I got sick of her within 10 minutes of watching the gameplay.
Look, I get it. No radios of the time. No form of direct communication. You need some overlying messenger to get these things known. But having an omniscient voice really detracts from the experience.
A really good way of implementing a better system than an ‘announcer’ would be to have the message relayed across the battlefield by shouts.
Instead of:
(GLOBAL BROADCAST): Objective Apple has been taken.
How about:
(FAINT SHOUT IN THE DISTANCE): ..pple… be… taken…
(FAINT BUT CLOSER SHOUT): ! apple has … taken.
(NEARBY): Hey! They got Apple!
(YOU AND OTHER IN PROXIMITY SOLDIERS): Apple’s down! Get some men up there!
(CONTINUE HEARING THE MESSAGE ECHO OFF INTO THE DISTANCE GETTING FURTHER AWAY)
Looks complicated on paper but it really wouldn’t have been. Have 15 to 20 variations of every shout and apply distance filters. I just think it would’ve been far more immersive. Between the guttural clanks of tank shells loading, rifles cracking, and grenades going off on the other side of the wall, the announcers voice is so breaking to that atmosphere.
Agreed. The voice is completely out of place and is immersion breaking for one, and it also is just incredibly annoying to hear it talking about objectives non stop throughout the entire match. She just sits there and chatters endlessly about apples and butter throughout all the gameplay videos I’ve been watching and there is no way I could tolerate that voice for 1,000+ hours of gameplay.
This right here… That was my exact thought when watching.
Well, hey. If this suggestion can get enough traction, perhaps we can get a response though I’m not hopeful.
They may call it a ‘pre-alpha’ but it’s anything but.
The game as we saw it is likely the game we’ll see on release with a few tweaked balance numbers and probably a few switches turned on for release but as for game assets, everything is likely locked in. It was probably all locked in 5-7 months ago.
It’s not likely the announcer will be taken out until a decent time after release if there’s enough hullabaloo about it.
Without a doubt that announcer has to go away. She kept ripping me out of the intense atmosphere of the game whenever she spoke. Just give us random shouts letting us know they are taking a capture point or of an incoming airship.
like hearing your coincense(spelling??) talking to you…
and if this would be a filler, why have they tried to get that english accent? im afraid this is what they want…got a womans voice in hardline as well,should that not be enough for until next game? or make it different.