There’s definitely a bullet drop. Not as severe as BF4 but it’s there. What would be the point of the range adjuster otherwise? Also I think your overplaying the sniper headshot card just to prove a point.
well, the problem is the really unbalanced squads that you get, no medic etc.
The system should be, for example: You create a squad as assault. The next person entering the squad need to pick one missing class. Once the squad have 4 people with 4 different classes, the 5th can choose any. On a 32x32 server, the max squads per team would be 8.
Players should be able to sort his out themselves though. If you have a squad of 5 scouts, then all those players are quite happy to be in a squad of 5 scouts.
Totally agree with capped sniperslots. Other games have implemented it as well, Americas Army, Chivalry (Archerslots here). It greatly improves the gamingexperience.
I’m not against it as long as it is just on some servers well marked. Personally I avoid sniper limited servers as all it tends to lead to is people sniping with other types of weapons (LMGs and SLR are very capable of the same thing).
The bullet drop in BF4 mostly comes from that you can shoot at much longer distances than you can in BF1 because of the scopes (20x and 40x scopes in particular). With an 8x scope in BF4, there is basically no bullet drop either within ‘comfort range’ + you can zero distances in an effective way in BF4. I found sniping easier in BF4 than in BF1 but then again I never bother about sweet spot range but always go for head shots which was easier in BF4 just because of the better scopes.