So, I know everybody is busy either unlocking the new DLC guns, or discussing the matter on here, but can we possibly spare a thought for something more important?
The maps. The base game maps are ok, some are good, some not so good. I don’t think any of them will become future classics, but they were good enough to keep us going until the DLC maps came out.
However, I hate to say it, but the DLC maps have been somewhat underwhelming. DIce have done a great job of making them look good, but how long did people play TSNP before going back to the base maps?
I had hoped that TSNP was just a temporary dip in form, but I’ve not even played ITNOTS a week and I’m finding myself back on the vanilla maps.
It’s not that all the DLC maps are bad, but it just feels like DIce are using some random map generating software to create the maps and then letting the artwork people add the finishing touches to give them that veneer of quality.
I look back and remember BF3 and BF4 maps (mostly BF3 tbh) being much better than BF1. Am I looking at the old maps through rose tinted spectacles, or has there been a major dip in form with BF1?
I like most of the maps, they feel balanced most of the time except Suez and Giants Shadow. Suez is great fun to play tho.
So for a ranking:
Excellent Maps: Amiens, Argonne Forest, Prise de Tahure, Fort Vaux, Tsaritsyn
Good Maps: Suez, Brusilow Keep, Nivelle Nights, Soissons, Rupture, Verdun Heights, Ballroom Blitz, Monte Grappa, Quentins Scar, Albion
Okay Maps: Galicia, Volga River, Empires Edge, Lupkow Pass, Sinai Dessert
Bad Maps: Fao Fortress, Giants Shadow
So this is a listing of the maps depending on how much fun I have with them. As you can see, all the DLC maps are either excellent good or okay. Where we have more excellent and good DLC maps than vanilla maps
And speaking of campers…since the Russian maps released it seems like all the Cod fanboys are playing BF1. I haven’t seen this many campers in a long time.
Love the new maps by the way…Bravo DICE.
Oh…the iron sights on the Mosin-Nagant infantry really hamper viewable targets to the left and right. Seriously, I just can’t use the gun and I’d love to. I know you want to be historically accurate, but you’ve made the Mosin unusable. Please consider changing the sights.
Where is my post? I’m pretty sure I just sat down and wrote some respectful opinion, posted it and it is gone?
Anyways, this game suffers from an issue called uninspired map design, at least until the TSAR DLC. Volga River and Brusilov Keep are good additions to the other 3 good maps in the game: St Quentin, Amiens and Fort de Vaux.
Just playing Conquest on Albion, when I look at the overhead map view, it looks awesome, but when I actually play it, it doesn’t feel like a game of Conquest, and it doesn’t feel like an epic Battlefield map at all.
It just feels like TDM wth some flags to capture for some easy points. It’s as if DIce were happy to sacrifice depth of play in exchange for nice aesthetics. Same goes for all the DLC maps so far.
Albion has the pace of most BF4 maps, which means slow and boring, coupled with BF1’s balancing problems like aim assist sweetspot snipers, extreme random deviation on guns that are supposed to be precise, no incentive to defending flags, current CQ system and airplane dominance and the biggest problem… IT’S NOT FEATURED IN OPERATIONS!
It’s all subjective. I really really dislike Lupkov pass and have a strong resentment of Tsaritsyn. Monte Grappa, Giant Shadow, even st quentin and verdunne they can keep. The new maps aren’t nearly as bad as many people said they were but lupkov still is horrible and Tsaritsyn - it’s all about the B flag and really not fun.
fully agree.
dunno if dice lost their lead map designer or what, but i also noticed a glaring difference and drop in quality for the BF1 maps compared to prior games. (talking just vanilla)
there’s only 2 maps i can say i really like. then a few ok, and sadly; too many i’d rather not play at all.
First of all this is the first Battlefield I play. And than: No I’m the medic who hates being sniped by the campers from the hills 5000000 meters away from any objective and wants maps that focusses the action a bit more and have some cover. Also I’m the one who will do anything he can to revive you and protect you for the time you need to get back into friendly forces. @llPhantom_Limbll
The vanilla maps are ok for the most part but the DLC maps have been pretty underwhelming. Hate to say it but I liked the BF4 dlc maps better, and even those weren’t all that great.
Wasn’t impressed with the french DLC and I haven’t bothered trying the new dlc yet since I find this game to be a snore atm.
Playing on Albion I get the impression they just typed in “Sea, Islands, Snow, Hills” and let the computer do the rest. All the other Russian DLC feels the same.
Maybe they let real people design all the TSNP maps, and then realised the software did a better job?
It depends on what you like. Of course it has a lot of grenade spam. But I’m still enjoying that more than a sniperfest or camping tanks on hills. But I guess if you like that more it is okay. I’m just more for a gunfight than a random dead from across the map.
I don’t like CoD ww2 it feels like all the weapons have basicly no recoil and therefor just not good. I listed that depending on how much fun I had on those maps. Fort Vaux is a great map for weapons like the new Vetterli rifle or the Fedorov.
Oh and before anyone asks, no I don’t have 100 service stars on neither Hellriegel or Automatico.
Even Amiens - which is mostly considered one of the best BF1 maps - doesn´t come close to a map like Strike at Karkand as most houses are just there to block your path and can´t be entered. And a big part of the town is very linear and limiting free movement.
Good map design? Maybe not in this game but lets return to BF3 and very few from BF4:
-Strike at Karkand;
-Caspian Border 2011 (BF3);
-Sabalan Pipeline;
-Damavand Peak (Rush only)
-SHARQI PENINSULA (probably the best map of all time)
-Scrapmetal;
-Epicenter;
-Bandar Desert (Rush);
-Tehran Highway (Rush);
-Noshahr Canals (Rush);
-Azadi Palace;
-Talah Market;
-Markaz Monolith;
-Kiasar Railroad;
-Propaganda;
-Lost Islands;
-Nansha Strike.
These all have better designs than BF1 maps, maybe with exception of St. quentin scar, Amiens and Volga River. I don’t know what happened, if the drop in quality has something to with designers skills, or if they just don’t care about good gameplay anymore, giving all the possible attention to the visuals, whatever… It’s just hard to enjoy when most of the game is either just open ground/no cover sniper fest, or a clusterfuck of assaults shooting you in the back like Prise de Tahure and Tsarytsin.