The E3 demo movement speed looks way too fast, IMO

other FPS have 100hz tick rate

such as?

CS defaults to 64 on non comeptitive play, UT maxed at 30 in UT 3 and 20 in UT 2004 (easily that most demanding FPS in terms of speed and accuracy on the list of games i have first hand knowledge of) and Overwatch is at 20. Just for a few examples of games with faster movement and more air control.

That’s BS, pre-BF3 games didn’t have such fast erratic movement, you’re making up facts. Nobody can predict the unpredictable, you can keep saying ‘it’s the aimers fault’, but you won’t find anyone on this planet who can consistently and accurately track a target that moves like a pinball, let alone hit them with non-hitscan weapons that have much slower bullet speed than IRL while soldiers move much faster than IRL.

Except most of those other mainstream FPS games have hitscan bullets or a very different kind of gameplay that balances things out, which makes a lot of difference. Next time try not making apples and oranges comparisons to defend your point.

BF2 and BC2 absolutely had lightning fast movement, and BF2 was complimented by dolphin diving.

and?

as far as finding people who can accurately track erratic movements? there’s tons of them. look at the better players in BF, good players in CS, good players in overwatch, or hell, ask @Rev0verDrive what people in UT can do at just a basic competence level.

what are they balancing out? This guy’s complaining that he cant follow targets that move erratically. other games do this to a much bigger extreme with faster movement and more air control. there is literally nothing else to argue here. I made an apples to apples comparison. it is objectively harder to hit people in other FPSs strictly based off of the qualification he gave.

The movements are too fast in the game, I agree. The worst part is the lateral (side to side) movements. Some of this is due to the fact that it’s coming from a PC player (no offense, as they’re doing what the game allows them to do), but watch the footage and the A & D keys are constantly being spammed/alternated. I saw E3 footage played with an XBox One controller and this wasn’t as prevalent (thankfully). This isn’t Counterstrike.

It may not be Counterstrike, but it is a heavily “arcade-y” shooter.

Animations and player pacing are as erratic as ever in BF4, and I still maintain over a 40% accuracy with most sniper rifles (the average being around 20-25%). It’s not hard to track targets in the game, if you can even aim accurately a tiny bit. It’s not like the majority of gunfights you participate in, that people are going to be at 100m and the target is going to be serpentining.

If hitting targets is hard for you in BF, you have an accuracy problem - the game doesn’t have a movement problem.

Like others have said the speed is the same as BF4 which I’m fine with.

And like tiggr said on twitter severs (PC only) will run on 60hz ser er on launch with a 15% better performance and they aren’t even done yet.

the game is perfect like this is fun , you want a soldier so long like bf4 ? whyyy ?