The E3 demo movement speed looks way too fast, IMO

yeah, but you were arguing with a guy who’s point was that BF wasnt fast paced compared to Unreal Tournament. You’re either debating that BF is played at a certain speed, or you missed his point. either way, the tick rate comment made no sense.

well matimio 1 is a very bad source and 2 in the video he was holding lmb no bursting. its not random as they didnt change the overall spread all they did was increase the spread increase per shot value. notice the first couple of shots they fire hit after the that they hit none of their shots and proabably not bursting properly.. the whole live stream was not a good representation of the game the stream was just a massive massive noob fight

Yeah, it looks like BF4 before the tick rate fix.

any FPS that doesnt allow a good 180 isnt worth playing.

There’s a complete lack of inertia shown there, and it looks very unnatural.

I hope you realize that I wasn’t talking about matimio’s shooting performance. I am talking about the soldier movement.

That’s like saying ‘any fps that doesn’t have jetpacks isn’t worth playing’.

They are trying to give the game an immersive feel by adding (exaggerated) bloody screen with red tint, blur, ballistics and yet they are letting soldiers move like The Matrix characters at the same time, it’s contradictory. It appears to me that they don’t even know what kind of game they want BF1 to be, it seems like a concoction of random ingredients that don’t go well together.

After the hype started to fade, I am seeing the game’s faults more objectively. The game is definitely too fast, even for me, a 21 year old! Much faster than BF4 and BF3, which makes no sense.

Starting to regret the pre-order, but Dice has time to fix all of this, and I believe they will.

I need you to explain yourself.

How is bf1 faster than bf3 or 4?

The gameplay would suffer if dice made the game run slow.

Stop this madness

Bf1 looks like it’s running at a mild fast-forward speed. The gameplay definitely would not suffer at all if the game’s pace were slowed down a bit. Rather, it would become easier to appreciate everything that’s going on, with less focus needing to be spent on just the movement, alone.

I think itll feel better once you are in control, not watching a vid. It’s hard to predict where they are going to turn to next but when you are in control it’ll feel natural and you’ll be glad its not SLOW.

Slow motion is good for big breasted women jumping up and down, not bf games.

Player movement and character rendering looks A LOT like COD. Oh, and did I mention that I HATE COD.

being able to 180 smoothly is tantamount to prmoting skill based play. jet packs arent.

Verdum verdum verdum verdum verduuum ver ver ver verdum ver ve r ver ver dum dum ddddum du m

( I guess with all the people complaining that there are too many auto/semi auto weapons in BF1(yet they all existed in that time period) and the players moving too fast.

I presume people want a Trench warfare stuck in the mud Bolt action slug fest where if you pop your head out you get killed(so the best players might get 1 kill every 5 mins)

If we went down the slow route this game would just die and get very boring indeed (it’s supposed to be fun and appeal to all people.

WWI was a diverse battle ranging from Africa to Europe with many types of weapons vehicles Most shown in the trailers and many more that haven’t been seen yet. Plus the speed of battle in some area’s were fast paced.

many guns also never appeared in WWII but were ahead of their time but they existed in WWI or at the end of WWI.

But hey if you want a slow paced WWI Sim where you get 1 kill evey 5 mins (Verdum is waiting for you)

I agree that the speed is too fast. But making it slower detracts from the action and it is an inconvenience to have dull boring moments in the Battlefield. It will be too big of an inconvenience to most people to have to readjust to a new game style. Inconvenience is bad for our Battlefield business as it means less $$$. We want to make a new FUN and CONVENIENT Battlefield so that everyone can experience a fun Battlefield…

yep i m wondering too. but could they do better with 64 players?

Really, I’d say jet packs add another layer of skill, because it creates much more vertical soldier gameplay and soldier would need to take more movement directions into account when shooting, but I’m not going to discuss jetpacks further for obvious reasons.

What exactly would we call ‘smoothly’ in this context? To me, it’s movement that looks normal instead of erratic.

Sure jetpacks add skill. but it’s not fundamental to the genre like being able to snap on someone. That ability has been a fundamental skill that translates to every game that doesnt ruin things. CS, UT, Quake, Tribes, BF, CoD, so forth.

smoothly means that i have direct control at all times and I can turn when i need to instead of wait for my momentum to stop preventing me from turning. Even Tribes Ascend which had insane amounts of momentum in their player movement didnt prevent you from doing a smooth 180. carrying momentum to the point that you have added resistance to turning is game breaking.

Bf1 E3 gameplay looks hyper, erratic, and unnatural. I would even call it ridiculous, and not in a “wow, that looks great” way, but in a “this is stupid and makes no sense” way.

There never seems to be a game nobody conplains about. Nothing is perfect to everyone. To be honest the gamd looks great. Its a pre alpha. There is room for improvement.