Absolutely sick of the whole team Balancing in Conquest, it’s completely impossible to actually play Conquest now. No matter what server or what map you play is just completely a waste.
The whole aspect of Conquest has gone down the pan since the new Kill to Death patch and the Turning Tides DLC.
Every server or match I have spawned in the game always favours the better team, your lucky if you can cap 1 flag. The teams should be mix matched no matter how good or how badly experienced people are.
Teams are always unbalanced to the extent that the lesser experienced players are on one side and the more experienced and better players are on the other side.
This needs to be addressed as its spoiling a lot of people’s gaming experience within Battlefield 1. Until its patched and fixed then its basically a waste of time actually playing the multiplayer aspect of the game.
I’m no game genius, I am an Amateur but when I first bought and played Battlefield over a year ago the game was perfect and you could enjoy playing and enjoy actually having a good tight battle but now it has comepletely been turned around. Its basically turning out to be exactly like Star Wars Battlefront 2 it’s just a disappointment.
Battlefield 1 has been my most favoured game since I started playing it but now it’s tiring at the thought of actually wanting to play it now cause you know for a fine fact that there’s just no point until these issues are addressed.
It’s because people intentionally switch teams at the beginning of the round to stack onto the side with the best players from last round or to stack onto the side of the map that generally wins in the case of poorly balanced maps. Then the numbers end up uneven between the teams and people start leaving.
Without the option to team switch, you’d still have some unbalanced matches, but I think balance would in general be much better off.
Exactly, that’s the point. Of all the stats in the game W/L is the one you as an individual have the least amount of control over. It doesn’t matter how great/poor you preform in a game to win or lose.
Even in a spawn trap you can breakout and do very well, my best game I’ve had in BF1 was 85-6 on Argonne when my team was pushed to deployment. I kept backcapping and fighting half their team and had loads of fun, but I simply couldn’t pull my team by myself. On the other hand I’ve had horrible games where I went super negative, less then 10 kills, over 20 deaths, but my team still rolled them.
My experience with other random team vs random team games makes me believe that this does not fix the problem, it just maybe make it less serious sometimes and on other times will just increase the quiters.
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What we need is auto-admins scrambling the bajebus out of the teams as well as moving newcommers to the team with fewer people.
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We also need a vote-kick feature to get rid of those who are actively hurt their team’s chances to win. Examples of that include behemoth drivers who refuse to move, players who camp an artillery/mortar vehicle from the spawn and do not push when their team is attackers, or the 8 people who decided to snipe from the sector 1 spawn point in the cape helees operation as attackers
I can take one steamroll, but when I see the next round the teams are the same I leave or switch ..
The biggest problem is: the game should “notice” (measure) the numbers during a game and change the teams accordingly for the next round (or just mix everything), but is doesn’t and then the switching/leaving starts ..
When a game was pretty close I see little to noone switch/leave.
But everyone knows the next round will have the same outcome because the teams will stay the same after a steamroll.
I can accept the fact that balancing is hard at the beginning of a random round on longtime numbers like skill, level, KPM and K/D ratio, because those numbers are easy to manipulate.
And someone is not on his/her A-game, because he/she is for example trying out new weapons, completing/unlocking an assignment, just in the mood for killing and not PTFO and so on.
But not changing teams after a round you can measure at that moment is .. BAD.
I agree. When the games are blow outs and the next round doesn’t shuffle the deck, then you gotta wonder just how much ‘balancing’ is actually happening. In these cases I’d say none and yes, I look to see if the same players are on the same teams after a blow out. If they are, I just find another server.
I think DICE needs to address this as a priority on their next project.
It’s not rocket science, two things are not part of the algo for matchmaking.
most played class by player. How many times do we see 12 to 15 scouts on one team with the other having about 5 or 6.
Level of experience how many times do we see one time either with 5 or more 130 level players or the opposite. 7 or 8 really low level players(below 20).
I have said 1000 times these two things need to be included in the matchmaking algo.
I had one game where I went 0-10 before just getting off for the night but that was mostly just constant wrong place wrong time deaths. Scouts with perfect accuracy, light tank just chilling around the corner. Happens.
I remember one game in BF4 where I went 2-35, I got hit by 6 commander missiles, twice on empty flags in the middle of nowhere, was a scout copter on the other team that got me 10 times and all the infantry fights I was so tilted already my brain couldn’t cope with actually doing anything other then sitting in disbelief.
Yeah balance is not good. It used to always switch the best squad in the game to the losing side but now it doesn’t seem to do anything. If you start with a loss expect it to continue. Balance has got worse not better since release.
It just seems like they could build at least one mode where it’s all about the objective and where the server puts an even number of good and bad players on each side.
This game doo doo. For real. It’s bad and fortnites crushing the competition. Expect to see both developers of COD and Battlefield be crushed out of exsistence. They never listen to the players. This games been plagued by this issue since launch and it was never fixed. It needs to be balanced by kills only. It shouldn’t matter based on capture points because if someone can’t shoot and get into a fight and lose every time then what’s the point? Even if they won every fight then they should have more kills based on defending kills or attacking kills. That’s it. Vehicle kills are crucial too. How many vehicles they destroy and how much infantry they destroy. It’s pretty basic. If they want to add capture points and stuff then it’s weight should hold less like around 10% of actual skill. I’m done with playing ground in this game because I play operations and the last couple times I did I was top 5 kills or 1st with my team getting rolled on. I raged so hard and just left because it kept the same exact teams the next few game. Dunzo for me. Fortnite is growing and season 4 is only 4 weeks in and that game is constantly getting better.
Ive actually had a mixed bag of games in the past couple of days. One game on Argonne was a classic. They were on the Germans and started out with control of C and key postions overlooking the bridge with LMGs, HMGs, scouts on the right hand hills.
We were just trying to hold our ground on our side of the bridge because if they broke us there, they would most probably be at our spawn. On top of that, a few players kept trying to push through the side alleys to clear us out from our postition or flank for B or A. But we managed to hold on, the squad that was trying to push through behind them from the alley near the hut was successful and managed to clear them out of the overlook.
We moved forward onto C, capped it and took up new positions near the broken rail cars just across from C on D side. A small group took up postions on the right hills to block off that flank by LMGs and we slowly inched back into the lead and won the round. It was awesome. Teams were evenly matched. The medics were reviving, supports laying down ammo and blocking off corridors and dispersing advances. By far one of the best games I’ve played in BF1.
Then today, we had a round on Fao where outside of my squad and I, not a single player on our team had more than 6000 points. We all had 10k or more. 21 out of 32 players had single digit kills and 7 of them were 0. One guy was 0 - 17. I was the only one on our team who had a 2+ KD We got absolutely wrecked. At one point in the kill feed, it was literally just green killing red (my squad killing the enemy) or red killing blue/green for a solid 30 seconds. Our team rushed from the British spawn to take tbe fortress and proceeded to huddle around the edge imitating Chris Kyle. We couldnt buy a capture flag, except for the one which our squad kept defending. At the end of the round we had the second best squad (close to best) and it was just red for the other top 5 squads.
Guess what happened the next round on Monte? An even worse beat down. This time, not even my squad could do anything. I barely broke even on KD and the rest of my team again had 20+ players with single digit kills.