Support aka Rambo class

I will explain why the OP support class is in many ways more advanced than the rest:

  1. The weapons all have 60+ bullets and are full auto
  2. The damage rate for the guns are high
  3. The guns have little to no recoil and are very accurate
  4. They have scopes for it
  5. They are equipped with grenade launchers and mortars
  6. Unlimitted ammo
  7. They can lay down and use bipods (encouraging camping)
  8. The guns are still accurate on far distances
  9. Despite all the heavy kits they carry (big light machine gun, ammo packs etc.) they can run as fast as other classes that uses far more light kits.
  10. They are a nightmare for scout players. It does not matter which distance an LMG’er is proned, knowing that its weapons are very easy to use so they start spraying. This is extremely annoying for snipers as they end up under a mass of supression. They dont even have time to run away because of the low TTK rates for this OP class.
  11. They can reload a large light machine gun faster. than a medic with sweeper.
  12. Standing with a heavy ‘‘light’’ machine gun and shooting doesnt even effect their aiming..
  13. For some reason i can hit a running assault or medic with my sniper at far distance but in most cases i miss a running fat LMG’er. Does these guys have a invisible shield or what?

Put these 13 things together and you dont have a battlefield but a chaosfield. Thanks to the rambo soldiers.

In short, DICE has put a class that is completely unbalanced. An LMG’er has almost no disadvantage. The reason why
this OP class frustrates me and other people SO MUCH!!!

Dont know why they deleting my thread?

Lmfao get edited

you have never played support, have you?

This was my first thought after reading op,s post. Lol.

According to his stats, it’s his least used class at 1 hour and 11 minutes. Compare that to his most used class, scout at 9 days and 22 hours, and I’m pretty sure he’s mad that supports keep killing him.

People hanging out the fanboy. Stay with the facts. Be a man and atleast admit the points.

Come back after they’ve buffed support guns. At least you’ll have a real reason to complain then.

You have 99 out of 28,000-something kills with LMGs. Your “facts” are merely cherry picked, theoretical advantages the class has. So which was the gun that killed you the most, the Benet-Mercie or the MG15?

I’ll give you my own list. I’m not going to give you 13 items, though, two general ones are sufficient to cover everything. These are the reasons why the support isn’t a Rambo class:

  1. The LMGs have been constantly getting buffed since the game was released. There was a point where I could dump 10 rounds from a Lewis gun into an enemy, and he’d kill me with 40 health left. These guns were initially designed to be underpowered. If they were too powerful, we’d have more people complaining about getting killed by them than disgruntled snipers.

  2. If they were overpowered, you would be using them more. How do I know this? You have almost 9 times the amount of kills on the Hellriegel alone than you have on all LMGs combined. That’s not even your most used SMG, either. Likewise, you would see more people running around as support and not as many with Hellriegels. This behavior is just now becoming popular with the release of the MG14.

Why you making it personal? What has my stats to do with this??

Gtfo.

He/she is simply pointing out that you don’t have the ability comment on the support class since you don’t use it. A completely relevant point.

Uses the easiest and most used weapon class in the game (look on bftackerDOTcom) : SMGs but complains about the least used weapon class that also happens to have the least amount of kills: LMGs… LOLOLOL

Poor OP.

#triggered

Oh, this is rich.

settles in to watch

Okay let’s go

  1. False.
  • Lewis: 47 rounds (Suppressive variant has 92), RPM 480
  • Benet Mercie: 30 rounds, RPM 450
  • Madsen: 31 rounds, RPM 540
  • BAR: 20 rounds, RPM 600
  • MG15: 100 rounds (Suppressive variant has 200), RPM 500
  • Huot: 26 rounds, RPM 475
  • DLC Chauchat: 20 rounds, RPM 359
  • DLC MG14: 100 rounds, RPM 700
  • DLC Perino: 125 rounds, RPM 450

Only three have 60+ magazines with one variant having +60 as well. Two are dlc lmgs.
Yeah they are all full auto but look at the rpm, BAR and MG14 are really the only ones that statically can hold their own in close quarters against everything else

  1. False.
    They have the weakest damage model of all weapons in the game.
  • Lewis: Max 23, Min 15 (damage drop off 46m)
  • Benet Mercie: Max 23, Min 19 (damage drop of 35m)
  • Madsen: Max 23, Min 17.5 (damage drop off 43m)
  • BAR: Max 23, Min 19 (damage drop off 35m)
  • MG15: Max 23, Min 17.5 (damage drop off 43m)
  • Huot: Max 23, Min 15 (damage drop off 46m)
  • Chauchat: Max 35, Min 23 (damage drop off 40m)
  • MG14: Max 23, Min 17.5 (damage drop off 43m)
  • Perino: Max 23, Min 15 (damage drop off 46m)

Lets just put up the M1911 (sidearm) up for comparison

  • Max 30, Min 15 (damage drop off 33m)
  1. False.
    Lmgs have severe recoil and have the fire to gain accuracy mechanic. To lower recoil and and increase accuracy you need to make use of a bipod/tripod/personal skill. BAR , MG14 are literally Recoil in a nutshell.
    But not every variant or lmgs has a bipod.
  • Lewis Optical
  • Benet Mercie Storm/Optical
  • Madsen Storm/Trench
  • BAR Storm/Trench
  • MG15 Storm
  • Huot Optical

Those variants require the player to manage the recoil which alot find too much or off putting.

  1. Half false.
    Certain variants feature scopes but they aren’t default and only can go to a maximum of 3.5-4x.
  • Lewis Suppressive (2x-3.5x)
  • Benet Mercie Telescopic (2.5x-4x)
  • BAR Telescopic (2.5x-4x)
  • MG15 Suppressive (2x-3.5x)
  • Chauchat Telescopic (2.5x-4x)
  • MG14 Suppressive (2x-3.5x)

That still leaves Huot, Madsen, and Perino that don’t have access to scopes at all. But how many people use these variants? I’ve never seen the Chauchat Telescopic used by anyone in my game time nor have i seen decent supports doing well with majority of those scoped lmgs.

  1. Yay we finally got a True.
    But they are severely lackluster especially with the default flak perk. 79 damage from the crossbows, 1-8 damage against armor for the crossbows, garbage damage with the mortars on both people and armor; you have to hope people stay still or are already low health to kill with.

Plus they both have limited shots. Crossbow only has 2 shots which take 28 seconds EACH to auto resupply (both crossbow and mortar resupply themselves and can not be affected by ammo crates/pouches). Mortar has 5 shots which takes 30 seconds? before you can place another mortar (i have a feeling its actually longer then that)

If you seriously think these gadgets make Support op then you clearly have never used them and/or sit in the same spot all game regardless of any damage taken.

  1. False
    They CAN equip Ammo crates/pouches (hell even both) but they aren’t forced too. They have to place them to resupply themselves (and if you’re a good support with ammo pouches you’ll run out of ammo before you resupply yourself on accident every time.) Fair few supports run crossbow and mortar because they resupply themselves and they are selfish players.
    Yes a support with ammo can technically have unlimited ammo but by default they do not have unlimited ammo.

  2. LMAO TRUE

How can Support be an OP rambo class if they are laying prone camping? LMFAO THIS “COMPLAINT” is so laughable its actually sad.
How is it any different to the scout class and their bipods or the medic SLRs with bipods or even Assault with the Ribeye, Hel Defensive or AT rocket gun?
See #3

  1. Half True
    If they single fire or keep firing maybe but its really dependent on the player’s ability to handle the recoil and ability to land shots. A newb isnt gonna pick up the BAR storm and start getting 150m kills with 75% accuracy and consistently. Hell look at the average accuracy stats for LMGS; most cant keep over 20% accuracy with them.
    But again how is this any different to scout rifles or medic SLRs? They are insanely more accurate at range plus require less shots to kill (e.g. 1906 can 3hk to the chest at ANY RANGE, Gewehr 98 can ohk to the chest at 100m-120m and all scout rifles bar the m1903 experimental and 1895 trench can OHK Headshot at ANY RANGE)

  2. True
    Welcome to Battlefield since Bad Company. No stamina. If weight was to play an actual factor you’d need to give the class support in other areas so either some armor or extra health.

  3. Half True.
    They are a nightmare to scrub scouts. A half decent scout can dome them even whilst under suppression.
    Bipodded Support equals free headshots especially when you have range advantage and they require 5x-10x more hits to kill.

  4. False.
    WHERE THE FUDGE DID YOU PULL THIS FROM???

M1907 Sweeper

Reload Time (empty) 3.5 seconds
Reload Time (Tac) 2.3 seconds

  • Lewis: Empty 4.2s, Tac 2.85s
  • Benet Mercie: Empty 3.9s, Tac 2.6s
  • Madsen: Empty 4.2s, Tac 2.65s
  • BAR: Empty 3.2s, Tac 2.8s
  • MG15: Empty 4.45s, Tac 4.45s
  • Huot: Empty 4.25s, Tac 2.85s
  • Chachaut: Empty 3.55s, Tac 2.9s
  • MG14: Empty 6.9s, Tac 6-7.3s
  • Perino: Empty 9+s, Tac 3.8-9s
  1. False
    Oh yes it does. Player skill and ability is a massive factor here
    See: http://symthic.com/bf1-weapon-info and click support; go through the weapons there and check the recoil patterns. Compare them against others weapons say the Hel.

  2. False
    So you’re blaming the class because you missed a shot? Support is the bulkest character model out there.

Put these 13 things together you get an OP who is madcuzbad that a support player killed him.

In short; OP has no idea what he is on about, a virtually no experience with the class whatsoever (to the extent you don’t even need to check his stats), claims Support is OP unbalanced and that they have no disadvantage.

laughter.gif

TLDR: OP is a scrub (by definition)

Oh, and just so you know (because I had nothing better to do for 15min):

1)only 4 of them have over 60 rounds in the “mag” and one of them (lewis) needs to be suppressive, else the low weight and optical only have 45 rounds. So it’s more like 3 and 1/3

2)The damage rate of that weapon class is actually the lowest of all class in terms of damage per bullet.

3)In most cases, LMGs are actually the worst in terms of accuracy of all weapon class until you’v held the trigger for multiple seconds
4)Only the suppressive and telescopic variants have scopes. ok and? Medic weapons and scout rifles also.

5)Because a useful support always carries ammo, he is left with one gadget. The only decent ones are : Mortars are the only somewhat reliable way to deal with vehicle ¯_(ツ)_/¯ camping off in the distance or limpet which requires the support to take absurd risks to reach a tank, kiss it and drop the load on it’s fa-cough I mean stick the limpet on it. The HE Crossbow grenade launcher is pure garbage (does 8-11 damage to tanks and artillery truck) and takes forever to reload. Similarly, the regular crossbow grenade launcher is OK at best but takes stupidly long to reload.

  1. “Unlimitted ammo”… well duh… it’s the class that delivers ammo to his teamates and has been that way since the beginning of BF titles.

  2. “They can lay down and use bipods (encouraging camping)” sure and get sniped. I do agree bipodding is somewhat broken on high RoF weapons like the BAR and parabellum but the devs said they will nerf it (nerf will only affect high RoF LMGs, not slower RoF ones).

  3. “The guns are still accurate on far distances”, well LMGs are meant for medium range. Some are indeed too accurate at distance when bipodded but they will be nerfed (soon TM) as I just said.

9). This is not an RPG. Balance > realism and no infantry should be penalised and run slower than others. Again, it has been this way since the beginning of bf titles.

  1. If you think LMGs are a nightmare right now for scout players, wait until the uncoming patch where LMG long-ranged damage is getting significantly buffed (talking about 2-3 bullets less to kill at long range) and medic get their damage drop off also buffed along with their accuracy. Truth be told, good scouts (the ones that can aim) will laugh at supports trying to suppress them or “counter snipe” them hence why scouts rifles aren’t getting a buff because they are already so strong (they are stronger than any other bf title i’v played from bf2, bad company 2, bf3, bf4 and bf1) with their close to non-existent sway and the ridiculous sweet spot. Also, suppression effect was way stronger in previous bf games.

  2. “They can reload a large light machine gun faster. than a medic with sweeper” is simply complete garbage and you look stupid writting that. SL sweeper takes 2.3 sec to reload (when not empty) or 3.5s (when empty). Bar has about the same reloading time (2.8s or 3.2s), chauchat is slower (2.9s or 3.55s), benet-mercie is slower (2.6s or 3.9s), Huot is slower (2.85s or 4.25s), Lewis reloads slower (2.85s or 4.2s), Madsen reloads slower (2.65s or 4.2s), MG15 reload slower (4.45s in both cases), Parabellym reload time is absent from symthic but it’s definitly longer than 4sec regardless if it’s empty or not, and finally, the Perino has a strange clip reload allowing you to reload clips of 20 rounds individually so it’s hard to know exactly the reloading time.

  1. “Standing with a heavy ‘‘light’’ machine gun and shooting doesnt even effect their aiming”, it actually does, it’s called spread and it actually becomes the worst if you shoot while moving regardless of weapon type.

  2. “For some reason i can hit a running assault or medic with my sniper at far distance but in most cases i miss a running fat LMG’er. Does these guys have a invisible shield or what?” that’s just you. Obviously only hitting their backpack doesn’t actually count unless you are actually hitting the human behind the backpack. The hitboxes are not different depending on the class the player plays.

This^^^^, friends and neighbors is what is known as a checkmate.

Ah, beaten by the crab.

posts a wall too