First flag points are so selfish on maps like Destruction when Flag C (in the chapel) is much more strategically important. If you control “C”, you pretty much control the flow of the game.