So, with a lot of threads already talking about ahem the trailer and so on, many of us would like to know more about gameplay mechanics. So how about we make this thread about what we learn over time concerning real gameplay only. If you see some news from a reliable source, please post it here, with links if possible. Please keep it strictly about gameplay.
So, we now basically know a few things that are interesting, found from https://www.vg247.com/2018/05/23/battlefield-5-preview-everything-you-need-to-know/
- The rumours about assault/medic being merged are most likely false, as shown by the screenshots of menus in the reveal event.
- This is a big one: everyone will be able to revive teammates, with various amounts of health. Medics will still be best at this, and can heal as well. I think the squadmate revival system is a great idea, and it will really free up class dynamics, as well as put more emphasis on squad teamplay. Right now in BF1, medics had a disproportionate effect on game balance, especially in modes like operations with ticket bleed. If everyone can revive teammates, then squadplay is going to be more central to the game. I actually think if players actually take advantage of this, then you will see fewer ``I hate class XYZ cuz they useless’’ threads because everyone will be able to stick close and help each other out. I think this will definitely help scouts the most, who had the least squad interaction in bf1. It also means squads are not just a score multiplier and mobile spawn point, but something you should stick close to in case you get killed.
- Fortifications. Apparently you can rebuild things, or change the terrain. This sounds a lot like what Fortnite has. I’m waiting to see how this plays out, as it could easily become OP or be completely useless.
- Point-based rewards system. This was mentioned by Lars Gustafson in the AngryJoe interview. It’s still not clear how exactly it works, but it sounds like once you (or your squad?) has got enough points you can call in some heavy artillery or spend your points somehow. We don’t know if that affects vehicles as well. Is it going to be like SWBF2 and their vehicles? Does it mean the old ``race’’ to get the tank at the beginning of the round is gone? But does it also mean it’s possible for there to be as many tanks as there are squads? There’s still a lot to learn.
- Big calibre guns shoot through walls. Does this mean support is going to have a huge advantage over other classes? I’m curious to find out more.
- Reducing the reliance of spotting doritos. So this sounds like a good one, because bf1 felt often like scanning the horizon for red dots and letting the aim assist do the rest of the work. It basically only requires the neural circuitry of a mollusc to operate, so I’m sure I could have trained my pet lobster to play. This is also going to make actually using your eyes more useful, and camouflage will be more important. That’s good in my books.
- Shockwaves from explosions. This one I’m worried about. Apparently explosions can knock you off your feet. Explosives are already powerful in bf1, so does this mean that you might end up in a perpetual loop of falling over if there’s grenade/mortar/bombs/tanks spam? Does it then mean that whoever lays out the most explosives basically wins? I guess its realistic, but I’m worried that it will frustrate people a lot.
Right now, I couldn’t find anything much on other topics, like what the sniper gameplay will be like, what will the medics have as guns, and so on. So please let me know what else you find. Cheers.