I think that the standard run speed in the E3 gameplay makes it look like all the soldiers are all on amphetamines, and makes the setting feel totally non-serious, but comical, IMO. For me, it does a lot to throw away the immersion and believability of the setting.
It also looks to me like it reduces gameplay dynamics into one constant thing, and it even looks like it would be stressful (and eventually boring) to keep playing at that pace.
I’ve expressed my interest in having a limited-sprint option for server admins in other threads, but this is a separate issue. The speed of running in the E3 demo just appears to be way over-the-top to me.
The top speed and acceleration seem to be similar to pre-cte BF4, which was quite slow, but it seems you can turn extremely fast without losing any momentum and another thing that makes it look super fast is how quickly you can switch your weapons. In BF4, it takes time to switch to your secondary or your gadgets, but here it’s almost instantaneous.
there are some side effects in the recording plus the spectat mode speeds up thing, depends on the frame rate etc. on some youtubes, it looks slower than other. but even on slower ones, it looks more jerky than BF4, like if it was 30fps server and not 60fps
i suppose it is faster than bf4 but i could be wrong
I saw that, but it looks faster than Bf4, and overdone in general. I think it ought to be slowed down, coz it reminds me of pressing fast-forward on MPC, seems unnatural and as though it would cheapen the gameplay experience.
Eh, it looked nearly the same speed to me. Vehicles were WAY slower, and the player movement speed seemed to mimic that of BF4 directly. I snipe fairly long-range targets all the time in BF4, so I really get a good look of horizontal movement speed on moving targets, and from what I saw in the many sniping videos released so far - people look to be moving the same speed.
That’s almost entirely accounted to the fact that the weapons are much more inaccurate than in past BF games, where nearly everyone used laser-accurate ARs. It’s kind of enforcing recoil control and burst firing - whereas a lot of people in the livestream were spamming and spraying the life out of automatic weapons.
Looks fine to me. I don’t see how anyone would thing this is fast. I bet DOOM and Unreal Tournament look like light speed to you guys complaining about this.
I play UT, and it’s fine for its style of game (there’s also a speed modifier setting in many UTs). But I think the movement speed in Bf1 should be slowed down a bit compared to the E3 gameplay.
it is the speed at which the server send players position. in low rate the engine replaces missing info by predictions. higher the tick rate, more the client have intermediate position, smoother are soldier movements
Yeah, it’s funny to see how they’re supposedly trying to make the game feel more immersive with the overly exaggerated visual effects when you’re being hit or nearly hit, yet at the same time soldier movement allows for instant 180 turns without any momentum, it looks very unnatural and counter-intuitive (like BF3&4).
I don’t understand the yearning for slower gameplay. The speed looks fine to me. The speed at which soldiers can move doesn’t look inhuman. It seems perfectly natural.
Maybe its a bit of a stretch that soldier can climb high walls now, but I think that enhances gameplay. With how stupidly terrible the climbing was in BF4, it’s a welcome change.
Not sure what exactly Dice did, but the overall relation between soldiers/tanks and the terrain looks 100% improved and much much smoother.
you are right. it has to do with the smoothness of the player movement and its predictability. problem is not speed. problem is: is it chaotic and jerky, with micro stuttering