Suppression System

any Chance that we can get the one BF3 uses, the current one dose not work.

the only thing suppression is good for is keeping players pinned while your squad flanks. even then the assault guy will still try to pop your head.

We don’t need suppression returning what we need is flinch when you get shot nudging your aim slightly.

This. You shouldn’t be able to stand perfectly still looking through a 6x while taking 3 rounds to the chest lol

we really don’t need the old suppression back. MMG’s at extreme ranges would have an option against snipers and assaults giving them a fairer chance to win without the vasaline lens effect of old.
This is a nice middle ground for everyone especially if it was a perk of the MMG.

nope.

We’ll probably never see suppression again, since the forums, reddit, and twitter lit up with players who whined and complained that they couldn’t shoot the guy suppressing them when they were suppressed. Mostly lone-wolf snipers who couldn’t score their head shot while being peppered.

It was a cool mechanic that stopped the run and gun and caused more tactical gameplay, but BF V is all about the run-and-gun, if you haven’t noticed.

The current one is poor. Was Lewis gunning a sniper to, fully suppressed yet he still managed to headshot me.

Suppression doesn’t exist in BF5, even though the class description may claim it does. Shooting an enemy with an MMG while using the “appropriate” Machine-gunner class results in absolutely no effect to the player you’re hitting with your 700 / 900 / 1200 rpm gun. They will take perfect aim with their scope and blow your head off, because you’re a literal headshot killbox. Some people on the forum like to claim that because the enemy player will become spotted for a short period after you have hit him multiple times is somehow “suppressing” them, but that’s jut BS. When you spec as a machine gunner, your class should have two traits:

  • you cause more suppression and receive less
  • fully suppressed enemies are spotted for your team members for a few seconds But, because suppression isn’t affecting the player you’re hitting in any way, both of these traits aren’t doing anything, except maybe letting other people from your team claim your kill. Since no other class in game has the “suppression” mechanic, the fact that you may have a less of a chance of being spotted by another MMG means absolutely nothing. You will still be spotted with flares, same as any other player. Basically, being Machine gunner means you get the worst class trait of all classes. Both of them are meaningless.

If it actually gave an effect like a slight blurriness that would be good. However I notice the spotting from the suppression continues for a very long time even when they are in total cover and running away causing them to be seen through objects even if your bullets are not even remotely near them. I feel like a bullet needs to make contact for the suppression to continue to last, I kinda feel bad when I suppress enemies and they are running down the other side of the hill still tagged like what feels like 20 seconds later. Some tweaking could be good.

No, that’s spotting from flares. Spotting from MMG lasts a few seconds at best.

Are you out of your mind? Supression in BF3 ruined the entire game.

No it really did not. It told you to keep your head down.

I barely even remember the suppression and I played it again just the other day.

But either way there should be some penalty in BFV for getting lit up with a belt fed besides deciding to cap the shooter now or later. If not suppression from being shot at at least knocking a bit about or even out of ADS.

All we’re saying, and rightfully so, is that it’s totally stupid to be taking multiple shots and having absolutely ZERO effect on your aim or movement. How does that make any sense and how can that even be called suppression? No one is asking for the old system where if a bullet landed somewhere near you, you’d be a drunk shooter. BUT if you’re getting hit in the face, there should be something, anything, a twitch, a sway, something should happen to the player that’s getting shot.

Agreed, some flinch, or shake would be in place when you’re hit. The current suppression is only good for spotting enemies, and some points. They might as well leave it out of the game.

We don’t need suppression. Learn to aim instead.

Flinch is bad as well as it unfairly benefits rapid firing weapons the most.

Aim?! What aim when there’s no ADS unless you’re bipodded and there are no scopes whatsoever and you have a weapon that is literally bouncing around in all directions.Unlike Assaults, we’re not blessed with 3X scopes, or even 2X scopes. We only get 2 kinds of poor visibility iron sights that provide 1.25 or 1.5 magnification. Flinch should not be given to all rapid fire weapons, I agree with that 100%. It should not be given even to MMGs. It should be a combat role trait and if you spec a machine gunner, then there should be flinch applied to a player that you’re continuously hitting. Should it be instant and permanent? No! In my mind suppresion would cause flinch only beyond 30m or after 4th bullet has hit you, that way it would not have any effect in close quarter combat because most battles are resolved within 4 bullets anyway. Frustration about the nonexisting suppression system comes from an everyday occurrence where you will engage a medium range enemy, open fire first, hit the target 4-5 times and then get headshotted by that same target because he was able to ADAD + perfect aim.

FTFY

The classic Suppression system in Battlefield is dead and DICE/the player base doesn’t want it to return. As a ‘core’ heavy machine gun player myself, I’ve long since given up trying to appeal on the issue.

This attitude is just all too common here.

Battlefield 5 is a CODbro shooter now.

Most of us old school support vets have given up on this and gone back to BF4/BF1.

How do I “learn to aim” when I’ve already put hits on target, proving I can actually aim and am doing to the best of the physical ability of the weapon being used, but you can be out TTK’d by the person taking hits?

If you’re landing your shots, then you don’t need an additional suppression affect to help you. Your TTK is plenty fast enough. Unless of course you’re lying and not actually landing those shots accurately.