The thing is team, squad and objective play get massive points and guarantee a good score but still lots don’t bother.
I’ll never get it tbh. Everyone can play how they want and all that rubbish but why buy a Battlefield game and not do the things the Battlefield games are designed for? I’m guessing many have finished the Sniper Elite campaign and need a new single player experience.
More points for spotting, healing, reviving, resupplying, smoke-screening and repairing would be good.
Spotting is in a decent place now and I have seen recons who focus on flare spamming in clustered maps to rise on the top of the meters.
Killing needs to give less total points to make it a less prominent stat.
.
If more people are made to feel more rewarded by doing supportive tasks there might be fewer people who opt to just snipe from the border of the map in response to a disappointing team
The ever-shifting list of timely Duties-n-Deeds for ANY Soldier actively involved in winning a successful campaign in BFV is a little bit mind-boggling .
The numbers of Players able to skillfully ‘Jack-of-all-Trades’ this Duty merry-go-round list are pretty low , as too are those who ‘specialize’ exclusively in one duty or another .
This leaves an unevenness in the ‘Duty Awareness /Ability to Act’ potentials of any Team (slightly different from ‘skill’ and maybe a higher form of ‘Situational Awareness’) .
It leaves a rather large majority of any Team as mathematically ‘pending’ as far as their potential contributions towards Winning goes .
It makes joining a random round of BFV (most shooters really) a bit like being grouped into the Landing Craft in ‘Saving Private Ryan’ .
Some of these Soldiers in here with you are real Killers who are already peaking over the boats edges to see who they’ll go after first .
Some are whimpering and maybe even crying wondering exactly how and when they’ll be dying .
Some are puking
The rounds starts (that boats door falls open) and shockingly it’s Math and Chance that gets first crack at reducing your numbers .
The Gunners waiting on the beachhead aren’t aiming as much as they’re spraying , but their bullets are still cutting down the skilled and the clueless alike regardless .
The only thing YOU know as you safely make your way up to cover is that everyone else who is lucky enough to join you is at least as good at ducking as you are .
What else they might hopefully be good at is about to be discovered by you . . .
At the very least of these hopes ; engaging into what YOU know YOU have to do ; is your hope that these ‘lost’ on your Team are at least good at mimicry
I think the freedom of BF is one of its problems (sandbox). This is one of the great things about BF, but also often makes the game-play un-organized.
I wish they could keep the feeling of freedom in the game, but still “restrict” the freedom of players just enough to make them play more organized. But how this should be done I don’t really know (like limit spawning points, what-ever).
This change has to come with a scoreboard without kills and death, since this is the biggest problem of the players only looking on their k/d.
I would love to see, that SPM would be the only indicator of “skill”.
My experience of outpost was that squads tended to stick together and pick a position and stay there defending it. So experimenting with making less positions on conquest spawnable and seeing how peoples gameplay changes might be worth doing.
I do wish they’d poll/survey people lower down scoreboards or with less time played and find out if there are actually things that stop people getting involved though. My read on the minimap dots for BFV is that people have no confidence in their ability to stay alive and so actively segregate themselves from the game by hiding/staying away from objectives, it’s probably the quasi hardcore design and I don’t remember seeing people act that way in previous games. But I’m only guessing and maybe they do just enjoy it.
I’d agree, there have always been people who hang back to snipe, but it feels like in BFV a lot of players went out of their way to avoid encounters altogether. I’d assume that a big part of that is visibility, TTD and no spotting, but I also wonder about the rotating modes. On the smaller modes you can see that a lot of players have almost no idea what they’re doing.
The big worry for Battlefiled is that it might just be a lot of players have learned to play this way in COD and battle royale games.
I think a big part of it is the whole attrition mechanic, you don’t regen to 100% if you sit in cover like you did in past games.
So fewer are willing to push for the W in BFV as they die far more frequently.
There are rounds I’ve gone negative ( speaking of k/d here ) for example 5 kills and 12 deaths, but I’ve been near the very top of the scoreboard from doing team actions such as
Repairing
Taking out armour
Building fortifications ( mainly tank traps & resupply stations, health and ammo stations )
It could hurt their precious k/d.
Let us face it.
The common BF player nowadays wants to hop in, make as much as kills as possible, no matter the cost for the other mates or the outcome of the game.
The changes DICE made in that concern are imho the wrong ones.
But i see the biggest problem in the playerbase. The playerbase is not willing to learn the mechanics, they seem not to be used to “Hop on the horse again after falling down”.
The only progress the playerbase seems to be interessted are some stupid “assignments” which i must say are also most of the time contraproductiv.
Some days we have an assignment “50 revives”, these days i dont need to search for a medic, he searches for me.
Some days we have “give ammo for 5000 points”, the we get flooded with ammo crates…
I have actually seen a lot of people trying to take down tankers, pilots and great gaming chair users with Harsh language.
I still wonder what they hope to accomplish that way
I mainly play Medic and I always try to go for everyone I see, then when I am down myself I can see 5 medics near me but noone of those goes to revive those who are downed and I get really frustated about it!
LOLGotYerTags said about Medics: “DICE has done their best with trying to make downed teammates more visible to medics, But it’s still not enough in my eyes.” The system can always be better but I still think its acually really good and if you are a good medic you acually “see” more then the casual medics who plays and are to scared about reviving due to KD or whatever reason there is! Adding more stuff on the screen for medics as it is atm would probably make the experience more frustrating but then again it seems some more “aid” could be needed for alot of players!
If you look here: https://gyazo.com/00baa97e17dbb8f9711a51b841ab82fe
You can see preatty easly what class I play the most, I dont have those “top 0.4% and 0.6%” for beeing scared, play the class right and you can always support your team and the key to take over an object for example are “BODIES”, having the most bodies alive on one object make you capping it, this is something everyone knows so while you need to trust your team (hard to do 95% of the time but atleast I use to play with friends I can trust doing their best to defend me while reviving ppl) while reviving players on the site to more efficient capping a flag is really important for an medic to do. Ofc you cant save everyone but atleast your job is to try!
Something I can find really annoying while playing medics is that you "Q"ing someone and they bleed out when you are almost next to them and also while reloading a smoke next to them and they cant w8 those 3-5 second it takes to reload a smoke in your gadjet its really frustating due to you could have set yourself in a really bad spot just to acually try to save that player. The biggest problem about this is probably due to so many medics dont going for revives etc and they dont wanna w8 for something that never use to come so I get why they do it but they should be more aware of if someone have “Qed” them so they know help is on its way!
Key to victory are teamplay and when you have a team that achive that you are really happy and then its dosent matter if you losed the round with 1-80 tickets left for the enemy team becuse then you have had a good balanced game.