The Battlefront Conundrum

The core of the Battlefield franchise (what has made it so successful) is a large-scale mix between vehicular and infantry warfare and large playercounts rarely featured in other AAA FPS titles.

I took your analogy literally because you used the term “milking” which as an objective definition, meaning to exploit someone for monetary gain (a term spawned from the “milking” of animals to sell their milk for profit), which the video game industry is not guilty of. NO game developer, in the history of the industry, has exploited or forced anyone in to buying their product. You’re acting like gamer’s don’t have free will and that developers FORCE them to buy their games.

Also, out of the 1.25 billion people who are living in poverty, I highly doubt even a large minority of them regularly play video games. Usually if you’re living in poverty, you can’t afford an Xbone/PS4/PC, so you’re probably not going to be playing the games featured on said platforms.

For the vast majority of people who regularly play/buy video games, they’re not living in poverty, and paying $60 monthly or bi-monthly for a new video game is NOT a major purchase.

I know the “real value” of things - for most video games it’s $60, and whether or not that is a major purchase is entirely subjective - but I’m willing to be that for MOST people who play video games, it’s a minor and REGULAR purchase.