@ HugoPlayNow
I was ready to fully agree with you but then I realized that it wouldn’t be a full agreement , so then I wondered why .
While it seems that engaging in Weekly Objectives does hurt the Game , at the same time they may also be somewhat helping the Game .
It’s sort of like a ‘Pay now , Reap Later’ deal . . . perhaps akin to bodybuilding’s ‘No Pain No Gain’ .
I mean , I still despise the Player who stood near my AA and Ammo station and decided to achieve the 5000 Shots Fired ‘objective’ by shooting rocks behind me .
C’mon dude! I’m listening for plane engines!
But hey , that Player ought to be really good with what that particular gun does by the end of that objective , right?
If I needed them for a firefight , I’d rather they brought that gun .
The same should ring true with this 20 Revives objective (which is at least a far better example of a real ‘objective’ than firing 5000 Shots)
This one should at least make for some minor improvements in battlefield medicine as more Players decide to try out the Medic class .
If we get even a few Rambo’s or Ace’s preferring this new-to-them Live-Or-Die Deity role , we all win .
I think a big part of it is the whole attrition mechanic, you don’t regen to 100% if you sit in cover like you did in past games.
So fewer are willing to push for the W in BFV as they die far more frequently.
There are rounds I’ve gone negative ( speaking of k/d here ) for example 5 kills and 12 deaths, but I’ve been near the very top of the scoreboard from doing team actions such as
Repairing
Taking out armour
Building fortifications ( mainly tank traps & resupply stations, health and ammo stations )
I think a big part of it is the whole attrition mechanic, you don’t regen to 100% if you sit in cover like you did in past games.
So fewer are willing to push for the W in BFV as they die far more frequently.
There are rounds I’ve gone negative ( speaking of k/d here ) for example 5 kills and 12 deaths, but I’ve been near the very top of the scoreboard from doing team actions such as
Repairing
Taking out armour
Building fortifications ( mainly tank traps & resupply stations, health and ammo stations )
The top dogs however have the option of holding back a bit if they want to. They can for example not use the gun they got the most muscle memory with, not only fly rocket fighters, etc.
I put myself in a corner and quietly I was wasting my 5000 bullets…
At one point two players from my own team accused me of being a cheater because I was shooting into a wall… without realizing the K/D…or 3 D count for me, and 0 Kill to enemies..
It’s sad what brings you to complete certain absurd tasks, which you still have to finish within a few hours, without obviously giving a help to your team, not everyone has the day off to play.
To be honest i really dont care about any of the assignments, i just play the game it is intended to be played. And from my observation i need 3-4 normal rounds to fullfill the assignments without doing a specific task. This comes as a pro when you play combined arms as it is meant to be played. And not to only play medic when an assignment requieres it.
Kind of, like our round on Pacific yesterday. Joined, saw a pilot in the enemy team making 15:1, took a plane (which for me is and should be no.1 counter to another plane) tried hunting him. Killed him two times. While my fellow wingmans did the rocket, reload, rocket routine without helping their team or me. If the 2 sAA and the bunch of Fliegers on his side wouldnt have been present he wouldnt have gotten this stats.
“Fighting” him in the air made it crystal clear that he only knows the “rocket, reload, rocket routine”. Which i dont blame him for, even when my ingame chat somehow suggested i was salty. I simply wanted to state this for me fellow wingmans that they can atleast try to hunt him.
At no point did my wingmans make an attempt to shoot down another plane. This is the thing that makes me the most angry.
Also the diversity, i know people who only play 1 role and 1 role only and while they choose to play medic with their type2a they dont bother to revive you. Or support who is proned outside the objective next to his supplycrate and dont make an attempt to move into the objective.
k/d is always the no.1 priority for those players. Battlefield should be a game where k/d does not matter at all. all that should matter is playing the objective.
I try to choose something to support them with the right class. But when you have a squad of 4 people it makes no sense to play 4x sniper. Micro / Marco, i try to support my squad first, most of the time is my squad the best squad, so helping my squad most of the times helps the whole team. We play the objective, we win the game.
I was also trying to get him from bellow with the AA speced tank and FF. I wish I had realized you were flying and I would had come to assist on the air.
.
Back on the subject. An important step back in BFV is that they made the Assault almost good for everything by making it both assault and engineer (minus the repair tool) at the same time with weapons that cover every niche within ~100m + almost all the AT and AP explosives in the game. It is not a good way to teach players that each class has its ups and downs and that they should adapt to the situation.
It also makes me salty as when I am on a tank and a large portion of the enemy team is ready with AT launchers even if they did not even considered they would be facing any armor in the near future.
sad thing is they originally went that route in BF1. OR at least they originally didn’t count kills as ticket bleed in Conquest. Never understood the back track on that except obviously they got scared at the initial complaints. Of course they managed to keep in the worst part of the new Conquest system which was counting tickets up per flag owned instead of majority bleed which led to fewer comebacks.
As you say it is an FPS-game and kills are fundamental for the game (and should matter).
BF is “war”, the games objective is to kill the enemy and conquer their flags.
Having a low KD is not fun for most people, if you just get killed over and over again it becomes pretty frustrating. Players can still use KD to measure improvement (or the opposite) in their gameplay.
And if someone likes to have a very high KD with a very low KPM then so be it. These players have always been in BF-games.
Of course the game should encourage objective play as much as possible, but that has nothing to do with KD.
Nonsense. The only way I know how to take (or defend) an objective is kill the enemy. These players who believe running to an objective and hiding in a bush is good play need a wake up call.
Why not? 1 Guy can bind 2 or more players to stay at the objective side and keep them busy looking for him… if he can do this for 1 minute its a great move as those 2 or more players dont take the next objective or do anything useful elsewhere…
KD dosent matter really, do ppl want a good KD? Yes, but if you are just camping to get a good KD you are just bad. Points mostly shows how good you are in the current game you are in.
Can you have 0-0 in stats and still dominate the scoreboard? Yes but its hard.
Can you have negative KD and still dominate the scoreboard? Yes.
Acually, if you play the game right and also your class right you will be on top of the scoreboard, its that simple.
Just imagine that you can have all this, good KD, good scores and acually playing your class to benefit your team. Then you are more then over the avarage player in BF atm just to the fact that so many are like zombies in the game.