What do you guys/gals think about being able to carry special ammo types like armor piercing, incendiary, or explosive? It would have to be a restricted amount of course. Maybe call it in as a reinforcement option, or it takes up a gadget slot?
Sounds great on paper as well as in your mind.. but, maybe next Battlefield… Or on a later new content update for certain guns.. if they were to impliment this system nearly 40% of the whole TTK and TTD system would need to get reworked that’s taking time off other things that are more important like the netcode and hit registration for TTD.
This has not been mentioned by the dev team for bfv.. however there’s ALOT that was disabled in the beta.. but, I don’t see this being added.. there are already alot of variables going on right now with the mechanics as it is.
Anyway, i will love to see more types of ammo for shotguns, like dragon breath. On Fallout New Vegas, an semi auto or lever action shotgun at CQB with dragon breath rounds can make you feel like an dragon,
“It may also be used as a less-than-lethal option for self-/home-defense, although the less-than-lethal aspect and safety are disputed, as the magnesium shards burn at approximately 3,000 °F (1,650 °C), which is more than enough to light a person, or house, on fire”
If firing at a person at close range it could set them on fire. I dunno about you but I wouldnt want that stuff in the face.
Most RPG’s that i play are usually old ones. I don’t know any good modern rpg except pathfinder kingmaker. I mentioned FNV because was a game that did a good job with ammo
How about we simplify things a little. Lets say ARs, Rifles, SMGS etc. (except shotguns, they have 4 of their own) have 3 ammo types that you can swap between in the spawn screen whenever you want. Although with this system would see the “faster bullets” upgrade removed from upgrades. Below is a list of what they’d do.
Standard: This is the base ammunition. Nothing special about it other then it’s balanced.
Light Bullets: Bullet speed and damage falloff starting distance is increased by 20%. Also reduces the weapons damage by 10%. Basically these work best at long range.
Heavy Bullets: Increases the weapons damage by 10%, but also increases bullet drop by 25%. These are great for close up fighting.
Shotgun Ammo Types:
Buckshot: Your standard pellet ammunition.
Dart: Doubles bullet penetration vs cover, but reduces projectile speed by 20%.
Dragons Breath: Each pellet now has a 25% chance to light enemies on fire, but your shotguns maximum effective range is reduced by 50%. Works best on shotguns with a high pellet count.
Slug: Your shotgun now fires a single projectile. Doubles your weapons range and accuracy.
Lastly you wouldn’t have to unlock ammo types, they’d always available for all weapons.