You might want to compare both our captured flags to see who is most of the times on the objective and who is most of the time 200 meters away from it…
I doing so they’d have to balance all the other weapons, might I suggest jamming every other time you shoot, to reflect how unstable and hard to manage those platforms were in their infancy.
Flag Scouts. We do exist… My hand holds flares more than anything. And I get kills. With the M.95. Assaults too. At any range. Anytime. And I dont cry as assaults do asking for caps everywhere… forums this days…
The problem is that this game is teaching new players that picked up recon/sniper kit all the wrong habits and playstyles… Just look at assignments… Do 15 headshots with this weapon, then do even more headshots with another weapon, kill people with trip wire, kill 15 people form behind sniper shield…
And then new player picks that up and thinks: “Hey, I guess that’s the way I’m supposed to play this class” - because he doesn’t know any better and goes 3-20 with lowest score on the team.
Why isn’t there more assignments focusing on spotting, flare spotting, flag capturing, anything really, apart from… get xx headshots…
Medics running with noobtubes trying to complete their assignments, support trying to down planes, assault running around with dynamites… Everybody doing those god damn challenges are playing like some trolls for the lulz. And I blame DICE.
people play sniper because they see it as a high skill/ninja class. it’s fun, people are gonna play it. I get annoyed when 2/3 of the team is recon because I know that means a loss is imminent but capping it would be lame.
Every class has its Up and Downs. I particularlly love the Scout class in BF1. Is the only class I play, almost. I have identified its strong points and I am capable of positioning myself in perfect enemy blocking spots changing the flow of the Flag… and I enjoy it. Making artificial caps wont change the way people plays it would only let less slots for those who want to help the team. Some core mechanics should be revisited to have some significant play style change.
TEams don’t need the kind of help a sniper provides because they already have too many snipers. That’s the point of having a cap.
If we had commanders again and the commander could choose how many snipers they wanted for their team then they wouldn’t choose to have 16 snipers. AT least any reasonable commander wouldn’t.
That’s why there should be a limit.
Someone had a decent idea of giving less and less points to snipers the more and more snipers on a team above a certain ideal range. And vice versa too. More points to snipers the farther their number drops below the ideal range. The idea being to use points to motivate players to not play sniper when there are too many on the team and motivate them to try sniper when there are too few.
Another riff on sniper limits is to only limit them when your team is behind and needs flags. The idea being you need to push into flag zones and take flags and sniper is arguably the least effective class at that. Assault the most effective.
And sniper to me is really just the poster child for too many campers. They are the face of it. Like Bid Laden was the face of All-Kayda. They get the blame but it’s not just them, it’s the Support guys and the medics and tanks too.
IT’s not good to rush in blindly, but that doesn’t mean the opposite (camping) is good either.
You mean like how they removed the marksman bonus in BF4 and prevented snipers from scoring even as much as mediocre PTFO players - which also did nothing to stop snipers from playing how they want?
Not only that, but essentially the same things have been said about the topic for nearly 5-6 years in this (and BL, but they’re basically the same) community.
I was hoping some revolutionary balance idea came out of it.
what about hybrid kits? maybe its more than just the scoped rifle keeping scouts off objectives.
or give scouts a perk that let’s them pick up a primary off a dead body. let them have two primary weapons or just swap out the main in play.
or a 5th class that is like ww1 special forces that can pic and choose thier loadout from the other four classes’ available there gear. there were elite groups , can’t remember what they were called at the moment
do these ideas sound better than a cap? instead of limiting, I’ve tried to come up with an idea that expands a scouts options.
The Scout class just needs movility gadgets. Only the flares (and you can only take one type at a time) and K bullets encourage moving around.
But as allways. As if only Scouts were the camping guys…